Michael Steenbeek
3e11a8efdf
Fix #24998 : Some custom small scenery objects do not load
2025-09-23 14:06:20 +02:00
Aaron van Geffen
a053a84486
Move all object units into OpenRCT2 namespace ( #24980 )
...
* Move all object units into OpenRCT2 namespace
* Dealing with fallout, part 1
* Dealing with fallout, part 2
* Dealing with fallout, part 3
* Apply clang-format in a few more places
* Remove redundant 'virtual' keyword
2025-08-17 06:46:03 -03:00
mix
01f2651d2e
Fix #20158 : animated scenery dats draw random sprite at end of anim
2025-05-23 14:38:45 +02:00
Matt
6335c31336
Rename DrawPixelInfo to RenderTarget ( #24339 )
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* Begin backend separation, rename type DrawingPixelInfo to RenderTarget
* Rename dpi variables to rt
2025-05-04 22:06:46 +00:00
Michael Steenbeek
b0c99fcb6c
Refactor more constants to kConstant notation
2025-01-22 16:16:55 +00:00
Aaron van Geffen
fa06a49302
Update copyright year to 2025 ( #23514 )
2024-12-31 20:30:04 +01:00
Aaron van Geffen
05e56517ab
Adopt existing namespaces into OpenRCT2 namespace ( #22368 )
...
* Put all of TitleSequenceManager into the same namespace
* Move RideConstructionState into the OpenRCT2 namespace
* Adopt existing namespaces into OpenRCT2 namespace
This adds `using namespace OpenRCT2` to compilation units where appropriate,
as a means to get the codebase to compile until these units have been placed
in a namespace of their own.
2024-07-26 09:59:58 +02:00
Michał Janiszewski
7b12667ddb
Reduce <algorithm> include ( #21947 )
2024-05-01 13:47:27 +02:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
...
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Matthias Moninger
98aa816e5f
Fix #19989 : Crash with small scenery objects having no offsets defined ( #19990 )
2023-04-19 06:35:09 +01:00
Nikolas Parshook
ef35dfa40a
Expose obj image offset and num images to plugins ( #17567 )
...
Co-authored-by: Duncan <duncans_pumpkin@hotmail.co.uk >
2023-04-13 19:09:15 +00:00
Gymnasiast
9c2d5b9fef
Make GfxDrawSprite() take reference
2023-04-11 22:53:30 +01:00
Michael Steenbeek
049164c400
Pass dpi as ref when drawing object preview
2023-03-13 16:52:49 +01:00
Michael Steenbeek
dd624f9bff
Replace remaining usages of money16, money32 ( #19469 )
...
* Use money64 for ride prices and shop items
* Use money64 for park entrance fee
* Use money64 for gGuestInitialCash
* Use money64 for upkeep costs
* Use money64 for ride value
* Use money64 for marketing campaign cost
* Use money64 for object prices
* Use money64 for land prices
* Use money64 for guest expenditure
* Replace remaining occurrences of money32 with money64
* Update replays
* Bump network version
---------
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-03-02 21:55:42 +00:00
Michael Steenbeek
be52b55980
Remove some unused stuff ( #19474 )
...
* Remove unused symbols
* Remove unused SceneryObject.cpp
* Remove GetScgWallsHeader() and GetScgPiratHeader()
2023-02-23 22:27:21 +00:00
Duncan
d811c9a9ba
Add Object Entry Manager ( #19332 )
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* Add object entry manager
Port over wall and banner
* Port over small scenery to ObjectEntryManager
Clang format files
Actually make things safe
Fix build
2023-02-12 20:43:11 +00:00
Duncan
9deed6d98a
Replace snakes in Class names OpenRCT2/N*-P* ( #19227 )
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* Replace snakes in Class names OpenRCT2/N*-P*
* Rename PODDate (and TimeOfDay for good measure)
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com >
2023-01-20 05:24:44 +00:00
Duncan
859b071ddc
Rename classes with snakes OpenRCT2/A*-F* ( #19215 )
...
* Rename classes with snakes OpenRCT2/A*-F*
* Clang format files
2023-01-19 08:16:44 +00:00
Michael Steenbeek
b4480b344e
Rename snake_case functions from localisation folder
2023-01-16 23:12:35 +00:00
Duncan
8504c8d05e
Finish Removing snake_case from Drawing Methods
2023-01-16 22:31:34 +00:00
Duncan
7f5934cc95
Remove snake_case from second chunk of Drawing ( #19166 )
2023-01-16 18:52:17 +00:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
...
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Gymnasiast
713a05f203
Remove obsolete object hacks
2022-11-23 18:18:20 +01:00
73
8c3ff1bfa8
Replace Transparancy with Transparency
2022-10-04 18:28:15 +02:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
...
* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Michael Steenbeek
2765ed45d2
Remove now-unnecessary object patches ( #17674 )
...
These 5 objects are now part of the game and all fixes have been integrated.
2022-08-02 21:53:17 +02:00
Tulio Leao
0e607ed0a3
Fix #13857 : Removal price underflowing ( #16858 )
2022-03-23 21:14:03 +00:00
Duncan
ba8690d970
Move *10 on removal/price to the object load function ( #16846 )
...
This simplifies the code and ensures that money32/16 is at the same base for all users of these objects
2022-03-22 21:35:44 +00:00
Ted John
793acf67ae
Implement small scenery ternary colours
2022-03-20 18:53:11 +00:00
Ted John
a324bfab63
Add image manager plugin API ( #16144 )
2021-12-07 20:55:27 +00:00
Gymnasiast
a7f8a79313
Fix crash when drawing small scenery glass preview
2021-12-04 11:55:34 +01:00
Gymnasiast
cbdb2c03cd
Use new ImageId in most object previews
2021-12-04 11:55:33 +01:00
Michael Steenbeek
25cfa06830
Fix #16063 : Broken Object Selection preview for glass
2021-11-29 22:27:54 +01:00
IntelOrca
34128dc262
Add new .park save format
...
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com >
Co-authored-by: duncanspumpkin <duncanspumpkin@users.noreply.github.com >
Co-authored-by: ZehMatt <Zehmatt@users.noreply.github.com >
Co-authored-by: Broxzier <Broxzier@users.noreply.github.com >
2021-11-21 22:43:22 +01:00
Hielke Morsink
1d62a902e7
Make scenery_small_entry_has_flag a member function ( #15509 )
2021-10-01 16:50:05 -03:00
Duncan
69f0020a62
Fix #8601 : Revert fix to TT’s base blocks, for support blocker usage
2021-07-31 14:10:00 +02:00
Basssiiie
15423acf4a
Move ToonTowner mine roofs to mine theme instead of pirate theme
2021-07-31 11:00:41 +02:00
Duncan
12c5484f44
Refactor SmallSceneryEntry ( #14815 )
2021-06-03 22:14:41 -03:00
Michael Steenbeek
f0dc28e9fc
Update objects to v1.0.21
2021-03-12 11:04:04 +01:00
skdltmxn
b0a8ebc808
Refactor to use push_back more efficient ( #13726 )
2021-01-08 20:59:55 +00:00
Michael Steenbeek
1f55720bb5
Remove obsolete object fixes
...
These fixes have since been incorporated into JSON objects.
2020-11-13 10:44:28 +01:00
Julia Pinheiro
cba1d48226
Close #12408 : Refactor CURSOR_ID to use strong enum
2020-10-11 18:01:14 +02:00
Julia Pinheiro
b628bba704
Close #12429 : Refactor OBJECT_ERROR to use strong enum and typo fix in build.sh ( #13145 )
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* Close #12429 : Refactor OBJECT_ERROR to use strong enum
* Typo Fix in build.sh: Unknown
2020-10-10 16:21:07 +01:00
Simon Jarrett
9c5e9f8dbc
Replace includes of Json.hpp in header files with json_fwd.hpp
2020-10-02 11:31:20 +01:00
Simon Jarrett
0c58dfa1b3
Refactor objects to use new JSON library
2020-09-16 20:18:53 +01:00
Łukasz Pękalski
bfdc1f6d2a
Close #12430 : Refactor OBJ_STRING_ID to use strong enum ( #12796 )
2020-08-28 23:36:58 -03:00
Matt
83355e35cc
Move IStream, MemoryStream, FileStream into OpenRCT2 namespace
2020-08-05 16:29:36 +02:00
TomasZilinek
9d965ccfb6
Part of #12017 - create gfx_draw_sprite overload ( #12026 )
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* Part of #12017 - create gfx_draw_sprite overload
Part 1. Creates the overload and replaces about a half of the calls since there are too many for one PR.
Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
2020-06-23 18:32:34 -03:00
Ted John
46d69126ea
Split identifier and legacyIdentifier on Object
2020-05-08 15:28:48 +01:00
Michael Steenbeek
d86dce17e8
Prepare object indices for uint16_t (part 2) ( #10966 )
2020-03-18 21:27:53 +01:00