IntelOrca
1556a168e4
fix #1380
2015-06-17 23:01:14 +01:00
IntelOrca
87c7a31fa4
fix #1367
2015-06-17 22:13:23 +01:00
IntelOrca
dff788d1d8
fix peep.c sign issues
2015-06-17 16:39:09 +01:00
IntelOrca
4ebf6dd913
fix #1374
2015-06-17 16:32:50 +01:00
IntelOrca
d1b806c20c
fix #1370
2015-06-17 11:52:46 +01:00
IntelOrca
f2388d9b54
fix changelog from showing again in same session
2015-06-17 11:38:02 +01:00
IntelOrca
9021a97206
fix #1358
2015-06-16 23:37:29 +01:00
IntelOrca
18ae4b534f
fix changelog bug, fixes #1359
2015-06-16 23:27:22 +01:00
IntelOrca
4a69ded1c7
fix get exe path issue
2015-06-16 14:55:09 +01:00
Miso Zmiric (Mike Squinter)
be98d6d850
closes #1305 , uses absolute paths for all file loads
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edit and update the distribution readme
clean up the variables mess
improve the set_exe_path and cleanup
final fixes
2015-06-16 14:05:25 +01:00
IntelOrca
3feacc3400
fix #1356
2015-06-15 22:08:03 +01:00
IntelOrca
32046c3c0a
improve saving of S6 data and remove ghost banners / user strings
2015-06-15 22:08:03 +01:00
Ted John
40591fda50
Merge pull request #1353 from duncanspumpkin/bugs
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Fix rotation and rides been on
2015-06-15 18:39:04 +01:00
Duncan Frost
9886bb5d48
Fix peep rides been on displaying incorrectly.
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Made a mistake when changing from an array of 32bit values to an array of 8bit values. Fixes #1336 .
2015-06-15 18:33:21 +01:00
Duncan Frost
b997b8bf14
Fix large scenery rotation button missing
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Button was missing when the large scenery item was in position 0. Missing a compare. Scenery window needs to be refactored at some point. Fixes #1342 .
2015-06-15 18:15:15 +01:00
IntelOrca
fef88695a0
improve version handling
2015-06-15 18:01:13 +01:00
IntelOrca
b206a31cae
fix #1145 by removing ghost map elements and trackless rides when saving
2015-06-15 17:27:11 +01:00
Robert Jordan
b4cea081a0
Fixed secondary scroll thumb
2015-06-15 10:36:05 -04:00
Ted John
73a49f6298
Merge pull request #1345 from zsilencer/bugfixs
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fix animation invalidation in large scenery
2015-06-14 23:33:38 +01:00
zsilencer
28f58b768c
fix animation invalidation in large scenery
2015-06-14 15:59:34 -06:00
IntelOrca
0f1b178b96
set version to 0.0.2
2015-06-14 21:36:56 +01:00
Ted John
6b9a64577e
Merge pull request #1340 from trigger-death/develop
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Filters should sort properly now
2015-06-14 21:31:23 +01:00
zsilencer
9419e3a2ec
fix a crash in large scenery placement
2015-06-14 14:23:18 -06:00
IntelOrca
ce924b4b1b
add new custom title sequence to celebrate 0.0.2 release
2015-06-14 21:01:48 +01:00
Robert Jordan
aec68a72d7
Excess space no longer created in filter list
2015-06-14 14:52:24 -04:00
Robert Jordan
06525fc83b
Removed duplicate strings
2015-06-14 14:51:24 -04:00
Robert Jordan
91bd595326
forgot changes to other tabs
2015-06-14 14:47:08 -04:00
Robert Jordan
f988e990ea
Reset selection when changing ride tab
2015-06-14 14:43:01 -04:00
Robert Jordan
7f98dba63a
Filters sort properly now
2015-06-14 14:41:27 -04:00
Robert Jordan
3ad9a1a74a
Removed printf's
2015-06-14 12:25:41 -04:00
Robert Jordan
9ae22b5938
Fixed merge conflicts
2015-06-14 12:21:13 -04:00
Robert Jordan
cbf27687cb
Added ride filters in object selection
2015-06-14 12:19:54 -04:00
Gymnasiast
95966f6346
Allow building large scenery outside park borders in sandbox mode.
2015-06-14 15:07:08 +02:00
zsilencer
d2b565b283
game_command_place_large_scenery
2015-06-14 05:56:41 -06:00
IntelOrca
beb2b23afb
use log functions instead of printf and RCT2_ERROR (now removed)
2015-06-14 12:03:32 +01:00
Duncan Frost
adea7cb9ad
Fix incorrect string text colour.
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With the change in how text box colouring is done during the first drawing of any window it would default to the wrong colour due to not calling invalidate before setting the window colour global variables.
2015-06-14 09:10:56 +01:00
Ted John
74784cd7f3
Merge pull request #1330 from rd3k/window-flags
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Tidy window flags
2015-06-13 22:28:33 +01:00
rd3k
628a586ea2
Tidy window flags
2015-06-13 22:16:14 +01:00
IntelOrca
ee7a2c47f4
refactor map size
2015-06-13 19:11:26 +01:00
rd3k
6f28010e87
Add cheat window per-tab titles
2015-06-13 18:59:38 +01:00
Ted John
9b6eaa25d6
Merge pull request #1327 from trigger-death/tile-inspector-cursor
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Tile Inspector Appropriate Cursor
2015-06-13 16:10:10 +01:00
Robert Jordan
89a2cc9468
Tile Inspector Appropriate Cursor
2015-06-13 11:05:56 -04:00
IntelOrca
b69487cbba
add changelog window
2015-06-13 13:30:50 +01:00
IntelOrca
26abb73b8e
implement update_cursor_position
2015-06-12 23:29:26 +01:00
IntelOrca
f316b423c4
fix scroll H&V issue
2015-06-12 20:10:27 +01:00
Ted John
285240a20b
Merge pull request #1316 from trigger-death/input-scroll
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Decompiled input_scroll Functions
2015-06-12 19:51:30 +01:00
Robert Jordan
927a2a48b5
decompiled input_scroll functions
2015-06-12 14:34:54 -04:00
Andrew Putlock
a785ff3cad
Autosave no longer changes scenario name to "autosave"
2015-06-11 19:36:56 -04:00
LRFLEW
09d6d9be1c
Automatic staff placement
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This will automatically place hired staff near a random guest (with
fallbacks if no guests are in the park). The setting can be toggled in
the options or by holding SHIFT when hiring.
2015-06-11 15:39:47 -05:00
Ted John
ae8464d31f
Merge pull request #1310 from rd3k/debug-inspector
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Add debug toolbar menu, start tile inspector
2015-06-11 21:15:42 +01:00