Spacek531
fdeb311ad3
remove redundant condition
2023-04-11 19:28:27 -07:00
Spacek531
7fe9580131
vehicle chooses between brake speed and block brake speed
2023-04-11 19:28:26 -07:00
Spacek531
6488f0397e
link brake open to block brake open
2023-04-11 19:28:26 -07:00
Spacek531
99ffaa8b71
allow block brakes to be built with speed
2023-04-11 19:28:17 -07:00
ζeh Matt
7d764f52a1
Fix formatting
2023-04-08 14:51:33 +03:00
ζeh Matt
8f82aa95b3
Move Direction out and rename it to Orientation to avoid name conflict
2023-04-07 22:46:25 +03:00
ζeh Matt
679f5aac2e
Rename members of EntitySpriteData
2023-04-07 19:47:26 +03:00
ζeh Matt
dce21bc8ec
Split move sprite specific data into EntitySpriteData
2023-04-07 19:37:47 +03:00
Rik Smeets
f8b30fbb36
Reduce guests walking through trains on level crossing next to station ( #19619 )
2023-04-02 17:38:00 +02:00
spacek531
fdbc3d29bb
steam position modifier and animation speed properties ( #11269 )
...
* Add speed and frame properties
* add steam position modifier
* copy code from OpenLoco
* update sin and cos
* add computation function
* finalize locomotion code
* fix formatting
* refine code
* refactor things slightly
* manually fix formatting
* use PascalCase and rename
* fix copyright notice
* fix name again
* rename function, move outt of namespace
* fix rebase issues
* remove pitch table derived from physics
* rename some stuff
* flip vertical component sign to make sense
* change json structure
* create steam particles based on number of animation frames
* fix formatting
* add slope for spiral lift hill down
* fix formatting again
* parens around bitwise and
* make animations separate functions
* rename MultiDimCoaster to MultiDimension
* use EnumValue method
* rework multidim frame count
* bump network to be safe
* fix formatting
* move array out of function
* make table const
* move struct into RideObject.cpp
* try new method to fix numbers in multidim
* implement ZehMatt modulo
* add documentation to new function
* include Yaw.hpp
* rename src/ride/SteamPosition.hpp to src/math/Trigonometry.hpp
* actually add src/math/Trigonometry.hpp
* move ComputeSteamOffset to Vehicle.cpp
* use static asserts on arrays
* fix changelog grammar
* add more static asserts
2023-03-09 15:45:45 +02:00
Raymond Zhao
a19cd214e7
Introduce mph literal for velocities
2023-02-15 10:40:46 +01:00
spacek531
df0edc92d0
Vehicle/rename update flags ( #19363 )
...
* rename VEHICLE_UPDATE_FLAG_ON_LIFT_HILL
* rename VEHICLE_UPDATE_FLAG_COLLISION_DISABLED
* rename VEHICLE_UPDATE_FLAG_WAIT_ON_ADJACENT
* rename VEHICLE_UPDATE_FLAG_REVERSING_SHUTTLE
* rename VEHICLE_UPDATE_FLAG_READY_DEPART
* rename VEHICLE_UPDATE_FLAG_TESTING
* rename VEHICLE_UPDATE_FLAG_6
* rename VEHICLE_UPDATE_FLAG_ZERO_VELOCITY
* rename VEHICLE_UPDATE_FLAG_BROKEN_CAR
* rename VEHICLE_UPDATE_FLAG_BROKEN_TRAIN
* rename VEHICLE_UPDATE_FLAG_ON_BRAKE_FOR_DROP
* rename VEHICLE_UPDATE_FLAG_USE_INVERTED_SPRITES
* rename VEHICLE_UPDATE_FLAG_12
* rename VEHICLE_UPDATE_FLAG_ROTATION_OFF_WILD_MOUSE
* rename VEHICLE_UPDATE_FLAG_SINGLE_CAR_POSITION
* rename VEHICLE_UPDATE_FLAG_CRASHED
* name flag 12 to Reverse Incline Completed Lap
* name flag 6 to Currently Colliding
* fix formatting
* rename has/clear/set update flag
* fix formatting again
* move to namespace constexpr
* fix formatting
* the one that got away
2023-02-12 22:32:16 +00:00
Duncan
d811c9a9ba
Add Object Entry Manager ( #19332 )
...
* Add object entry manager
Port over wall and banner
* Port over small scenery to ObjectEntryManager
Clang format files
Actually make things safe
Fix build
2023-02-12 20:43:11 +00:00
spacek531
1dfbb5f124
Widen Vehicle::update_flags to 32 bits ( #19340 )
...
* Expand update_flags to uint32
* move IsCrashedVehicle to update_flags
* rename update_flags to Flags
* Update replays
---------
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-02-10 21:46:06 +00:00
ζeh Matt
d492cfc6d9
Make clang-format happy
2023-02-05 18:07:04 +02:00
ζeh Matt
bf9efc7f84
Rename some variables
2023-02-05 17:52:47 +02:00
ζeh Matt
a2a06d6dde
Return const RideObjectEntry*, refactor uses and fix related access
2023-02-05 17:36:37 +02:00
ζeh Matt
2f8e208a9d
Refactor sprite_index to Id
2023-01-27 19:21:57 +02:00
ζeh Matt
17ce2d759f
Rename Id to Id to PeepId to avoid conflicts with entity id
2023-01-27 19:11:04 +02:00
Duncan
d51b4d3191
Split off SmallSceneryEntry into dedicated file ( #19115 )
...
* Split off small scenery entry to new file
* Move flags to new file
2023-01-25 19:25:33 +00:00
Duncan
e09f27df3c
Rename snake_case Class names (Remaining Bits) ( #19237 )
...
* Rename snake_case Class names
* Clang format
* Fix build issues
2023-01-21 19:57:17 +00:00
Duncan
7d08372c80
Remove snake_case from Class names OpenRCT2/Ride*-S* ( #19232 )
...
* Remove snake_case from Class names OpenRCT2/Ride*-S*
* Clang format
2023-01-20 20:58:55 +00:00
Michael Steenbeek
448c8fafd0
Rename base_height, clearance_height and owner
2023-01-19 20:36:30 +01:00
Hielke Morsink
0762fcb601
Rename snake_case functions in OpenRCT2/util folder
2023-01-18 22:44:13 +01:00
Duncan
09611cd9a5
Remove snake_case from OpenRCT2/entity folder
2023-01-17 21:16:36 +00:00
Michael Steenbeek
d6f58c2f1f
Merge pull request #19194 from Gymnasiast/refactor/sub-loc
...
Rename sub_ and loc_ functions
2023-01-17 21:29:04 +01:00
Michael Steenbeek
bb55c6ce66
Remove loadsasnakes ( #19192 )
...
* Rename snake_case methods in scenario folder
* Rename snake_case methods in title folder
* Rename snake_case methods in object folder
* Rename snake_case methods in platform folder
* Rename snake_case methods in windows folder
* Rename tile_inspector.h to TileInspectorGlobals.h
* Rename snake_case methods in ui/windows folder
2023-01-17 19:46:55 +00:00
Gymnasiast
3cc2d94b1b
Rename sub_ and loc_ functions
2023-01-17 19:05:14 +01:00
Stephan Spengler
31ea968480
Change openrct2/ride methods to UpperCamelCase, part 2
2023-01-17 17:42:29 +01:00
Hielke Morsink
6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
...
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 13:24:51 +01:00
Stephan Spengler
76b918e7ed
Change openrct2/ride methods to UpperCamelCase, part 1
2023-01-17 01:32:54 +01:00
Hielke Morsink
6dafbbfb65
Rename global window functions to TitleCase ( #19167 )
2023-01-16 20:13:42 +00:00
Michael Steenbeek
f2b4d9dcf6
Fix #14003 : NPE in TryReconnectBoatToTrack()
2023-01-14 22:21:03 +00:00
Gymnasiast
ac2e0dd1bf
Pass Ride as ref in more places
2023-01-11 17:42:35 +01:00
Gymnasiast
8d659a5e2f
Pass rct_ride_entry as reference
2023-01-11 17:35:01 +01:00
Michael Steenbeek
412bf8f8be
Use ride references instead of pointers
2023-01-07 14:02:18 +01:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
...
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
spacek531
09c8e4755f
Rename GetBrakeClosed() to IsBrakeClosed()
2022-12-31 14:06:22 +01:00
frutiemax
580639aa3b
Remove goto label 6DCE02 ( #18907 )
2022-12-26 10:48:50 +01:00
frutiemax
29d40d0cba
Create Vehicle::IsCableLift()
2022-12-22 12:26:35 +01:00
Ted John
a136cf79ca
Add RMC friction as special friction sound
2022-11-12 12:04:11 +01:00
Ted John
7dc0c1dddc
Add new audio object for RMC sounds
2022-11-12 12:04:10 +01:00
Duncan
482971710d
Apply code style to context functions
2022-11-06 21:49:07 +01:00
Hielke Morsink
31dd4bf604
Use lower-case u integral suffix
2022-10-29 16:33:05 +02:00
Hielke Morsink
97a7fcc110
Consistently use literal suffix in upper-case
2022-10-29 16:28:53 +02:00
Hielke Morsink
89fa8d8052
Rename public notification config data members
2022-10-16 21:46:06 +02:00
Duncan
406b73d904
Remove final snakes from map and world ( #18304 )
2022-10-12 09:14:45 -03:00
Duncan
7dd8989e70
Next chunk of World/Map.h snakes ( #18296 )
...
* Next chunk of World/Map.h snakes
* Apply clang-format
2022-10-12 06:35:20 +01:00
Duncan
67bbc8560d
Code style: Remove snakes from everything world apart from Map.h ( #18273 )
...
* Remove remaining snakes from world (outside of map)
* Initial few desnaking of Map.h
2022-10-11 19:39:24 +01:00
Duncan
5dba30778d
Code style: Remove more snakes from the park, maphelper, scenery. ( #18222 )
2022-10-08 06:56:17 -03:00