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Commit Graph

102 Commits

Author SHA1 Message Date
Harry Hopkinson
42336915cd Move gClimateCurrent to GameState_t 2024-01-24 11:18:54 +01:00
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Aaron van Geffen
d425e0a8bb Remove const qualifier from constexpr statements 2023-06-24 11:45:26 +02:00
Michał Janiszewski
0871525850 Use precompiled headers for libopenrct2 with MSVC (#15997)
* Use precompiled headers for libopenrct2 with MSVC

* Exclude PCH from duktape

duktape needs all the warnings turned off and forcing PCH also enables
warnings. As there is nothing duktape would consume from our header,
remove forcing inclusion of that header into duktape.

* Provide msbuild parameter for using PCH only in CI
2023-05-07 21:53:50 +02:00
Gymnasiast
2941f6f7a5 Use dpi ref in misc drawing folder places 2023-04-11 22:57:25 +01:00
Gymnasiast
3e764677da Use dpi ref in paint folder 2023-04-11 22:57:25 +01:00
ζeh Matt
8f82aa95b3 Move Direction out and rename it to Orientation to avoid name conflict 2023-04-07 22:46:25 +03:00
ζeh Matt
679f5aac2e Rename members of EntitySpriteData 2023-04-07 19:47:26 +03:00
ζeh Matt
dce21bc8ec Split move sprite specific data into EntitySpriteData 2023-04-07 19:37:47 +03:00
ζeh Matt
2f8e208a9d Refactor sprite_index to Id 2023-01-27 19:21:57 +02:00
Duncan
e09f27df3c Rename snake_case Class names (Remaining Bits) (#19237)
* Rename snake_case Class names

* Clang format

* Fix build issues
2023-01-21 19:57:17 +00:00
Duncan
859b071ddc Rename classes with snakes OpenRCT2/A*-F* (#19215)
* Rename classes with snakes OpenRCT2/A*-F*

* Clang format files
2023-01-19 08:16:44 +00:00
Hielke Morsink
0762fcb601 Rename snake_case functions in OpenRCT2/util folder 2023-01-18 22:44:13 +01:00
Hielke Morsink
6b7dc8fcdb Rename snake_case functions in openrct2/src folder
Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2023-01-17 13:24:51 +01:00
Duncan
8504c8d05e Finish Removing snake_case from Drawing Methods 2023-01-16 22:31:34 +00:00
Gymnasiast
5309c80e29 Remove snake_case in interface folder 2023-01-16 22:20:41 +01:00
Hielke Morsink
6dafbbfb65 Rename global window functions to TitleCase (#19167) 2023-01-16 20:13:42 +00:00
James103
73738bbdc8 Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Hielke Morsink
abac080d3e Rename public general config data members 2022-10-16 21:46:01 +02:00
Rik Smeets
c80bd455e9 Code style: Remove struct snakes from Paint (#18341) 2022-10-14 20:26:36 +02:00
Duncan
406b73d904 Remove final snakes from map and world (#18304) 2022-10-12 09:14:45 -03:00
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Michael Steenbeek
a07daae770 Remove some unused symbols (#17808) 2022-08-13 21:24:15 +00:00
frutiemax
d556eafc73 Add LightFXAddLightsMagicVehicle to RTD (#17211) 2022-07-30 16:45:41 +02:00
Michael Steenbeek
2b859c7099 Remove __ENABLE_LIGHTFX__ define
It is already enabled for all our builds, and upcoming changes to RTD would add a slew more.
Discussed in team chat with Duncan and Hielke.
2022-07-28 21:34:02 +00:00
Michał Janiszewski
fd4e6bd031 Fix crash after alt-tab (#16070) 2022-04-09 11:12:34 +01:00
Ted John
c68359662d Refactor visibility control 2022-03-14 21:57:05 +00:00
Hielke Morsink
ba85cf4873 Close #15896: Refactor out the ZoomLevel operators 2022-02-26 23:14:59 +01:00
ζeh Matt
d7f5003943 Introduce EntityId and refactor everything 2022-02-16 18:56:39 +02:00
Michael Steenbeek
25cb49f8ce Pass paint_session as reference 2021-12-19 14:48:00 +00:00
Hielke Morsink
53d9bfa8b4 Update implicit zoom conversions 2021-12-01 00:08:35 +01:00
ζeh Matt
c4ad5fcd15 Adjust includes 2021-11-26 21:01:44 +02:00
ζeh Matt
0024252328 Fix includes 2021-11-24 17:19:52 +02:00
Gymnasiast
af171d07e8 Use TitleCase in LightListEntry 2021-11-07 14:16:37 +01:00
Gymnasiast
bc3276dd43 Use CoordsXYZ in lightlist_entry 2021-11-07 14:13:08 +01:00
Michael Steenbeek
a1b70b59d6 Fix #15177: Crash in lightfx_add_lights_magic_vehicle() 2021-10-26 20:10:03 +02:00
Hielke Morsink
53c22c9b4b Check for nullptr explicitly (#15458) 2021-09-24 20:05:50 +02:00
ZehMatt
de364aa15a Rename type SpriteBase to EntityBase 2021-08-26 15:37:16 +03:00
WantDiscussion
06026ec55e Improvement: Added lighting effects for shops and stalls. (#14169)
* Improvement: Added lighting effects for shops and stalls.

* Moved offset rotations for lights to declaration.

* - Made function variables Const&, Const

- Fixed casing

- Removed direction variable from kiosk function

- Moved kiosk light offset rotation to declaration

* Ensure defines are only set for given target with cmake

Co-authored-by: Michał Janiszewski <janisozaur@gmail.com>
2021-06-30 07:55:02 +01:00
Duncan
39fcc5d078 Split up Sprite header (#14764)
* Remove fields from rct_sprite union

* more header fun

* Fix guest include
2021-05-29 06:01:32 +01:00
Ted John
762b6ee816 Refactor viewport interaction flags and add plugin API 2021-02-18 18:10:29 +00:00
Karthik NS
ae637bf088 Close #13623: Refactor LightFXQualifier to use strong enum 2021-01-03 14:03:13 +01:00
Dennis Devriendt
3073cca6aa Close #13624: Refactor ViewportInteractionItem to use strong enum (#13657)
* Closes #13624: Refactor ViewportInteractionItem to use strong enum
2020-12-29 15:09:15 -03:00
Duncan
88b73d8716 Refactor add 3d light follow on from #13281 (#13333)
Close #12406

Co-authored-by: rpstester <32249806+rpstester@users.noreply.github.com>

Co-authored-by: rpstester <32249806+rpstester@users.noreply.github.com>
2020-11-04 11:24:56 +00:00
Duncan
214f6992dd Rename to TitleCase and name LastAttachedPS (#13260) 2020-10-22 18:13:54 +01:00
Łukasz Pękalski
399e0abe2e Close #12497: Remove extra SPRITE_INDEX_NULL checks (#12601) 2020-08-08 09:12:52 -03:00
Tom Parsons
d9129bca0f Fix #12405: Make LIGHTFX_LIGHT_TYPE a strong enum (LightType) (#12569)
* Fix #12405: Make LIGHTFX_LIGHT_TYPE a strong enum

* Fix #12405: Make LIGHTFX_LIGHT_TYPE a strong enum

- New strong enum LightType

- Remove unused enum members

- GetLightTypeSize and SetLightTypeSize modify size of light (0-3)

* actually save the change to lightType
2020-08-04 15:55:14 +01:00
Duncan
c6e26267a4 Reduce the use of GET_VEHICLE (#12494)
* Start removing GET_VEHICLE macro use

* Further work

* Remove further GET_VEHICLE's

* Further removal of GET_VEHICLE

* Remove the last of GET_VEHICLE

* Fix testpaint

* Fix nullptr deref

* Make review changes

Also swapped in helper functions and used a standard patern for iterating the train cars

* Further simplify loops for train cars
2020-07-31 07:48:27 +01:00
wdarvin
95b4bca3d0 Close #12448: Refactor RAIN_LEVEL to use strong enum (#12488)
* Close #12448: Refactor RAIN_LEVEL to use strong enum

* Refactor to remove enum suffix
2020-07-28 17:19:45 +01:00
Aaron van Geffen
7b5087f057 Update copyright year to 2020 2020-07-21 15:04:34 +02:00