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Commit Graph

62 Commits

Author SHA1 Message Date
Gymnasiast
61df9eaf9a Update ExpenditureType enum to new code style 2025-08-21 22:12:41 +02:00
mix
89f349f6e8 Change MapAnimations::MarkTileForInvalidation parameter to TileCoordsXY 2025-06-13 21:13:33 +01:00
mix
d98a06564a Change MapAnimations::MarkTileForUpdate parameter to TileCoordsXY 2025-06-13 21:13:33 +01:00
mix
78c2b85b1d Rename MapAnimation namespace to MapAnimations 2025-06-13 21:13:33 +01:00
mix
e464b2ebe7 Don't invalidate map animations for tiles that are not in view 2025-06-13 21:13:33 +01:00
ζeh Matt
769a85afb7 Refactor how map animations are created and stored 2025-06-13 21:13:32 +01:00
Gymnasiast
4badffcdb6 Change GameState_t members to lowerCamelCase 2025-03-20 23:05:57 +01:00
Michael Steenbeek
06c1fed4f7 Refactor gScreenFlags to LegacyScene enum 2025-03-05 20:45:04 +00:00
Aaron van Geffen
cf448753c1 Move WindowInvalidate and WidgetInvalidate families into WindowManager (#23692)
* Move WindowInvalidate and WidgetInvalidate families into WindowManager

* Use InvalidateWidget shorthand in more places

* Cut back on UiContext includes

* Cut back on Window.h includes

* Remove outdated parameter comments
2025-01-25 13:46:08 +01:00
Aaron van Geffen
fa06a49302 Update copyright year to 2025 (#23514) 2024-12-31 20:30:04 +01:00
Aaron van Geffen
b3aa852a8d Consolidate util/Math.hpp into core/Numerics.hpp (#23319)
* Consolidate util/Math.hpp into core/Numerics.hpp

* Remove branching; replace isPowerOf2 with std::has_single_bit

* Add templated types to floor2 and ceil2
2024-12-04 21:00:26 +00:00
RedMarcher
c24e47dea1 Rename cheat variables to match new code style 2024-12-01 18:15:37 +01:00
Michael Steenbeek
a2ed026264 Split up remaining tile elements 2024-10-15 22:02:31 +02:00
duncanspumpkin
1cdcbba655 Move wall declarations into wall.h 2024-10-07 22:04:13 +02:00
Gymnasiast
20173f22a1 Split off QuarterTile 2024-10-05 11:04:11 +02:00
Harry Hopkinson
c1ac7c0700 Cleanup gameState usage 2024-09-02 22:42:37 +02:00
mrmbernardi
9ed5c63857 Rename Location.hpp constants (#22385) 2024-07-26 10:23:25 +02:00
Aaron van Geffen
3d5c19de08 Drop Localisation.h include where not required 2024-07-13 13:33:32 +02:00
Aaron van Geffen
b5ef2693b0 Remove common.h include from all units 2024-07-09 16:45:19 +02:00
Aaron van Geffen
51873dc0f6 Include Diagnostic.h at unit level 2024-07-09 16:23:31 +02:00
Michael Steenbeek
5407ba2d55 Close #22014: Change crossingMode to a strong enum (#22020) 2024-05-12 07:46:32 +01:00
Gymnasiast
4cdaaa9810 Refactor slope flags 2024-05-10 20:16:07 +02:00
Peter Froud
2b1d5ad9b7 Use specific error stringIDs 2024-03-30 17:12:54 +01:00
Peter Froud
1f698dfc76 Add LOG_ERROR calls 2024-03-30 17:12:54 +01:00
Duncan
4b6ba80a46 Move cheats to struct in GameState_t 2024-03-03 22:44:15 +01:00
Peter Froud
afe3b02a24 Use STR_OFF_EDGE_OF_MAP when !LocationValid() 2024-01-24 23:27:34 -08:00
James103
1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00
Michael Steenbeek
e94dc57d32 Fix #20356: Cannot set tertiary colour on small scenery (#20803) 2023-09-23 05:30:47 +01:00
Gymnasiast
2779e82ced Return a full error message when the object cannot be found 2023-05-27 14:47:54 +02:00
Duncan
d811c9a9ba Add Object Entry Manager (#19332)
* Add object entry manager

Port over wall and banner

* Port over small scenery to ObjectEntryManager

Clang format files

Actually make things safe

Fix build
2023-02-12 20:43:11 +00:00
Duncan
d51b4d3191 Split off SmallSceneryEntry into dedicated file (#19115)
* Split off small scenery entry to new file

* Move flags to new file
2023-01-25 19:25:33 +00:00
Michael Steenbeek
448c8fafd0 Rename base_height, clearance_height and owner 2023-01-19 20:36:30 +01:00
Hielke Morsink
0762fcb601 Rename snake_case functions in OpenRCT2/util folder 2023-01-18 22:44:13 +01:00
James103
73738bbdc8 Replace 2022 with 2023 in copyright headers
Replace all instances of the year 2022 with 2023 in all copyright headers
2023-01-01 11:58:01 +01:00
Duncan
406b73d904 Remove final snakes from map and world (#18304) 2022-10-12 09:14:45 -03:00
Duncan
7dd8989e70 Next chunk of World/Map.h snakes (#18296)
* Next chunk of World/Map.h snakes

* Apply clang-format
2022-10-12 06:35:20 +01:00
Duncan
67bbc8560d Code style: Remove snakes from everything world apart from Map.h (#18273)
* Remove remaining snakes from world (outside of map)

* Initial few desnaking of Map.h
2022-10-11 19:39:24 +01:00
duncanspumpkin
16581e9288 Address snakes in mapgen and map animation 2022-10-05 20:22:51 +01:00
duncanspumpkin
3e8dc1b2ac Remove snakes from the foopaths 2022-10-04 20:08:14 +01:00
Duncan
85929e5914 Remove snakes from construction clear (#18185) 2022-10-04 10:06:23 +01:00
73
b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00
Sadret
ed18ef1146 Fix #16392: Scenery on sloped surface is placed at wrong height. (#17343)
* Fix #16392: Scenery on sloped surface is placed at wrong height.

* fix SceneryQuadrantOffset

* fix valley land height

* Bump network version

* update replays

Co-authored-by: duncanspumpkin <duncans_pumpkin@hotmail.co.uk>
2022-07-20 20:33:33 +01:00
Duncan
ba8690d970 Move *10 on removal/price to the object load function (#16846)
This simplifies the code and ensures that money32/16 is at the same base for all users of these objects
2022-03-22 21:35:44 +00:00
Ted John
793acf67ae Implement small scenery ternary colours 2022-03-20 18:53:11 +00:00
Ted John
454bfb0a8f Refactor map size to allow for rectangle maps 2022-02-14 23:15:59 +00:00
ζeh Matt
83b911b193 #15634: Refactor passing GameActions::Result by copy (#15951)
* Refactor to result GameActions::Result as copy instead of unique_ptr

* Remove alias GameActions::Result::Ptr

* Remove MakeResult wrapper

* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00
ζeh Matt
31239e3941 Refactor result passing on ConstructClearResult 2021-10-21 19:26:17 +03:00
ζeh Matt
7a30169c28 Refactor out construction clearance into a new compilation unit 2021-10-20 22:21:54 +03:00
ζeh Matt
9cb26f7b02 Refactor action result passing for SmallSceneryPlaceAction 2021-10-06 16:12:37 +03:00
Hielke Morsink
1d62a902e7 Make scenery_small_entry_has_flag a member function (#15509) 2021-10-01 16:50:05 -03:00