1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-16 19:43:06 +01:00
Commit Graph

21154 Commits

Author SHA1 Message Date
Aaron van Geffen
263b73cb31 Use ScenarioTextObject for indexing scenarios 2024-10-30 20:45:18 +01:00
Aaron van Geffen
7c74d91b7d Add scenario text object ids to scenario source tables 2024-10-30 20:45:18 +01:00
Aaron van Geffen
be3ce8e92b ScenarioSources: refactor DEFINE_SCENARIO_TITLE_DESC_GROUP macro 2024-10-30 20:45:18 +01:00
Aaron van Geffen
f7ae40bac8 Re-introduce basic scenario text objects 2024-10-30 20:45:18 +01:00
Aaron van Geffen
7b614f2287 ParkInfoCommands: mark typeToName, sourceGameToName constexpr 2024-10-27 12:50:17 +01:00
Michael Steenbeek
4ea3e334f6 Fix #22908: Crash when passing through invalid wall door 2024-10-30 19:44:08 +01:00
Gymnasiast
749b331187 Replace C string in scenario name handling 2024-10-30 18:04:45 +01:00
Gymnasiast
95178be1b9 Remove C strings in ContextOpenCommonFileDialog() 2024-10-30 12:47:38 +01:00
Gymnasiast
e46f23702d Remove OpenRCT2WriteFullVersionInfo() 2024-10-30 12:17:27 +01:00
Aaron van Geffen
392869bcbb Merge pull request #23087 from AaronVanGeffen/sawyercoding
Move SawyerCoding from util into core
2024-10-30 10:57:00 +01:00
Michael Steenbeek
0ae0823de8 Merge pull request #23085 from mixiate/lim-launched-roller-coaster-medium-loop-clipping
Fix Lim Launched RC medium half loops from clipping in to eachother
2024-10-30 09:52:17 +01:00
mix
d4f34388a6 Fix Wooden RC medium half loops from clipping into each other 2024-10-30 09:50:27 +01:00
mix
e94ddba5d7 Improve LIM train pitch 105 and 120 bounding boxes 2024-10-30 00:18:22 +00:00
mix
85bfa10fe3 Fix LIM Launched RC medium half loops from clipping in to eachother 2024-10-30 00:18:19 +00:00
Aaron van Geffen
487886695e Move SawyerChunk units into OpenRCT2 namespace 2024-10-29 22:02:41 +01:00
Aaron van Geffen
f40da09ab8 Move SawyerCoding from util into core, and into its own namespace 2024-10-29 21:59:28 +01:00
Aaron van Geffen
d2e01dde4e Remove a bunch of Util.h includes 2024-10-29 13:12:52 +01:00
Aaron van Geffen
43be4d1d92 Remove dependency on Drawing.h from Climate.h 2024-10-29 13:12:25 +01:00
Aaron van Geffen
ece199176e Move UnitConversion from Util into its own compilation unit 2024-10-29 11:27:00 +01:00
Aaron van Geffen
4e27bac292 Move Compression from Util into its own compilation unit 2024-10-29 11:16:26 +01:00
Aaron van Geffen
9436a9501e Move bitScanForward from Util.h to Numerics.hpp 2024-10-29 11:08:39 +01:00
Aaron van Geffen
80b63a5ae7 Add line breaks after template declarations (#23086)
* Add line breaks after template declarations

* Additional clang-format patches
2024-10-29 16:54:01 +01:00
mix
db36421974 Fix #21221: Improve car sprite fallback on sloped diag banked track 2024-10-27 22:38:10 +01:00
mix
e6665504fb Stop large corks, medium loops, zero g being built if no train sprites 2024-10-27 18:14:02 +01:00
mix
2bcf24f3d3 Add medium and large half loops to the Wooden Roller Coaster 2024-10-27 00:03:46 +02:00
Aaron van Geffen
5931996edc [Plugin] Invalidate window after changing its colours 2024-10-26 23:30:17 +02:00
Aaron van Geffen
1c61c24ec2 Add clamp to map size text input (#23050) 2024-10-25 19:34:26 +02:00
Aaron van Geffen
abb3870212 Remove dead code from Viewport.cpp (#23049) 2024-10-25 07:23:38 +01:00
Michael Steenbeek
f4d2dadfe7 Close #23018: Close windows before loading new game 2024-10-23 20:33:37 +02:00
Sjoerd de Bruin
1ff192b8a0 Fix #23044: "remove_unused_objects" command causes blank peep names 2024-10-23 11:24:14 +02:00
Michael Steenbeek
4b0b32b2b7 Fix #22920: Crash when sacking a staff member 2024-10-23 11:15:55 +02:00
Duncan
75d06c8b89 Fix #23023: Incorrect large scenery clearance calculation 2024-10-21 21:58:25 +02:00
Michael Steenbeek
8fe2d7de1f Rename Object and TileElement type constant (#23030)
* Rename Object::objectType to  Object::kObjectType

* Rename TileElement::ElementType to TileElement::kElementType
2024-10-20 07:10:55 +01:00
Michael Steenbeek
0d6ed8efc5 Close windows before loading another save 2024-10-18 09:14:50 +02:00
Duncan
236f4afbd7 Fix default supports for large scenery (#23014) 2024-10-17 20:19:06 +00:00
Aaron van Geffen
0c842d795e Fix .sea files not being listed in scenario index (#23013) 2024-10-17 21:27:25 +02:00
Duncan
f6582647f5 Large scenery tiles 2 (#22888)
* Use std::span for tiles

* Add an index helper parameter

* Use coordsxyz

* Split up corners and walls

* Use bools for the two flags

* Apply coding style

* Refer only to LargeSceneryObject where required

* Address comments
2024-10-16 22:35:29 +01:00
Michael Steenbeek
8063c5caa7 Reduce casting for objects 2024-10-16 14:12:25 +02:00
Duncan
5934dc6380 Remove void* obj from RideEntry 2024-10-16 10:50:38 +02:00
mrmbernardi
9eb6ee2417 Fix UB from unaligned load of RLE line offsets 2024-10-15 22:03:38 +02:00
Michael Steenbeek
a2ed026264 Split up remaining tile elements 2024-10-15 22:02:31 +02:00
Gymnasiast
66c1ddde91 Remove two unused functions from MemoryStream 2024-10-15 17:47:45 +02:00
Gymnasiast
2599432b95 Remove unused Memory.hpp array functions 2024-10-15 17:44:41 +02:00
Gymnasiast
449d884434 Remove unused Collections::ToArray() 2024-10-15 17:43:05 +02:00
Michael Steenbeek
0ec76e09d4 Remove unused IStream::ReadString() function and fix includes 2024-10-15 17:39:54 +02:00
Michael Steenbeek
1ccef10b19 Fix #22633: Crash when drawing loading screen with an outdated g2.dat 2024-10-15 14:01:46 +00:00
Michael Steenbeek
8a9d5edc2d Fix #22615: Crash when drawing Space Rings with invalid ride entry 2024-10-15 15:50:42 +02:00
mrmbernardi
aea385a6ab Fix PatrolArea and AudioSource memory leaks (#22992) 2024-10-15 12:16:56 +00:00
Michael Steenbeek
71ce725a2a Split off BannerElement and TrackElement (#22955) 2024-10-14 14:26:10 +02:00
Michael Steenbeek
2e877aa581 Eliminate Loc6DBF3E 2024-10-14 08:13:08 +02:00