Michał Janiszewski
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39472ce3f3
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Update CMake targets with OpenGL linking (#17)
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2016-06-08 13:28:33 +01:00 |
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Ted John
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313110ab8d
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reinstate hardware display
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2016-06-07 22:47:31 +01:00 |
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Ted John
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3b627651aa
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add drawing engine config
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2016-06-07 22:47:31 +01:00 |
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Ted John
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ffd7b7f7e0
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implement draw line for OpenGL
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2016-06-07 22:45:36 +01:00 |
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Ted John
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18f3aa12a1
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fix scrolling text
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2016-06-07 22:45:36 +01:00 |
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Ted John
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996202ac43
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remove gScreenDPI
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2016-06-07 22:45:36 +01:00 |
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Ted John
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932dec75d0
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do not shift viewport pixels on OpenGL
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2016-06-07 22:45:36 +01:00 |
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Ted John
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a8fed0c4b8
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remove more references to gScreenDPI
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2016-06-07 22:45:36 +01:00 |
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Ted John
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ebd9710fdf
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fix intro with new drawing
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2016-06-07 22:45:36 +01:00 |
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Ted John
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83fc6ec4af
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remove usages of gScreenDPI and gWindowDPI
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2016-06-07 22:45:36 +01:00 |
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Ted John
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ccec48e382
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do not draw windows twice on OpenGL
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2016-06-07 22:45:36 +01:00 |
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Ted John
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8036f6c773
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fix drawing of picked up peep
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2016-06-07 22:45:36 +01:00 |
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Ted John
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d20a8a1daa
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re-route draw sprite through IDrawingContext
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2016-06-07 22:45:36 +01:00 |
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Ted John
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90704ac1fe
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port gfx_fill_rect to IDrawingContext
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2016-06-07 22:45:36 +01:00 |
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Ted John
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6e8cc5469a
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start introducing the IDrawingContext
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2016-06-07 22:45:36 +01:00 |
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Ted John
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3e6eb48d4c
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draw rain via new IRainDrawer interface
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2016-06-07 22:45:36 +01:00 |
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Ted John
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85557d169d
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reinstate all drawing and fix resize
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2016-06-07 22:45:36 +01:00 |
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Ted John
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3da57d0865
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route old functions to new drawing interface
- hardware display temporarily removed
- rain, fps and other non-window elements not drawn
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2016-06-07 22:45:36 +01:00 |
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Ted John
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2de332369c
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add initial interfaces and software engine
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2016-06-07 22:45:36 +01:00 |
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