Ted John
3c52983178
add global macro: gBankLoan
2016-04-23 02:00:44 +01:00
Ted John
b59f5c17ca
add global macros for park...
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- gParkSize
- gParkEntranceFee
- gNumGuestsInPark
2016-04-23 01:00:00 +01:00
Ted John
307cb9e08b
add global macro: gParkFlags
2016-04-23 00:51:22 +01:00
Ted John
25958b0d30
remove old RCT1 import code
2016-04-22 19:26:15 +01:00
Ted John
1b3f46f960
integrate game command error string variables
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- gGameCommandErrorTitle
- gGameCommandErrorText
2016-04-15 17:54:46 +01:00
IntelOrca
b436ac9bc6
fix #3160 : no land owned in rc designer
2016-03-26 15:41:58 +00:00
Michał Janiszewski
3bf1e0e06d
Rename safe_strncpy to safe_strcpy
2016-01-18 20:49:52 +01:00
IntelOrca
3073bc64fd
remove rct2_endupdate
2016-01-09 00:25:30 +00:00
IntelOrca
40a4bd1fa8
remove old object_paint calls, replace with new
2016-01-07 19:01:19 +00:00
IntelOrca
ab38828e03
integrate object list variables:
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- gInstalledObjectsCount
- gInstalledObjects
- gNumInstalledRCT2Objects
- gNumInstalledCustomObjects
- gLastLoadedObjectChunkData
2016-01-06 20:41:21 +00:00
IntelOrca
6747f20238
hardcode difficulty for original scenarios
2016-01-02 21:05:31 +00:00
Dom Light
3a8b25a0ee
Sanitize audio.h
2015-11-17 01:05:14 +00:00
duncanspumpkin
efb30a8121
Fix #2037 . Issue caused by reseting the zoom difference before too early.
2015-11-09 18:48:03 +00:00
IntelOrca
2c58e1d894
use internal load window for convert saved game to scenario, closes #2121
2015-11-02 21:10:07 +00:00
Michał Janiszewski
9284930d7e
Add safe_strncpy function
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safe_strncpy is similar to strncpy, but makes sure buffer is
null-terminated. Update most of project to use this updated function to
prevent illegal memory accesses.
2015-10-30 16:01:00 +01:00
Alexander Overvoorde
01793e11b7
Replace RCT2_GLOBAL magic numbers with address identifiers and string ids
2015-10-29 09:44:46 +01:00
Michał Janiszewski
7d0ce00bab
Strip all whitespace
2015-10-20 20:48:51 +02:00
duncanspumpkin
ee1e71f287
Fix loadlandscape breaking enabled tabs
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Issue was caused by not calling sub_6DFED0 when loading the landscape. I assume in vanilla this would happen as part of the loading but due to the way loadsave now works it doesn't happen. In the process I also labelled the offset for editor step.
2015-10-15 22:16:27 +01:00
Jonathan Haas
8463e58922
Define some tick related addresses
2015-10-03 20:00:29 +02:00
IntelOrca
bea74ee261
make all file IO utf8 compatible, fixes #1847
2015-08-29 13:13:23 +01:00
medsouz
ca1a1e0ddd
Document various memory addresses
2015-08-16 13:05:49 -04:00
Gymnasiast
86bcbafc01
Rename finance_mark_loan_settings_as_legitimate() to finance_update_loan_hash()
2015-08-13 09:00:49 +02:00
Gymnasiast
e9637978a1
Fix cheat detection when using Scenario Options in-game, rename sub_69E869()
2015-08-12 16:12:34 +02:00
IntelOrca
799cb53ec7
implement utf8, part 18
2015-08-01 10:20:59 +01:00
IntelOrca
445d603abe
refactor various things such as scenario begin and staff mode reset, add rct1 ride struct
2015-07-14 18:18:28 +01:00
zsilencer
b876591543
use SDL_RWops for save games
2015-07-11 12:27:46 +01:00
IntelOrca
c366571a99
implement editor_check_object_selection
2015-07-06 15:37:40 +01:00
IntelOrca
791c2391f5
implement-editor-callprocs, part 2
2015-07-06 14:40:37 +01:00
IntelOrca
3d6988b0f7
isolate callprocs in rct1.c and add reset cash function
2015-07-02 18:39:32 +01:00
IntelOrca
19edd8a3bb
refactor game command enum
2015-06-29 17:36:07 +01:00
Duncan Frost
ab7e1da84e
Implemented object unload.
...
Refactored calls to the function. No need to pass the object type.
2015-06-26 17:45:38 +01:00
IntelOrca
8416596bf8
implement park_update_histories
2015-06-20 17:28:17 +01:00
IntelOrca
dc3fe2a6c8
remove commented out CALLPROCs and CALLFUNCs
2015-06-09 15:09:45 +01:00
Duncan Frost
3bd3fccb57
Fix rotation disapearing sprites
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This was caused by the sprite quadrant assignment not being reset when a new rotation was assigned
2015-05-30 10:15:29 +01:00
zsilencer
26ab7c7b7e
#1011
2015-04-25 09:20:15 -06:00
IntelOrca
c9ea1b6979
refactor RCT1 import code
2015-04-01 18:14:30 +01:00
IntelOrca
32cbbb1e35
implement editor_fix_rct1_terrain
2015-03-31 18:24:49 +01:00
IntelOrca
509b2a1c6d
implement research_populate_list_random
2015-03-31 17:09:16 +01:00
IntelOrca
4d11def81d
implement editor_fix_rct1_scenery, editor_rct1_reset_research and research_remove_non_separate_vehicle_types
2015-03-31 15:17:43 +01:00
IntelOrca
1c1445d14f
implement editor_load_rct1_default_objects
2015-03-31 13:06:34 +01:00
IntelOrca
851b0819b9
clean up many CALL_PROCs and implement a few functions
2015-03-31 02:21:30 +01:00
IntelOrca
d1e4fe8060
implement scenery_set_default_placement_configuration
2015-03-29 02:29:07 +01:00
IntelOrca
d67335d0c7
implement remaining map animation invalidate event handlers and create map animation
2015-03-22 01:19:23 +00:00
Duncan Frost
a04de29bf8
Finish refactor of object_list.c
2015-03-07 12:45:13 +00:00
Duncan Frost
936f2f127f
Refactor of object_list.c
2015-03-07 11:13:10 +00:00
Duncan Frost
ddcf766fea
More refactoring of object.c
2015-03-07 09:44:34 +00:00
Duncan Frost
013be11aed
Refactored water and entrance paint functions
2015-03-01 21:06:51 +00:00
Duncan Frost
2b2ca7c7b3
Fix zoomed saves incorrectly loading
2015-02-28 00:20:34 +00:00
Ted John
b89af82f07
Merge pull request #876 from Gericom/develop
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Implemented paint_ride_entry and cleanup, Implemented window_construction_paint
2015-02-27 12:11:53 +00:00
Gericom
ec3e7edcec
Implemented paint_ride_entry
...
Translated ride names and descriptions! (only the names in the scenario
editor are still in english somehow)
2015-02-26 14:47:34 +01:00