Gymnasiast
2c7d2fff7c
Move track design appearance to its own struct
2024-07-02 22:35:19 +02:00
spacek531
4e72d580f8
Allow non-networked plug-ins to set pause state directly
2024-06-25 11:36:01 +02:00
Arnold Zhou
a0f5d09408
Expose monthly expenditure history to plug-in API
2024-06-23 22:49:49 +02:00
Arnold Zhou
0254b570d8
Dukvalue uint int fixes
2024-06-06 21:39:22 +02:00
Stephan Spengler
71a8eee5c6
Fix #21987 : API cannot handle negative removal prices
2024-06-06 12:01:51 +02:00
spacek531
4ea55ef415
Change ScVehicle::isReversed_get/set to template function
2024-06-04 13:06:20 +02:00
spacek531
94750f4e34
Add plugin API to VehicleCrashedParticle
2024-05-29 12:32:41 +02:00
Die4Ever
a50fa5e04b
Increase socket buffer size when receiving data
2024-05-29 00:00:32 +02:00
Arnold Zhou
01319ff352
Expose guest's favourite ride (ID) to plugin API
2024-05-27 15:18:02 +02:00
Aaron van Geffen
04fa09e8df
Allow mechanics to be assigned the drowning animation ( #22071 )
2024-05-20 22:36:33 +02:00
Stephan Spengler
f4156e9043
Create or delete banners when tile elements are changed by plugins ( #21627 )
2024-05-17 07:54:51 -03:00
Aaron van Geffen
a63d86c488
Introduce Config namespace and struct
2024-05-10 12:10:21 +02:00
Aaron van Geffen
893392d987
Scripting: allow precise and safe control of peep animations
2024-05-05 21:09:41 +00:00
Aaron van Geffen
831c7651bb
Scripting: tailor costume assignment to each staff type
...
In order to transition staff costumes to objects, we must further disentangle staff from regular peeps. This has many advantages, such as making custom entertainers or even handymen costumes. However, this means putting some restrictions on what costumes can be assigned to staff in the mean while.
We are aware of plug-ins allowing staff to be decorated like normal peeps, though, e.g. using @Manticore-007's Peep Editor. Splitting staff from peeps will mean breaking such functionality. We can do our very best to reverting 'invalid' staff to their normal outfits instead of them outright disappearing. However, in the mean time, we should disallow peep costumes from being assigned to staff to prevent further disappointment down the line.
Once we get to actually adding custom staff costumes, I plan to add a new plug-in API to get available costumes for a particular staff type. This would apply to entertainers, but also other staff types. This should make it easier for plug-in authors to tap into custom costumes in the future.
2024-05-05 22:41:52 +02:00
Katherine Norton
cd528665e6
Expose whether the game is paused to the plugin API
2024-05-03 15:59:57 +00:00
Aaron van Geffen
17920b6039
Script: when changing staff type, reset state to walking
...
Reset state to walking to prevent invalid actions from carrying over
2024-05-01 23:10:25 +02:00
Michał Janiszewski
7b12667ddb
Reduce <algorithm> include ( #21947 )
2024-05-01 13:47:27 +02:00
Aaron van Geffen
d536f9bce0
Revert "Add owner property to tile elements for scripting"
...
This reverts commit b4376ab590 .
2024-04-12 21:58:45 +02:00
Michael Steenbeek
271a22d00e
Merge pull request #21681 from AaronVanGeffen/obj-list-refactor
...
Move various object list properties out of ObjectTypes header
2024-04-12 11:54:13 +02:00
Gymnasiast
c158854a7f
Move Park into namespace, add other park-related things to struct
2024-04-04 18:14:27 +02:00
Gymnasiast
7b072808ee
Turn Date into struct
2024-04-04 18:12:36 +02:00
Gymnasiast
28451027b1
Move Park to GameState_t
2024-04-04 18:12:08 +02:00
Gymnasiast
1f1377a8ef
Move Date to GameState_t
2024-04-04 18:12:08 +02:00
Aaron van Geffen
e898e9211d
Move kObjectEntryGroupCounts to ObjectList.cpp
2024-03-27 20:13:10 +01:00
Stephan Spengler
2913a0686a
Add banner properties to plugin API for large scenery, walls and banners
2024-03-26 11:42:09 +00:00
Claudio Tiecher
b60483f25d
Part of #21421 : Refactor VEHICLE_SEAT_NUM_MASK
2024-03-25 16:17:32 +01:00
Harry Hopkinson
25d3db0f1f
Move gParkRatingCasualtyPenalty to GameState_t ( #21610 )
2024-03-16 06:24:50 -03:00
Duncan
1d3bd31ab8
Deduplicate FormatStringID symbols
2024-03-10 18:15:49 +00:00
Harry Hopkinson
0c1fb5fec0
Fix #21543 : Game Crashing with invalid TrackIterator ( #21547 )
...
* Check if el is nullptr
Check if el is nullptr
Format
* Add changelog
2024-03-09 14:15:28 +00:00
Matt
1e8ae8ea11
Merge pull request #21542 from Harry-Hopkinson/gLandPrice-to-GameState
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Move gLandPrice to GameState_t
2024-03-07 22:54:36 +02:00
Harry Hopkinson
81814bd81e
Move gLandPrice to GameState_t
2024-03-07 18:44:21 +00:00
Harry Hopkinson
9ab18e37a2
Cleanup static_cast's
...
Cleanup static_cast's
Cleanup static_casts'
Cleanup static_casts'
Format Code
Address requested changes
Address requested changes
Change uint16_t to size_t
Stop undefined behaviour
Address requested changes.
2024-03-06 10:28:45 +00:00
Duncan
4b6ba80a46
Move cheats to struct in GameState_t
2024-03-03 22:44:15 +01:00
Harry Hopkinson
57a4c83f80
Move gConstructionRightsPrice to GameState_t ( #21467 )
...
* Move gConstructionRightsPrice to GameState_t
* Add OpenRCT2 namespace
2024-02-27 20:20:11 +00:00
Harry Hopkinson
70ea832808
Move gCompanyValue to GameState_t
2024-02-27 16:31:38 +01:00
Stephan Spengler
bcff6f5a7e
Update ScTileElement.cpp: fix typos ( #21463 )
2024-02-26 18:10:47 -03:00
Harry Hopkinson
7797db10c8
Replace Macros and Notation in Cheats.h, common.h and Context.h. ( #21437 )
2024-02-23 19:30:35 -03:00
Martin Mizzi
f5a9846ea2
Move gBankLoan and gBankLoanInterestRate to GameState_t
2024-02-19 04:42:44 -05:00
Alex Parisi
efb6d48c4c
Add plugin API to get registered plugin metadata ( #20709 )
...
* Added API for getAllPlugins
Added functionality to the Scripting API to allow Contexts to return a list of all registered plugins.
* Fixed naming conventions, returning list of authors
Changed function names to follow get/set convention. Removed unnecessary copies of shared pointers, now using auto instead. Changed the functionality to return an array of authors instead of a string.
* Added changelog entry
Also added myself to list of contributors
* Moved all functionality to ScPlugin
Created a ScPlugin class and moved the current getPlugins functionality there.
* Changed from method to property
Function names now match the get/set convention for properties. Also did some code cleanup.
* Update copyright
* Bump plugin version
---------
Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
2024-02-16 05:53:48 -03:00
Harry Hopkinson
691f5f88e5
Move gNewsItems to GameState
2024-02-14 10:54:15 +00:00
Harry Hopkinson
1c285dbf9f
Move gMaxBankLoan to GameState
2024-02-13 21:36:35 +01:00
Harry-Hopkinson
b755c873e5
Move gMapSize to GameState_t
2024-02-12 21:32:08 +00:00
Gymnasiast
61e8b6d206
Move _suggestedGuestMaximum to GameState_t
2024-02-08 21:47:31 +01:00
Gymnasiast
142d708cee
Move _guestGenerationProbability to GameState_t
2024-02-08 21:46:41 +01:00
Harry Hopkinson
6deac11916
Move gTotalRideValueForMoney to GameState_t
2024-02-08 09:39:28 +00:00
Harry Hopkinson
ad5ef31a97
Move gTotalIncomeFromAdmissions to GameState_t ( #21348 )
2024-02-07 19:13:04 -03:00
Harry Hopkinson
3eb9cf2264
Move gTotalAdmissions to GameState_t ( #21341 )
...
Part of #21193 .
2024-02-06 21:42:05 +01:00
Gymnasiast
8208afe5f6
Move gResearch* globals to GameState_t
2024-01-29 21:36:04 +01:00
Harry Hopkinson
11ae8247bd
Move gNumGuestsInPark to GameState_t ( #21295 )
...
* Move gNumGuestsInPark to GameState_t
* Replace GetGameState() with gameState
2024-01-28 19:17:43 -03:00
Hielke Morsink
0c10435b7e
#21193 : Move gParkValue to GameState_t
2024-01-25 14:30:44 +01:00