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Commit Graph

103 Commits

Author SHA1 Message Date
Gymnasiast
14b881e22b Rename DIRID and its members 2025-03-25 23:39:27 +01:00
Gymnasiast
622a8dc525 Rename DIRBASE and its members 2025-03-25 22:47:09 +01:00
Gymnasiast
4badffcdb6 Change GameState_t members to lowerCamelCase 2025-03-20 23:05:57 +01:00
Aaron van Geffen
a380413c56 Remove Scenario.h include from many units (#23901)
* Reduce includes/dependencies for Scenario.h

* Remove Scenario.h include from many units
2025-03-01 17:32:32 +01:00
Aaron van Geffen
fa06a49302 Update copyright year to 2025 (#23514) 2024-12-31 20:30:04 +01:00
Harry Hopkinson
c1ac7c0700 Cleanup gameState usage 2024-09-02 22:42:37 +02:00
Harry Hopkinson
9ff90adf87 Adjust more constants to new constexpr notation (#22463)
* Rename DUCK_MAX_STATES to kDuckMaxStates

* Rename DuckMoveOffset to kDuckMoveOffset

* Rename DuckAnimationFlyToWater to kDuckAnimationFlyToWater

* Rename DuckAnimationSwim to kDuckAnimationSwim

* Rename DuckAnimationDrink to kDuckAnimationDrink

* Rename DuckAnimationDoubleDrink to kDuckAnimationDoubleDrink

* Rename DuckAnimationFlyAway to kDuckAnimationFlyAway

* Rename DuckAnimations to kDuckAnimations

* Rename ReplayVersion to kReplayVersion

* Rename ReplayMagic to kReplayMagic

* Rename ReplayCompressionLevel to kReplayCompressionLevel

* Rename NormalRecordingChecksumTicks to kNormalRecordingChecksumTicks

* Rename SilentRecordingChecksumTicks to kSilentRecordingChecksumTicks

* Rename WindowButtonsOnTheLeftDefault to kWindowButtonsOnTheLeftDefault
2024-08-04 21:46:32 +02:00
Duncan
a07b56a655 Move Viewport functions into Ui (#22454)
* Move viewport functions into ui

* Move footpath function to ui

* Don't include viewport in footpath.h

* Include missing includes
2024-08-02 06:01:31 +01:00
Andrew
df07d9cb2b Close #19596: Disable replay effects with a startup flag (#22303) 2024-07-25 17:29:01 -03:00
Aaron van Geffen
51873dc0f6 Include Diagnostic.h at unit level 2024-07-09 16:23:31 +02:00
Aaron van Geffen
a63d86c488 Introduce Config namespace and struct 2024-05-10 12:10:21 +02:00
Gymnasiast
61e8b6d206 Move _suggestedGuestMaximum to GameState_t 2024-02-08 21:47:31 +01:00
Gymnasiast
142d708cee Move _guestGenerationProbability to GameState_t 2024-02-08 21:46:41 +01:00
ζeh Matt
9b2a79faf1 Adjust the import/export code to have the game state passed 2024-01-19 16:32:19 +02:00
ζeh Matt
a5dde0f8dc Replace gCurrentTicks with the one in GameState_t 2024-01-19 16:32:19 +02:00
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Duncan
23b6d1840e Rename classes with snakes OpenRCT2/G*-M* 2023-01-19 15:13:23 +00:00
Hielke Morsink
2c224cfd53 Rename snake_case functions in OpenRCT2/network folder (#19203) 2023-01-18 06:05:53 +00:00
Michael Steenbeek
bb55c6ce66 Remove loadsasnakes (#19192)
* Rename snake_case methods in scenario folder

* Rename snake_case methods in title folder

* Rename snake_case methods in object folder

* Rename snake_case methods in platform folder

* Rename snake_case methods in windows folder

* Rename tile_inspector.h to TileInspectorGlobals.h

* Rename snake_case methods in ui/windows folder
2023-01-17 19:46:55 +00:00
Hielke Morsink
6b7dc8fcdb Rename snake_case functions in openrct2/src folder
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2023-01-17 13:24:51 +01:00
Stephan Spengler
76b918e7ed Change openrct2/ride methods to UpperCamelCase, part 1 2023-01-17 01:32:54 +01:00
Hielke Morsink
6dafbbfb65 Rename global window functions to TitleCase (#19167) 2023-01-16 20:13:42 +00:00
Stephan Spengler
f8ab17749d Rename CheatSetAction to fit naming pattern 2023-01-06 22:57:15 +01:00
James103
73738bbdc8 Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Hielke Morsink
abac080d3e Rename public general config data members 2022-10-16 21:46:01 +02:00
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Hielke Morsink
a258008bef Refactor window functions to take references 4 2022-07-31 17:23:16 +02:00
duncanspumpkin
7e7947fe8b Move legacy identifier interpreting to separate file from parkfile 2021-12-15 21:29:02 +00:00
ζeh Matt
56e78d5733 Merge pull request #15985 from ZehMatt/refactor/entities2
Refactor Sprite to Entity
2021-11-25 12:53:50 -08:00
ζeh Matt
03fb9b390f Rename Sprite to EntityRegistry 2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c Fix includes 2021-11-24 16:48:33 +02:00
ζeh Matt
c6242fd310 More renaming 2021-11-24 15:50:18 +02:00
ζeh Matt
83b911b193 #15634: Refactor passing GameActions::Result by copy (#15951)
* Refactor to result GameActions::Result as copy instead of unique_ptr

* Remove alias GameActions::Result::Ptr

* Remove MakeResult wrapper

* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00
IntelOrca
34128dc262 Add new .park save format
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com>
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com>
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com>
2021-11-21 22:43:22 +01:00
Hielke Morsink
53c22c9b4b Check for nullptr explicitly (#15458) 2021-09-24 20:05:50 +02:00
Gymnasiast
bdab3219cb Modify object loading for JSON-only objects 2021-09-15 11:28:39 +02:00
Michael Steenbeek
624a32e93b Make Coords isNull/setNull functions TitleCase (#15382) 2021-09-08 20:48:53 -03:00
duncanspumpkin
3199029168 Split off EntityTweener into seperate file 2021-05-29 07:47:49 +01:00
Michał Janiszewski
8ee49ab615 Reduce inclusion of world/Sprite.h 2021-02-25 10:56:27 +01:00
Matt
6034cef358 Fix replay snapshots comparing states with different ticks 2021-01-22 15:35:16 +02:00
ζeh Matt
78f6e3e8e3 Fix replays not failing when last tick is the cause (#13834)
* Fix replays never failing

* Change replay dependency meta

* Stop replay when state mismatches
2021-01-14 13:48:12 +00:00
skdltmxn
7ef4d7762f Refactor to avoid unnecessary copies (#13736)
* Refactor to avoid unnecessary copies

* Fix dangling references
2021-01-11 18:14:15 -03:00
Matt
c442ef6207 Improve performance of tweening entities between ticks 2021-01-05 00:26:58 +02:00
Mike Jones
4e991beb8d Closes #12419: Merge MISC_COMMAND and GAME_COMMAND into strong enum (#13103)
Merge MISC_COMMAND and GAME_COMMAND enums

Cleanup
2020-12-22 20:53:37 -03:00
Adam
f09b14ef2b Split actions hpp files into separate h and cpp files (#13548)
* Split up SmallSceneryPlace/Remove

Added undo function for Remove Scenery

* Refactor: Balloon and Banner actions hpp=>h/cpp

* Refactor: rename all action *.hpp files to *.cpp

This is preparation for separation in later commits. Note that without
the complete set of commits in this branch, the code will not build.

* Refactor Clear, Climate, Custom, and Footpath actions hpp=>h/cpp

* VSCode: add src subdirectories to includePath

* Refactor Guest actions hpp=>h/cpp

* Refactor Land actions hpp=>h/cpp

* Refactor LargeScenery actions hpp=>h/cpp

* Refactor Load, Maze, Network actions hpp=>h/cpp

* Refactor Park actions hpp=>h/cpp

* Refactor/style: move private function declarations in actions *.h

Previous action .h files included private function declarations with
private member variables, before public function declarations. This
commit re-orders the header files to the following order:
- public member variables
- private member variables
- public functions
- private functions

* Refactor Pause action hpp=>h/cpp

* Refactor Peep, Place, Player actions hpp=>h/cpp

* Refactor Ride actions hpp=>h/cpp

* Refactor Scenario, Set*, Sign* actions hpp=>h/cpp

* Refactor SmallScenerySetColourAction hpp=>h/cpp

* Refactor Staff actions hpp=>h/cpp

* Refactor Surface, Tile, Track* actions hpp=>h/cpp

* Refactor Wall and Water actions hpp=>h/cpp

* Fix various includes and other compile errors

Update includes for tests.
Move static function declarations to .h files
Add explicit includes to various files that were previously implicit
(the required header was a nested include in an action hpp file, and the
action .h file does not include that header)
Move RideSetStatus string enum to the cpp file to avoid unused imports

* Xcode: modify project file for actions refactor

* Cleanup whitespace and end-of-file newlines

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2020-12-10 06:39:10 +00:00
ζeh Matt
645289f4ec Rename GameActionResult and use GameActions namespace instead (#13184) 2020-10-14 22:04:39 -03:00
Michał Janiszewski
0c3de1fa00 Fix potential nullptr dereference (#13149)
This fixes optimised builds on ARM
2020-10-10 14:49:33 -03:00
Matt
83355e35cc Move IStream, MemoryStream, FileStream into OpenRCT2 namespace 2020-08-05 16:29:36 +02:00
pizza2004
d217dfa9b9 Refactor NewsItem into namespace and Pascal Case (#12511) 2020-08-02 23:14:00 -03:00
pizza2004
a3edeabb5c Refactor NEWS_FLAG_* to use strong enum 2020-07-28 12:54:31 -06:00