ζeh Matt
8f82aa95b3
Move Direction out and rename it to Orientation to avoid name conflict
2023-04-07 22:46:25 +03:00
ζeh Matt
679f5aac2e
Rename members of EntitySpriteData
2023-04-07 19:47:26 +03:00
ζeh Matt
dce21bc8ec
Split move sprite specific data into EntitySpriteData
2023-04-07 19:37:47 +03:00
Raymond Zhao
a19cd214e7
Introduce mph literal for velocities
2023-02-15 10:40:46 +01:00
spacek531
df0edc92d0
Vehicle/rename update flags ( #19363 )
...
* rename VEHICLE_UPDATE_FLAG_ON_LIFT_HILL
* rename VEHICLE_UPDATE_FLAG_COLLISION_DISABLED
* rename VEHICLE_UPDATE_FLAG_WAIT_ON_ADJACENT
* rename VEHICLE_UPDATE_FLAG_REVERSING_SHUTTLE
* rename VEHICLE_UPDATE_FLAG_READY_DEPART
* rename VEHICLE_UPDATE_FLAG_TESTING
* rename VEHICLE_UPDATE_FLAG_6
* rename VEHICLE_UPDATE_FLAG_ZERO_VELOCITY
* rename VEHICLE_UPDATE_FLAG_BROKEN_CAR
* rename VEHICLE_UPDATE_FLAG_BROKEN_TRAIN
* rename VEHICLE_UPDATE_FLAG_ON_BRAKE_FOR_DROP
* rename VEHICLE_UPDATE_FLAG_USE_INVERTED_SPRITES
* rename VEHICLE_UPDATE_FLAG_12
* rename VEHICLE_UPDATE_FLAG_ROTATION_OFF_WILD_MOUSE
* rename VEHICLE_UPDATE_FLAG_SINGLE_CAR_POSITION
* rename VEHICLE_UPDATE_FLAG_CRASHED
* name flag 12 to Reverse Incline Completed Lap
* name flag 6 to Currently Colliding
* fix formatting
* rename has/clear/set update flag
* fix formatting again
* move to namespace constexpr
* fix formatting
* the one that got away
2023-02-12 22:32:16 +00:00
spacek531
1dfbb5f124
Widen Vehicle::update_flags to 32 bits ( #19340 )
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* Expand update_flags to uint32
* move IsCrashedVehicle to update_flags
* rename update_flags to Flags
* Update replays
---------
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-02-10 21:46:06 +00:00
ζeh Matt
2f8e208a9d
Refactor sprite_index to Id
2023-01-27 19:21:57 +02:00
Duncan
7d08372c80
Remove snake_case from Class names OpenRCT2/Ride*-S* ( #19232 )
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* Remove snake_case from Class names OpenRCT2/Ride*-S*
* Clang format
2023-01-20 20:58:55 +00:00
Hielke Morsink
0762fcb601
Rename snake_case functions in OpenRCT2/util folder
2023-01-18 22:44:13 +01:00
Stephan Spengler
76b918e7ed
Change openrct2/ride methods to UpperCamelCase, part 1
2023-01-17 01:32:54 +01:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
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Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Duncan
406b73d904
Remove final snakes from map and world ( #18304 )
2022-10-12 09:14:45 -03:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
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* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
spacek531
466c8b4b89
rename vehicle position variables ( #15370 )
2022-02-25 07:21:45 +00:00
spacek531
05b80acfa1
Rename VAR_C4 ( #16217 )
2022-02-22 20:14:42 -03:00
Hielke Morsink
f47c1b9f96
Close #16468 : Use TIdentifier for StationIndex
2022-02-18 23:11:07 +02:00
ζeh Matt
d7f5003943
Introduce EntityId and refactor everything
2022-02-16 18:56:39 +02:00
ζeh Matt
7c726e2a0c
Fix includes
2021-11-24 16:48:33 +02:00
ζeh Matt
eb2de0222b
Use GetLocation in more places
2021-09-28 03:16:04 +03:00
Hielke Morsink
4b4b3333d6
Remove unnecessary else blocks
2021-09-16 18:31:12 +02:00
Michael Steenbeek
624a32e93b
Make Coords isNull/setNull functions TitleCase ( #15382 )
2021-09-08 20:48:53 -03:00
spacek531
6d7fd57f5b
remove var_CA
2021-08-29 14:52:43 -07:00
spacek531
c49c6ca4a7
Rename animation vars
2021-08-21 19:23:27 +02:00
duncanspumpkin
98f9f24909
Remove sprite.h includes where possible
2021-05-29 08:54:33 +01:00
Duncan
39fcc5d078
Split up Sprite header ( #14764 )
...
* Remove fields from rct_sprite union
* more header fun
* Fix guest include
2021-05-29 06:01:32 +01:00
ZxBiohazardZx
36b2742c19
Change Vehicle Rotation namings in accordance with OpenRCT2 Codestyle ( #14616 )
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* Code Refactor: Rename vehicle_sprite_type to Pitch
In some of the issues the vehicle_sprite_type is used to check for properties in regards to the pitch of the vehicle.Similarly bank_rotation is used to provide information on the Roll property. This is not in alignment with the https://github.com/OpenRCT2/OpenRCT2/wiki/Coding-Style and makes it harder to refactor other elements of the codebase and makes for undesired nested logics.
This PR also includes the change from rename bank_rotation to Roll in alignment with the OpenRCT2 Coding Style
Related to PullRequest #11956
* Apply formatting
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2021-05-12 12:38:46 +01:00
Duncan
a9e1f2e89c
Remove SpriteBase::flags ( #14460 )
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* Remove SpriteBase::flags
* Increment network version
* update replays
2021-04-11 18:02:19 +01:00
Michael Steenbeek
7344b7fbfd
Use 16-bit ride_id_t thoughout and raise RIDE_ID_NULL ( #14411 )
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* Replace RIDE_ENTRY_INDEX_NULL with OBJECT_ENTRY_INDEX_NULL
Ride entries are objects like any other, so there is little point having separate constants.
* Use ride_id_t in many more places
* Change RIDE_ID_NULL to 0xFFFF
* Increment network version
* Update replays
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2021-04-01 16:02:57 +01:00
Duncan
6ec379cd0e
Split Entity Lists by Entity type ( #14326 )
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* Make initial changes to add entity type
* Make further corrections
* Revert header changes
* Fix mistakes
2021-03-16 11:18:06 +00:00
Duncan
5474194905
Implement train view and remove linked_list_index ( #13956 )
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* Make train manager view
* Remove linked list index field
* Remove merge mistake
* Fix further rebase errors
* Rename and add comments
* Update replays
* Fix Xcode project
* Increment network version
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com >
2021-03-15 08:13:00 +00:00
Michael Steenbeek
28c680f97f
Merge pull request #14163 from Gymnasiast/refactor/get-rtd
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Use GetRideTypeDescriptor() in more places
2021-02-26 10:46:38 +01:00
Gymnasiast
44d0e77afb
Make all access to RTD table use the bounds checking function
2021-02-26 10:01:00 +01:00
Michał Janiszewski
67b61478cf
Reduce inclusion of EntityList.h
2021-02-25 10:56:27 +01:00
Gymnasiast
d63e3b1d9f
Replace RideTypeDescriptors[ride->type] with GetRideTypeDescriptor()
2021-02-24 14:10:30 +01:00
Michael Steenbeek
e3a1af3d05
Use getters/setters for track type and direction
2021-01-30 15:16:17 +01:00
Michael Steenbeek
20f959c833
Use track_type_t in more places
2021-01-22 11:33:55 +01:00
Duncan
d5ada2dca1
Remove type from SpriteBase ( #13735 )
...
* Move type field into sub structures
* Use type for misc_type
* Use type for l_type
* Rename to SubType
* Rename SpriteGeneric to MiscEntity
* Rename generic to misc
* Add extra nullptr checks for compilers that cant understand
* Make review changes
* Increment network version
* Update replays
2021-01-10 15:14:34 +00:00
Matt
19b63a1825
Refactor logic of MoveTo to always imply invalidation
2021-01-02 16:22:28 +02:00
Michael Steenbeek
92a5f1aa24
Merge pull request #13310 from ju-pinheiro/sprite-identifier-strong-enum
...
Close #12450 : Refactor SPRITE_IDENTIFIER to use strong enum
2020-11-06 16:55:01 +01:00
Manuel Vögele
6517757df7
Rename VEHICLE_UPDATE_FLAG_1
2020-11-03 20:08:10 +01:00
ju-pinheiro
bb16ca075b
Close #12450 : Refactor SPRITE_IDENTIFIER to use strong enum
2020-10-27 13:26:27 -03:00
Matt
091145037e
Move the audio code into OpenRCT2 namespace
2020-10-07 00:34:42 +03:00
Simon Jarrett
52209af94d
Rename TRACK_ELEM_* enums to TrackElemType::*
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- Replace enum in Track.h with namespace and constexpr
- Find and replace all instances of TRACK_ELEM_* enums
2020-10-01 19:57:52 +01:00
Arran Ireland
4de58e1fd4
Close #12440 : Refactor VEHICLE_STATUS to use strong enum ( #12606 )
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* Close #12440 : Refactor VEHICLE_STATUS to use strong enum
* Fix code formatting for VEHICLE_STATUS refactoring
* Refactor VehicleStatus enum to be inside Vehicle
This commit moves VehicleStatus inside Vehicle,
renamed as Status.
2020-08-09 06:24:25 +01:00
Arran Ireland
1702c90c8e
Merge pull request #12605 from ion232/refactor-vehicle-type
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closes #12439 : Refactor VEHICLE_TYPE to use strong enum
2020-08-08 18:41:04 +01:00
Sidney
97d74e142e
Close #12441 : Refactor VEHICLE_TRACK_SUBPOSITION to use strong enum ( #12550 )
2020-08-02 07:50:07 +01:00
Duncan
c6e26267a4
Reduce the use of GET_VEHICLE ( #12494 )
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* Start removing GET_VEHICLE macro use
* Further work
* Remove further GET_VEHICLE's
* Further removal of GET_VEHICLE
* Remove the last of GET_VEHICLE
* Fix testpaint
* Fix nullptr deref
* Make review changes
Also swapped in helper functions and used a standard patern for iterating the train cars
* Further simplify loops for train cars
2020-07-31 07:48:27 +01:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
duncanspumpkin
64ab101b4e
Fix formatting and comment
2020-07-04 07:38:11 +01:00
duncanspumpkin
e51bbeed23
Convert SPRITE_LIST to an enum class
2020-07-04 07:38:11 +01:00