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Commit Graph

44 Commits

Author SHA1 Message Date
TomasZilinek
277080de74 Fix #11570 - create gfx_draw_string_centered() overload (#11760)
* Fix #11570 - create gfx_draw_string_centered() overload

I created the overload, updated all calls from the old function to the new and deleted the old one
2020-05-17 15:29:56 -03:00
Michael Steenbeek
d5f2168b22 Merge pull request #11653 from Gymnasiast/refactor/window-skeleton
Introduce WINDOW_SHIM define
2020-05-10 11:34:21 +02:00
frutiemax
c447cde63c Close #11561: Use ScreenCoordsXY in gfx_draw_string_centred_wrapped()
* Add gfx_draw_string_centred_wrapped overload using ScreenCoordsXY

* Update calls to gfx_draw_string_centred_wrapped

* Remove old signature of gfx_draw_string_centred_wrapped

* Meaningful coordinate variable names and constructor calls
2020-05-10 01:00:26 -03:00
Gymnasiast
f8aeb70398 Apply review requests 2020-05-09 18:07:16 +02:00
Gymnasiast
43556d2dec Remove ifdefs for LEFT_CLOSEBOX - for now 2020-05-09 18:07:16 +02:00
Gymnasiast
9e4c664944 Replace defines with constexpr 2020-05-09 18:07:16 +02:00
Gymnasiast
96fe3d3b3c Make WINDOW_SKELETON take a title, height and width 2020-05-09 18:07:16 +02:00
tassaron2
559ede5d14 Add compile option to move close box to the left 2020-05-09 18:07:16 +02:00
Breno Guimaraes
2019fa4655 Replay set_format_arg calls in favor of using Formatter 2020-04-25 19:35:49 -03:00
Tulio Leao
935cfe90fc Use named casts on openrct2-ui/windows (#11136) 2020-04-18 13:32:48 +02:00
Tulio Leao
724a6d4dcf Make rct_window use ScreenCoordsXY 2020-03-02 20:51:01 -03:00
Tulio Leao
9bcd20e0e6 Prefer const ref to send ScreenCoordsXY over 2020-02-29 08:25:48 -03:00
Tulio Leao
28812760e7 Fix some compilation warnings 2019-12-27 15:05:27 -03:00
Tulio Leao
fe3d6f6faf Use ScreenCoordsXY for scroll_mouse* functions 2019-11-14 08:40:40 -03:00
Matt
cc6321048f Refactor window_invalidate to use rct_window::Invalidate 2019-08-11 17:22:00 +02:00
Duncan
ab5f5b20cd Use enum class for RCT2_SOUND (#9618)
* Use enum class for RCT2_SOUND

* Fix formatting. Fix mistaken declaration.

* Change name of enum to SoundId

* Fix clang format
2019-07-22 19:02:45 +01:00
Peter
e7b051c32c Update src/openrct2-ui/windows/TitleScenarioSelect.cpp
Co-Authored-By: Aaron van Geffen <aaron@aaronweb.net>
2019-06-21 19:01:14 -04:00
Spongeloaf
5777074a3e #9285 Add feature to remember scernario tab 2019-06-21 12:54:49 -04:00
Aaron van Geffen
2af13904c5 Update copyright notices for 2019. (#8903) 2019-03-17 07:16:15 +00:00
Michał Janiszewski
8a70b29f64 Fix GCC's warning regarding enum vs non-enum values being compared (#8551) 2019-01-04 21:29:44 +01:00
clang-format
b02dfdbc93 Binpack function arguments together
Previously when the arguments of a function wouldn't fit on a single line, clang-format would put each argument on its own line instead. By enabling the binpack parameter setting, it tried to fit as many on one line as possible instead.

Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:22 +02:00
clang-format
95ce592579 Enforce not breaking before assignments and function names
Co-authored-by: Hielke Morsink <hielke.morsink@gmail.com>
2018-07-23 16:00:19 +02:00
clang-format
e558660860 clang-format UI windows 2018-07-23 16:00:14 +02:00
Michael Steenbeek
1b08fb4e69 Replace our own integer types with standard ones 2018-06-20 17:30:40 +02:00
Hielke Morsink
0cf256ac9e Ready copyright notice for clang-format
Clang-format sees the text behind `#pragma region` as code and formats it. Instead of stating the copyright and date there, it's now in the comment block right below it. The text "Copyright" is left in the `#pragma region` line, as clang-format sees it as a single identifier.

I took the opportunity to normalize the dates, and add the copyright notice to the source files where it was missing them (except for third-party and the generated resources.h file).
2018-06-15 14:07:34 +02:00
Ted John
5a368ce6d9 Move theme code to libopenrct2ui 2018-06-10 23:34:27 +01:00
Michał Janiszewski
a2ef4bd699 Exclude pre-formatted blocks from clang-format (#7520)
[ci skip]
2018-05-16 20:41:29 +02:00
Ted John
7b28078da2 Remove use of gUseTrueTypeFont 2018-05-11 20:37:48 +01:00
Aaron van Geffen
735cc2df89 Take line height into account in scenario selection screen 2018-05-01 13:58:46 +02:00
Michał Janiszewski
cd065d4f41 Reduce includes in common header 2018-03-20 00:27:58 +01:00
Ted John
74228ed35f Use iterators again for removing empty headings
Improving on f00aa15096, continue to use iterator and just set it to the result of erase.
2018-03-10 13:58:49 +00:00
Ted John
f00aa15096 Fix assert in debug mode in initialise_list_items
Erasing vector iterators causes the iterator to become invalid, so use an index instead for the loop.
2018-03-10 10:52:32 +00:00
Ted John
cebe13984f Remove most of remaining memory functions from libopenrct2ui 2018-01-21 11:17:41 +00:00
Ted John
b52333f532 Refactor memory handling in TitleScenarioSelect.cpp 2018-01-21 11:17:40 +00:00
Marijn van der Werf
4c956def67 Update UI imports 2018-01-18 22:57:55 +01:00
ZehMatt
84f2917f59 Use const and constexpr whenever possible. 2018-01-11 22:29:08 +01:00
Ted John
83d1b6eb8f Refactor widget.c to C++ 2018-01-07 12:39:58 +01:00
Michael Steenbeek
755add6c9a Compile localisation folder as C++ 2018-01-06 18:32:25 +01:00
Robert Jordan
92fc010b9a Feature: "Load Scenario" title sequence command
New command goes by LOADSC in script files and in the enumeration.
Scenarios are stored using the internal also used for localisation.
Scenarios selected can only be scenarios to originally come with one of
the games or expansions.
Modified Scenario Select window to have a mode just for title editor
scenario selection.
2017-12-31 12:42:40 +01:00
Michael Steenbeek
1a9975d683 Compile util and cheats as C++ 2017-12-14 10:03:21 +01:00
Christian F. Coors
e1d24641a4 Fix saving without dialog in new scenario 2017-10-16 08:07:10 +02:00
Marijn van der Werf
257c9d60d5 Fix imports 2017-09-24 22:41:49 +02:00
Marijn van der Werf
d18e59ff17 Move loadsave dialog 2017-09-24 22:41:49 +02:00
Marijn van der Werf
9b1b2b5c62 WIP window moving 2017-09-24 22:41:49 +02:00