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Commit Graph

2723 Commits

Author SHA1 Message Date
IntelOrca
1556a168e4 fix #1380 2015-06-17 23:01:14 +01:00
IntelOrca
87c7a31fa4 fix #1367 2015-06-17 22:13:23 +01:00
IntelOrca
dff788d1d8 fix peep.c sign issues 2015-06-17 16:39:09 +01:00
IntelOrca
4ebf6dd913 fix #1374 2015-06-17 16:32:50 +01:00
IntelOrca
d1b806c20c fix #1370 2015-06-17 11:52:46 +01:00
IntelOrca
f2388d9b54 fix changelog from showing again in same session 2015-06-17 11:38:02 +01:00
IntelOrca
9021a97206 fix #1358 2015-06-16 23:37:29 +01:00
IntelOrca
18ae4b534f fix changelog bug, fixes #1359 2015-06-16 23:27:22 +01:00
IntelOrca
4a69ded1c7 fix get exe path issue 2015-06-16 14:55:09 +01:00
Miso Zmiric (Mike Squinter)
be98d6d850 closes #1305, uses absolute paths for all file loads
edit and update the distribution readme

clean up the variables mess

improve the set_exe_path and cleanup

final fixes
2015-06-16 14:05:25 +01:00
IntelOrca
3feacc3400 fix #1356 2015-06-15 22:08:03 +01:00
IntelOrca
32046c3c0a improve saving of S6 data and remove ghost banners / user strings 2015-06-15 22:08:03 +01:00
Ted John
40591fda50 Merge pull request #1353 from duncanspumpkin/bugs
Fix rotation and rides been on
2015-06-15 18:39:04 +01:00
Duncan Frost
9886bb5d48 Fix peep rides been on displaying incorrectly.
Made a mistake when changing from an array of 32bit values to an array of 8bit values. Fixes #1336.
2015-06-15 18:33:21 +01:00
Duncan Frost
b997b8bf14 Fix large scenery rotation button missing
Button was missing when the large scenery item was in position 0. Missing a compare. Scenery window needs to be refactored at some point. Fixes #1342.
2015-06-15 18:15:15 +01:00
IntelOrca
fef88695a0 improve version handling 2015-06-15 18:01:13 +01:00
IntelOrca
b206a31cae fix #1145 by removing ghost map elements and trackless rides when saving 2015-06-15 17:27:11 +01:00
Robert Jordan
b4cea081a0 Fixed secondary scroll thumb 2015-06-15 10:36:05 -04:00
Ted John
73a49f6298 Merge pull request #1345 from zsilencer/bugfixs
fix animation invalidation in large scenery
2015-06-14 23:33:38 +01:00
zsilencer
28f58b768c fix animation invalidation in large scenery 2015-06-14 15:59:34 -06:00
IntelOrca
0f1b178b96 set version to 0.0.2 2015-06-14 21:36:56 +01:00
Ted John
6b9a64577e Merge pull request #1340 from trigger-death/develop
Filters should sort properly now
2015-06-14 21:31:23 +01:00
zsilencer
9419e3a2ec fix a crash in large scenery placement 2015-06-14 14:23:18 -06:00
IntelOrca
ce924b4b1b add new custom title sequence to celebrate 0.0.2 release 2015-06-14 21:01:48 +01:00
Robert Jordan
aec68a72d7 Excess space no longer created in filter list 2015-06-14 14:52:24 -04:00
Robert Jordan
06525fc83b Removed duplicate strings 2015-06-14 14:51:24 -04:00
Robert Jordan
91bd595326 forgot changes to other tabs 2015-06-14 14:47:08 -04:00
Robert Jordan
f988e990ea Reset selection when changing ride tab 2015-06-14 14:43:01 -04:00
Robert Jordan
7f98dba63a Filters sort properly now 2015-06-14 14:41:27 -04:00
Robert Jordan
3ad9a1a74a Removed printf's 2015-06-14 12:25:41 -04:00
Robert Jordan
9ae22b5938 Fixed merge conflicts 2015-06-14 12:21:13 -04:00
Robert Jordan
cbf27687cb Added ride filters in object selection 2015-06-14 12:19:54 -04:00
Gymnasiast
95966f6346 Allow building large scenery outside park borders in sandbox mode. 2015-06-14 15:07:08 +02:00
zsilencer
d2b565b283 game_command_place_large_scenery 2015-06-14 05:56:41 -06:00
IntelOrca
beb2b23afb use log functions instead of printf and RCT2_ERROR (now removed) 2015-06-14 12:03:32 +01:00
Duncan Frost
adea7cb9ad Fix incorrect string text colour.
With the change in how text box colouring is done during the first drawing of any window it would default to the wrong colour due to not calling invalidate before setting the window colour global variables.
2015-06-14 09:10:56 +01:00
Ted John
74784cd7f3 Merge pull request #1330 from rd3k/window-flags
Tidy window flags
2015-06-13 22:28:33 +01:00
rd3k
628a586ea2 Tidy window flags 2015-06-13 22:16:14 +01:00
IntelOrca
ee7a2c47f4 refactor map size 2015-06-13 19:11:26 +01:00
rd3k
6f28010e87 Add cheat window per-tab titles 2015-06-13 18:59:38 +01:00
Ted John
9b6eaa25d6 Merge pull request #1327 from trigger-death/tile-inspector-cursor
Tile Inspector Appropriate Cursor
2015-06-13 16:10:10 +01:00
Robert Jordan
89a2cc9468 Tile Inspector Appropriate Cursor 2015-06-13 11:05:56 -04:00
IntelOrca
b69487cbba add changelog window 2015-06-13 13:30:50 +01:00
IntelOrca
26abb73b8e implement update_cursor_position 2015-06-12 23:29:26 +01:00
IntelOrca
f316b423c4 fix scroll H&V issue 2015-06-12 20:10:27 +01:00
Ted John
285240a20b Merge pull request #1316 from trigger-death/input-scroll
Decompiled input_scroll Functions
2015-06-12 19:51:30 +01:00
Robert Jordan
927a2a48b5 decompiled input_scroll functions 2015-06-12 14:34:54 -04:00
Andrew Putlock
a785ff3cad Autosave no longer changes scenario name to "autosave" 2015-06-11 19:36:56 -04:00
LRFLEW
09d6d9be1c Automatic staff placement
This will automatically place hired staff near a random guest (with
fallbacks if no guests are in the park). The setting can be toggled in
the options or by holding SHIFT when hiring.
2015-06-11 15:39:47 -05:00
Ted John
ae8464d31f Merge pull request #1310 from rd3k/debug-inspector
Add debug toolbar menu, start tile inspector
2015-06-11 21:15:42 +01:00