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Commit Graph

216 Commits

Author SHA1 Message Date
Duncan
406b73d904 Remove final snakes from map and world (#18304) 2022-10-12 09:14:45 -03:00
Duncan
7dd8989e70 Next chunk of World/Map.h snakes (#18296)
* Next chunk of World/Map.h snakes

* Apply clang-format
2022-10-12 06:35:20 +01:00
Duncan
3565a0172d Attack snakes in banners and climate (#18163) 2022-10-01 18:54:15 +02:00
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
frutiemax
7cb579795d Fix dirty blocks regression (#17959) 2022-09-04 19:55:19 +02:00
Hielke Morsink
7f29e4e39c Make rct_windowclass strong type WindowClass
This already revealed some places where implicit conversions were done, including some where its use was nonsense (MouseInput.cpp).
The changes to the Intent class were necessary to keep things working, and this splits things up more neatly.
2022-08-21 18:38:25 +02:00
Hielke Morsink
d05d675ed9 Refactor window functions to take references 6 2022-07-31 17:23:17 +02:00
jazzysoggy
f77611dcd2 Fix #17229: Rename G1_FLAG_BMP to G1_FLAG_HAS_TRANSPARENCY (#17441)
* Renamed All Instance of G1_FLAG_BMP

Renamed all instances of G1_FLAG_BMP to GA_FLAG_HAS_TRANSPARENCY

* Fixed comments and labels

Fixed comments and labels to be more in line with new definitions
2022-06-25 07:04:40 +01:00
Ted John
95661f4df2 Refactor audio sources 2022-06-06 23:41:14 +01:00
guljam
03882905c8 fix #17247 Closing scenery window resets transparency settings 2022-05-22 22:58:51 +02:00
Ted John
884ef6b8ac Change transparent trees to all vegetation 2022-03-19 00:07:06 +00:00
Ted John
46873dfc7f Fix build failures 2022-03-14 23:43:50 +00:00
Ted John
61f1e13c0b Refactor viewport flags 2022-03-14 21:57:05 +00:00
Ted John
c68359662d Refactor visibility control 2022-03-14 21:57:05 +00:00
Ted John
8aafab2a70 Split paint item into element and entity 2022-03-14 21:55:15 +00:00
Kane
2e93e42a71 More finishing touches
- Changes all references of `VIEWPORT_FLAG_INVISIBLE_PEEPS` to `VIEWPORT_FLAG_INVISIBLE_GUESTS` and `VIEWPORT_FLAG_INVISIBLE_STAFF`
- Updates Invisible People menu item and shortcut.
- Added new viewport flags into the `viewport_set_visibility` function
- Invisible options only work if see-through is activated as well
- Added see-through supports

- Regression: Exclude ride from invisible no longer works (ride is still see-through)
2022-03-14 21:40:27 +00:00
Kane
9f78c6f0ce Add option to see-through vehicles 2022-03-14 21:36:47 +00:00
Ted John
90718ca81c Refactor patrol area class to new file 2022-03-11 18:39:04 +00:00
Hielke Morsink
ba85cf4873 Close #15896: Refactor out the ZoomLevel operators 2022-02-26 23:14:59 +01:00
ζeh Matt
d7f5003943 Introduce EntityId and refactor everything 2022-02-16 18:56:39 +02:00
Ted John
454bfb0a8f Refactor map size to allow for rectangle maps 2022-02-14 23:15:59 +00:00
ζeh Matt
269673e3aa Profiler update (#16463)
* Add more functions to be profiled

* Add isEnabled method to Profiler scripting interface

* Bump up scripting version

* Apply review suggestions
2022-01-29 15:29:08 +02:00
ζeh Matt
993b168bfd Implement profiler (#16194)
* Implement profiling API

* Add console commands for the profiler

* Remove accidental line

* Correct csv output

* Add copyright notice

* Add missing override

* Add default virtual destructor

* Explicitly pass template argument

* Use static

* Add plugin API for profiler

* Add more profile calls

* Workaround for GCC hopefully

* Add missing static keyword

* Use uint64 for call count

* Reduce name length see if CI passes

* Improve handling of function names

* Work around (broken) static inline variables

* Fix missing include

* Disable profiler for clang 5 and older

* Update copyright date

* Profile UpdateAllMiscEntities

* Apply review suggestions

Co-authored-by: Ted John <ted@brambles.org>
2022-01-18 20:21:20 +02:00
Hielke Morsink
e33d71346a Prevent underground view during title sequence 2022-01-11 17:31:01 +01:00
Michael Steenbeek
25cb49f8ce Pass paint_session as reference 2021-12-19 14:48:00 +00:00
Ted John
e165de7482 Refactor paint structs to use ImageId and extend size of image list (#16258)
* Move to image ID for paint struct

* Move image list to be past the end of legacy limit

* Extend image list size

* Introduce constants for image list size

* Use std::array to store internal paint struct
2021-12-18 07:40:10 +00:00
Ted John
a17f1990f2 Refactor some viewport code to use ImageId 2021-12-11 23:06:21 +00:00
Ted John
2108322806 Use ImageId for picked up peep 2021-12-07 20:17:22 +00:00
Hielke Morsink
bd338fc7d2 Add DISABLE_OPENGL guard in ZoomLevel::min 2021-12-01 00:11:48 +01:00
Hielke Morsink
0f2dffcc16 Apply review suggestions 2021-12-01 00:11:45 +01:00
Hielke Morsink
53d9bfa8b4 Update implicit zoom conversions 2021-12-01 00:08:35 +01:00
Hielke Morsink
3f669cae85 Use zoomlevel some more 2021-11-30 19:11:32 +01:00
Hielke Morsink
f3735dc076 Use ZoomLevel for viewport and ride window 2021-11-30 19:11:08 +01:00
ζeh Matt
9f23449ffb Move Staff/Guest/Peep to entity 2021-11-26 18:26:19 +02:00
ζeh Matt
7c726e2a0c Fix includes 2021-11-24 16:48:33 +02:00
Duncan
3f19d6f7d7 Split Peep header Guest into separate header (#15810)
* Move guest functions and classes to guest header

* Reduce includes of Peep.h
2021-10-28 21:38:23 +01:00
Sijmen
cec8447c6f Refactor Viewport.cpp to use ScreenRect (#15790) 2021-10-27 00:13:38 -03:00
Michał Janiszewski
1b4875e528 Extract math-related functions from common.h to Math.hpp
Saves wide inclusion of <stdexcept> header, which pulls in <string>
2021-10-09 21:43:06 +02:00
ζeh Matt
fa340cb5a1 Add parallel drawing if engine allows it 2021-10-06 17:24:39 +03:00
ζeh Matt
6ad4150085 Introduce rendering engine flag for parallel drawing 2021-10-06 17:15:40 +03:00
Michael Steenbeek
317e562845 Merge pull request #15495 from ZehMatt/refactor/xyz-access
Use GetLocation in more places
2021-10-01 14:02:34 +02:00
Hielke Morsink
94144bcd89 Remove some dead code
Reported by clang
clang-analyzer-deadcode.DeadStores
2021-09-30 10:40:32 +02:00
ζeh Matt
eb2de0222b Use GetLocation in more places 2021-09-28 03:16:04 +03:00
Hielke Morsink
53c22c9b4b Check for nullptr explicitly (#15458) 2021-09-24 20:05:50 +02:00
Duncan
a268350615 Fix #15439: Ride viewport is partially grey
The ride viewport does not work the same as other viewports due to the selection of views that it has. After refactoring the focus system to use a more streamlined approach the ride viewport lost its invalidation on resizing. If the ride window was to use the same viewport update code as say the guest window then the viewport focus still ends up incorrect due to it no longer centring the focus. Therefore the best approach was to lose the focus on resize and force a recalculation of it.

Also renamed Focus2 to Focus as Focus2 was meant to just be fill in whilst removing the original focus structs.
2021-09-21 11:06:04 +02:00
Duncan
fa57b6aea0 Remove focus union and replace with typed focus (#15426)
* Remove focus union and replace with typed focus

This if for the NSF to allow for CoordsXYZ

* Remove legacy structures

* Rework viewport_create to deduplicate logic

* Simplify yet further

* Apply review comments

* Remove intermediate
2021-09-18 20:34:38 +01:00
Hielke Morsink
4b4b3333d6 Remove unnecessary else blocks 2021-09-16 18:31:12 +02:00
Hielke Morsink
28681eebc0 Merge pull request #15407 from ZehMatt/refactor/optional-use
Make use of std::optional strict
2021-09-14 17:45:18 +02:00
Kane
b35fd28c55 Feature #7682: Lock camera to vehicle in main window
Pressing the "Locate" button in the Ride window when selected on a "Vehicle/Train" will now have the main viewport track the vehicle.
2021-09-13 20:44:52 +02:00
ζeh Matt
59a6c34db4 Make use of std::optional strict 2021-09-13 20:02:32 +03:00