Gymnasiast
3e764677da
Use dpi ref in paint folder
2023-04-11 22:57:25 +01:00
ζeh Matt
8f82aa95b3
Move Direction out and rename it to Orientation to avoid name conflict
2023-04-07 22:46:25 +03:00
ζeh Matt
679f5aac2e
Rename members of EntitySpriteData
2023-04-07 19:47:26 +03:00
ζeh Matt
dce21bc8ec
Split move sprite specific data into EntitySpriteData
2023-04-07 19:37:47 +03:00
ζeh Matt
2f8e208a9d
Refactor sprite_index to Id
2023-01-27 19:21:57 +02:00
Duncan
e09f27df3c
Rename snake_case Class names (Remaining Bits) ( #19237 )
...
* Rename snake_case Class names
* Clang format
* Fix build issues
2023-01-21 19:57:17 +00:00
Duncan
859b071ddc
Rename classes with snakes OpenRCT2/A*-F* ( #19215 )
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* Rename classes with snakes OpenRCT2/A*-F*
* Clang format files
2023-01-19 08:16:44 +00:00
Hielke Morsink
0762fcb601
Rename snake_case functions in OpenRCT2/util folder
2023-01-18 22:44:13 +01:00
Hielke Morsink
6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
...
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 13:24:51 +01:00
Duncan
8504c8d05e
Finish Removing snake_case from Drawing Methods
2023-01-16 22:31:34 +00:00
Gymnasiast
5309c80e29
Remove snake_case in interface folder
2023-01-16 22:20:41 +01:00
Hielke Morsink
6dafbbfb65
Rename global window functions to TitleCase ( #19167 )
2023-01-16 20:13:42 +00:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
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Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Hielke Morsink
abac080d3e
Rename public general config data members
2022-10-16 21:46:01 +02:00
Rik Smeets
c80bd455e9
Code style: Remove struct snakes from Paint ( #18341 )
2022-10-14 20:26:36 +02:00
Duncan
406b73d904
Remove final snakes from map and world ( #18304 )
2022-10-12 09:14:45 -03:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
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* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Michael Steenbeek
a07daae770
Remove some unused symbols ( #17808 )
2022-08-13 21:24:15 +00:00
frutiemax
d556eafc73
Add LightFXAddLightsMagicVehicle to RTD ( #17211 )
2022-07-30 16:45:41 +02:00
Michael Steenbeek
2b859c7099
Remove __ENABLE_LIGHTFX__ define
...
It is already enabled for all our builds, and upcoming changes to RTD would add a slew more.
Discussed in team chat with Duncan and Hielke.
2022-07-28 21:34:02 +00:00
Michał Janiszewski
fd4e6bd031
Fix crash after alt-tab ( #16070 )
2022-04-09 11:12:34 +01:00
Ted John
c68359662d
Refactor visibility control
2022-03-14 21:57:05 +00:00
Hielke Morsink
ba85cf4873
Close #15896 : Refactor out the ZoomLevel operators
2022-02-26 23:14:59 +01:00
ζeh Matt
d7f5003943
Introduce EntityId and refactor everything
2022-02-16 18:56:39 +02:00
Michael Steenbeek
25cb49f8ce
Pass paint_session as reference
2021-12-19 14:48:00 +00:00
Hielke Morsink
53d9bfa8b4
Update implicit zoom conversions
2021-12-01 00:08:35 +01:00
ζeh Matt
c4ad5fcd15
Adjust includes
2021-11-26 21:01:44 +02:00
ζeh Matt
0024252328
Fix includes
2021-11-24 17:19:52 +02:00
Gymnasiast
af171d07e8
Use TitleCase in LightListEntry
2021-11-07 14:16:37 +01:00
Gymnasiast
bc3276dd43
Use CoordsXYZ in lightlist_entry
2021-11-07 14:13:08 +01:00
Michael Steenbeek
a1b70b59d6
Fix #15177 : Crash in lightfx_add_lights_magic_vehicle()
2021-10-26 20:10:03 +02:00
Hielke Morsink
53c22c9b4b
Check for nullptr explicitly ( #15458 )
2021-09-24 20:05:50 +02:00
ZehMatt
de364aa15a
Rename type SpriteBase to EntityBase
2021-08-26 15:37:16 +03:00
WantDiscussion
06026ec55e
Improvement: Added lighting effects for shops and stalls. ( #14169 )
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* Improvement: Added lighting effects for shops and stalls.
* Moved offset rotations for lights to declaration.
* - Made function variables Const&, Const
- Fixed casing
- Removed direction variable from kiosk function
- Moved kiosk light offset rotation to declaration
* Ensure defines are only set for given target with cmake
Co-authored-by: Michał Janiszewski <janisozaur@gmail.com >
2021-06-30 07:55:02 +01:00
Duncan
39fcc5d078
Split up Sprite header ( #14764 )
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* Remove fields from rct_sprite union
* more header fun
* Fix guest include
2021-05-29 06:01:32 +01:00
Ted John
762b6ee816
Refactor viewport interaction flags and add plugin API
2021-02-18 18:10:29 +00:00
Karthik NS
ae637bf088
Close #13623 : Refactor LightFXQualifier to use strong enum
2021-01-03 14:03:13 +01:00
Dennis Devriendt
3073cca6aa
Close #13624 : Refactor ViewportInteractionItem to use strong enum ( #13657 )
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* Closes #13624 : Refactor ViewportInteractionItem to use strong enum
2020-12-29 15:09:15 -03:00
Duncan
88b73d8716
Refactor add 3d light follow on from #13281 ( #13333 )
...
Close #12406
Co-authored-by: rpstester <32249806+rpstester@users.noreply.github.com >
Co-authored-by: rpstester <32249806+rpstester@users.noreply.github.com >
2020-11-04 11:24:56 +00:00
Duncan
214f6992dd
Rename to TitleCase and name LastAttachedPS ( #13260 )
2020-10-22 18:13:54 +01:00
Łukasz Pękalski
399e0abe2e
Close #12497 : Remove extra SPRITE_INDEX_NULL checks ( #12601 )
2020-08-08 09:12:52 -03:00
Tom Parsons
d9129bca0f
Fix #12405 : Make LIGHTFX_LIGHT_TYPE a strong enum (LightType) ( #12569 )
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* Fix #12405 : Make LIGHTFX_LIGHT_TYPE a strong enum
* Fix #12405 : Make LIGHTFX_LIGHT_TYPE a strong enum
- New strong enum LightType
- Remove unused enum members
- GetLightTypeSize and SetLightTypeSize modify size of light (0-3)
* actually save the change to lightType
2020-08-04 15:55:14 +01:00
Duncan
c6e26267a4
Reduce the use of GET_VEHICLE ( #12494 )
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* Start removing GET_VEHICLE macro use
* Further work
* Remove further GET_VEHICLE's
* Further removal of GET_VEHICLE
* Remove the last of GET_VEHICLE
* Fix testpaint
* Fix nullptr deref
* Make review changes
Also swapped in helper functions and used a standard patern for iterating the train cars
* Further simplify loops for train cars
2020-07-31 07:48:27 +01:00
wdarvin
95b4bca3d0
Close #12448 : Refactor RAIN_LEVEL to use strong enum ( #12488 )
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* Close #12448 : Refactor RAIN_LEVEL to use strong enum
* Refactor to remove enum suffix
2020-07-28 17:19:45 +01:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
Gymnasiast
cf664c8340
Close #11971 : Replace ride groups with new ride types
2020-07-17 00:19:49 +02:00
Hudson Oliveira
ef5f117373
Part of #9473 : Create Vehicle::GetRide ( #12002 )
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* Part of #9473 : Create Vehicle::GetRide
* Redefine Vehicle::GetRide in Compat.cpp
2020-06-21 08:38:53 +01:00
Ted John
46bb30f8a1
Refactor rct_palette to GamePalette
2020-05-27 20:52:51 +01:00
Michael Steenbeek
f0bd05cf6d
Part of #11158 : Remove more C-style casts ( #11743 )
2020-05-13 21:22:50 -03:00
Michael Steenbeek
a261b4ce33
Remove commented out code ( #11721 )
2020-05-11 13:54:15 +02:00