Harry Hopkinson
14f0479c94
Refactor constants/macros ( #21483 )
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* Refactor constants in AudioMixer.h
* Refactor constants in Map.h
* Rename kMinimumLandHeight_BIG to kMinimumLandZ
2024-03-01 20:23:29 +00:00
Gymnasiast
53b68f23fa
Move _tileElements to GameState_t
2024-02-27 16:34:26 +01:00
Harry Hopkinson
d8864e567c
Close #21379 : Move map base z to constant
2024-02-20 11:49:02 +01:00
Harry-Hopkinson
b755c873e5
Move gMapSize to GameState_t
2024-02-12 21:32:08 +00:00
Harry Hopkinson
a55da09e1c
Move gMapBaseZ to GameState_t ( #21370 )
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* Move gMapBaseZ to GameState_t
* Fix fomatting
2024-02-11 21:40:32 +00:00
Michael Steenbeek
0e5c82e2d4
Close #18632 : Display land ownership on the water ( #21150 )
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Co-authored-by: pfroud <pfroud@users.noreply.github.com >
2024-01-12 07:14:11 +00:00
James103
1d8dc111f1
Replace 2023 with 2024 in copyright headers ( #21139 )
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Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
ζeh Matt
45afc1f67b
Properly name setter/getter for edge object index
2023-08-26 21:01:27 +03:00
ζeh Matt
ae3c1037ad
Properly name what the getter/setter for surface object index is
2023-08-26 20:50:06 +03:00
Aaron van Geffen
f9d8c5923d
Replace surface corner hex values with named constants
2023-06-24 01:48:25 +02:00
ζeh Matt
4c78c8e512
Remove pointless masking
2023-05-06 18:25:27 +03:00
ζeh Matt
cc1eee5bee
Fix #20134 : Don't update grass length outside of the actual map
2023-05-06 18:25:27 +03:00
ζeh Matt
1a0afab6c6
Remove redundant ToCoordsXY
2023-04-05 23:18:12 +03:00
ζeh Matt
0c3c2ebcd2
Refactor MapGetSurfaceElementAt to accept TileCoordsXY
2023-04-05 23:13:47 +03:00
Kevin Strehl
1174063c27
Improve check whether path is connected ( #19788 )
2023-04-01 06:44:22 +00:00
Duncan
b56748bc82
ObjectEntry Cleanup. FootpathItem, SceneryGroup, Water, LargeScenery ( #19385 )
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* Move footpathitem entry into new getter
* Move scenery group entry into new getter
* Move water entry into new getter
* Move large scenery entry into new getter
* Remove unused header includes
* Fix compile issue
* Include missing header from vcxproj
2023-02-15 21:35:16 +00:00
Duncan
d811c9a9ba
Add Object Entry Manager ( #19332 )
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* Add object entry manager
Port over wall and banner
* Port over small scenery to ObjectEntryManager
Clang format files
Actually make things safe
Fix build
2023-02-12 20:43:11 +00:00
Duncan
ead13c44b8
Split off LargeSceneryEntry ( #19277 )
2023-01-26 18:44:42 +00:00
Duncan
d51b4d3191
Split off SmallSceneryEntry into dedicated file ( #19115 )
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* Split off small scenery entry to new file
* Move flags to new file
2023-01-25 19:25:33 +00:00
Gymnasiast
3dd895abf7
Rename pad_ to Pad
2023-01-21 16:39:35 +01:00
Gymnasiast
fa7dd95321
Rename remaining snake in (RCT12)TileElement fields
2023-01-21 16:37:11 +01:00
Duncan
7d08372c80
Remove snake_case from Class names OpenRCT2/Ride*-S* ( #19232 )
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* Remove snake_case from Class names OpenRCT2/Ride*-S*
* Clang format
2023-01-20 20:58:55 +00:00
Michael Steenbeek
448c8fafd0
Rename base_height, clearance_height and owner
2023-01-19 20:36:30 +01:00
Duncan
23b6d1840e
Rename classes with snakes OpenRCT2/G*-M*
2023-01-19 15:13:23 +00:00
Hielke Morsink
2c224cfd53
Rename snake_case functions in OpenRCT2/network folder ( #19203 )
2023-01-18 06:05:53 +00:00
Hielke Morsink
6b7dc8fcdb
Rename snake_case functions in openrct2/src folder
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Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2023-01-17 13:24:51 +01:00
Stephan Spengler
76b918e7ed
Change openrct2/ride methods to UpperCamelCase, part 1
2023-01-17 01:32:54 +01:00
Gymnasiast
5309c80e29
Remove snake_case in interface folder
2023-01-16 22:20:41 +01:00
Hielke Morsink
6dafbbfb65
Rename global window functions to TitleCase ( #19167 )
2023-01-16 20:13:42 +00:00
James103
73738bbdc8
Replace 2022 with 2023 in copyright headers
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Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Duncan
482971710d
Apply code style to context functions
2022-11-06 21:49:07 +01:00
Duncan
406b73d904
Remove final snakes from map and world ( #18304 )
2022-10-12 09:14:45 -03:00
Duncan
7dd8989e70
Next chunk of World/Map.h snakes ( #18296 )
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* Next chunk of World/Map.h snakes
* Apply clang-format
2022-10-12 06:35:20 +01:00
Duncan
67bbc8560d
Code style: Remove snakes from everything world apart from Map.h ( #18273 )
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* Remove remaining snakes from world (outside of map)
* Initial few desnaking of Map.h
2022-10-11 19:39:24 +01:00
Duncan
5dba30778d
Code style: Remove more snakes from the park, maphelper, scenery. ( #18222 )
2022-10-08 06:56:17 -03:00
duncanspumpkin
16581e9288
Address snakes in mapgen and map animation
2022-10-05 20:22:51 +01:00
duncanspumpkin
2a593b6029
Remove snake cases from Location and LargeScenery
2022-10-05 20:21:56 +01:00
duncanspumpkin
3e8dc1b2ac
Remove snakes from the foopaths
2022-10-04 20:08:14 +01:00
duncanspumpkin
2c29190ff8
Remove snakes from entrance
2022-10-04 20:07:35 +01:00
73
b9e677945d
Replace 20XX with 2022 ( #18158 )
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* Replace 2020 with 2022
Replace all 2020 headers with 2022
* replace other years with 2022
add missing years
2022-10-01 08:42:14 +01:00
Rik Smeets
efa7a23773
Fix #18140 & #18143 : Invalid read in Staff
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The tile element should be determined the same way as is done when checking if the footpath is blocked by a vehicle.
Also added some extra safety checks and made the code a bit more efficient / reusable. For example: when the staff member is not a mechanic, the tile element doesn't have to determined.
2022-09-30 18:00:59 +00:00
Rik Smeets
67856292a4
Fix #17889 : Peeps don't stop at level railway crossings if approached from downhill
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If peeps approached a railway crossing from downhill, they would not stop for a passing train. This was because the exact destination z is determined too late. To always get the correct path, get the first footpath at the previous z index, or one step above.
Co-authored-by: Gymnasiast <m.o.steenbeek@gmail.com >
2022-09-28 16:44:05 +00:00
Gymnasiast
f5f4a8a2f6
Use gMapSize instead of MAXIMUM_MAP_SIZE_TECHNICAL in appropriate places
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Backported from my map size refactors.
These functions previously scanned the whole map,
so this might also provide a slight performance boost (not tested).
2022-09-22 16:19:46 +02:00
lalip
a891d85dd9
Fix #17897 : Guest can get stuck on construction rights outside the park
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Caused by a refactor mistake in f0777e5418 .
2022-08-31 23:51:05 +02:00
Hielke Morsink
7f29e4e39c
Make rct_windowclass strong type WindowClass
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This already revealed some places where implicit conversions were done, including some where its use was nonsense (MouseInput.cpp).
The changes to the Intent class were necessary to keep things working, and this splits things up more neatly.
2022-08-21 18:38:25 +02:00
Gymnasiast
f0777e5418
Introduce constant for construction rights clearance
2022-07-28 21:25:42 +02:00
Sadret
ed18ef1146
Fix #16392 : Scenery on sloped surface is placed at wrong height. ( #17343 )
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* Fix #16392 : Scenery on sloped surface is placed at wrong height.
* fix SceneryQuadrantOffset
* fix valley land height
* Bump network version
* update replays
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk >
2022-07-20 20:33:33 +01:00
underdoom
46b3687a2d
Simplify tile element initialisation
2022-07-04 21:59:09 +02:00
Ted John
45040cd34a
More code review changes
2022-02-14 23:15:59 +00:00
Ted John
454bfb0a8f
Refactor map size to allow for rectangle maps
2022-02-14 23:15:59 +00:00