1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-20 21:43:06 +01:00
Commit Graph

130 Commits

Author SHA1 Message Date
Aaron van Geffen
3d5c19de08 Drop Localisation.h include where not required 2024-07-13 13:33:32 +02:00
Aaron van Geffen
cee2eb1461 Move widget strings from localisation to Widget.h (#22279) 2024-07-12 18:47:56 +00:00
Aaron van Geffen
2e1fa5e644 Move a few more strings to UiStringIds.h (#22257)
* Replace more StringIds.h includes with StringIdType.h

* Move a few more strings to UiStringIds.h

* Tweak: TextComposition.cpp does not need InteractiveConsole.h
2024-07-12 14:59:00 +02:00
Gymnasiast
8a181b5513 Split colours and colour flags 2024-05-26 12:35:40 +02:00
Aaron van Geffen
000637a18e Make progress bar themeable; change NetworkStatus defaults to match 2024-05-20 18:00:38 +02:00
Harry Hopkinson
98ac3a1bbc Replace GfxDrawString() with DrawText() 2024-05-10 09:56:03 +00:00
Aaron van Geffen
ca6f142a97 Remove Config.h include from many places 2024-05-08 22:29:32 +02:00
CoryY
3f81a491b0 Close #21569: Remove 'Window' from Window Open function names (#21613)
* Close #21569: Remove 'Window' from Window Open function names

Windows are all under the OpenRCT2::Ui::Windows namespace. As such, "Window" is removed from the Open functions names.

* Update Contributors.md

* Fix formatting TrackMangeOpen

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>

* Fix formatting TrackPlaceOpen

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>

---------

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2024-03-17 06:37:46 +00:00
Harry Hopkinson
78d95fc0bd Pass DrawPixelInfo by reference (#21563) 2024-03-10 12:00:08 -03:00
Duncan
7a60e7f2e0 OpenRCT2::Ui::Windows namespace for OpenRCT2 Ui Windows (#21559)
* Move all the windows into OpenRCT2::Ui::Windows namespace

* Fix missing symbol

* Clang format

* Call the correct FormatStringID
2024-03-10 13:52:35 +00:00
Duncan
3146d463bd Move Ui header items to OpenRCT2::Ui (#21546)
* Move ui definitions to ui project

* Enforce coding style

* Apply clang format

* Add clang tidy ignore

* Increase compiler happiness
2024-03-09 14:15:45 +00:00
mrmbernardi
4ccecd6e68 Remove forwarding functions in Window.cpp (#21516) 2024-03-03 18:04:09 +01:00
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Michael Bernardi
76af75af43 Fix #20312: Affected windows now update properly 2023-07-11 13:37:42 +02:00
Duncan
70148c8341 Reduce accessing global widgets (#20553) 2023-07-05 21:49:09 +01:00
Aaron van Geffen
d425e0a8bb Remove const qualifier from constexpr statements 2023-06-24 11:45:26 +02:00
Michael Steenbeek
5e495d63c7 Close #15660: Allow showing window buttons on the left (#20176) 2023-05-19 10:17:38 +02:00
Duncan
cdccb21dd5 Refactor of colours (#19998)
* Move dropdown functions to dropdown code

* Use a map for the colour tip

* Keep dropdownidx and colour seperated

* Allow number of rows to match vanilla

* Apply review comment

* Bump network version
2023-04-22 08:58:13 +00:00
Gymnasiast
bb83a80eab Use dpi ref in rect and line drawing functions 2023-04-11 22:59:01 +01:00
Gymnasiast
96d77ed8f7 Using dpi refs in most remaining window defs 2023-04-11 22:57:23 +01:00
Gymnasiast
9c2d5b9fef Make GfxDrawSprite() take reference 2023-04-11 22:53:30 +01:00
kyphii
39790779bb Extend color selection dropdown with more colors (#19446)
* Setup for extended palette

* Define order for color picker cells

* Init G2 Palettes in ColoursInitMaps

* Add Glass Palettes

* Use special sprite for Invisible color

* Set up new cheat for special colors

* Add glass palettes to palette_to_g1_offset

* Add entries for new colors in TranslucentWindowPalettes

* Finish implementation of special colors cheat

* Some cleanup

* New colors almost work

* Correct g2 palette loading indices

* Invisible color sprite displays properly

* Repaint works with large scenery and walls

* Prevent random shop items from overflowing to junk palettes

* More cleanup

* Fix glass palettes

* Add mapping of new colors to original colors for UI themes

* Fix junk palettes for random shop items

* Fix missing highlight color in software renderer

* Convert small scenery support flag to allow use of new colors

* Progress on displaying new colors in software renderer

* Fix invisible color scheme sprite

* Formatting cleanup

* Resolve comparison of integer expressions of different signedness

* Index g2 palette maps to fix visible chain lift

* Progress on fixing new colors in software renderer

* Fix station and support colors

* Fix dropdown selected index

* Get invisible color (mostly) working in software renderer

* Use forceBmp for palette resources

* Remove test function definition left in by mistake

* Remove some obsolete range checks for original color values

* Add changelog entry

* Reorder color dropdown based on NE user feedback

* Some cleanup

* Further cleanup

* Formatting

* Add include for GetPaletteMapIndexForColour

* Fix a couple things I broke

* Fix function placement

* Revert "Add include for GetPaletteMapIndexForColour"

This reverts commit 0af9611e6656d792adb7a36efe7dbf3387a4a759.

* Use color constants for color order list

* Make remappable colors contiguous

* turn off clang format for ordered color list

* Appease clang

* Use all colors for random shop item animation

* Improvements to palette map resources

* Fix chain lifts again + adjustments to a few colors

* Update changelog and contributors.md

* Revert changes to S4 and S6 importers which are no longer needed

* Bump network, plugin, and minimum park versions

* Revert "Progress on displaying new colors in software renderer"

This reverts commit 337602e4a7.

* Remove unnecessary comment

---------

Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>
2023-04-06 08:36:07 +01:00
Gymnasiast
a15f72da87 Pass DPI by ref to string drawing 2023-02-24 22:05:07 +01:00
Duncan
e09f27df3c Rename snake_case Class names (Remaining Bits) (#19237)
* Rename snake_case Class names

* Clang format

* Fix build issues
2023-01-21 19:57:17 +00:00
Duncan
859b071ddc Rename classes with snakes OpenRCT2/A*-F* (#19215)
* Rename classes with snakes OpenRCT2/A*-F*

* Clang format files
2023-01-19 08:16:44 +00:00
Hielke Morsink
6dafbbfb65 Rename global window functions to TitleCase (#19167) 2023-01-16 20:13:42 +00:00
Duncan
7f5934cc95 Remove snake_case from second chunk of Drawing (#19166) 2023-01-16 18:52:17 +00:00
Duncan
8a8d3105f3 Remove snake_case from first chunk of Drawing (#19164)
* Remove snake_case from first chunk of Drawing

* Address formatting
2023-01-16 13:50:43 +00:00
Tulio Leao
07d5f73f5d Fix bitwise operation between different enumeration types
On C++20 doing bitwise operation between different enumeration types
is deprecated.
2023-01-10 22:48:06 +00:00
James103
73738bbdc8 Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Gymnasiast
162b01204d Rename rct_widget to Widget 2022-12-31 15:18:22 +01:00
Duncan
482971710d Apply code style to context functions 2022-11-06 21:49:07 +01:00
Gymnasiast
14f9a75e0a Refactor FontSpriteBase and font size into FontStyle 2022-10-19 11:59:26 +02:00
Gymnasiast
9ca9412205 Refactor Dark/ExtraDark into its own structure 2022-10-19 11:57:33 +02:00
Ted John
331a5961b1 Implement asset packs for audio 2022-10-01 13:06:52 +01:00
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Gymnasiast
26c080a0d7 Remove unused symbols, fixes 2022-09-30 00:01:13 +02:00
Gymnasiast
cedccf9b0e Use const ImageId in drawing functions 2022-09-29 21:17:15 +02:00
leoleotte
83e4277cea Close #13807: Refactor Themes window to class 2022-08-24 21:33:37 +02:00
Gymnasiast
a088537b65 Rename rct_widgetindex to WidgetIndex 2022-08-21 18:49:23 +02:00
Hielke Morsink
7f29e4e39c Make rct_windowclass strong type WindowClass
This already revealed some places where implicit conversions were done, including some where its use was nonsense (MouseInput.cpp).
The changes to the Intent class were necessary to keep things working, and this splits things up more neatly.
2022-08-21 18:38:25 +02:00
Gymnasiast
d3fd31c611 Rename rct_string_id to StringId 2022-07-31 22:30:13 +02:00
Hielke Morsink
a258008bef Refactor window functions to take references 4 2022-07-31 17:23:16 +02:00
Hielke Morsink
c8605a8763 Refactor window functions to take references 2 2022-07-31 17:23:15 +02:00
Hielke Morsink
76c1bc8980 Refactor window functions to take references 1 2022-07-31 17:23:15 +02:00
Ted John
9f28b66eec Remove title editor 2022-04-26 22:17:38 +02:00
Ted John
f909be7a43 Merge pull request #16797 from IntelOrca/feature/enhanced-transparency
Introduce more transparency toggles and allow each one to be set to either an invisible or ghost state which is a persisted user setting.

A new window is introduced to control these settings and is inspired by OpenTTD.
2022-03-20 17:56:08 +00:00
Silent
771637f24c Refactor filename_valid_characters into Platform::IsFilenameValid 2022-03-16 21:56:54 +01:00
Kane
5d7f7485aa Update for rebase, add window theme, fix bugs
- Along with rebasing the code it became nessecary to update various
  calls to `scenery_small_entry_has_flag` and `EntityBase`.

- Added a new window theme with default colours.

- Fixed bug with see-through supports not working.

- Removed incomplete "ride exclusions" tab

- Removed unused text string (Ride Exclusions)
2022-03-14 21:43:09 +00:00
Ted John
38d36acef3 Add patrol area tool window 2022-03-12 10:43:41 +00:00