- Feature: [#15750] Allow using different types of park entrance in one park.
- Feature: [#20942] Allow removing all park fences from the Cheats window.
- Feature: [#21675] Guests ignore price limit cheat.
- Feature: [#22206] Add option to randomise train or vehicle colours.
- Feature: [#22392] [Plugin] Expose ride vehicle’s spin to the plugin API.
- Feature: [#22414] Finance graphs can be resized.
- Feature: [#22569] Footpath placement now respects the construction modifier keys (ctrl/shift).
- Change: [#21189] Patches to fix scenario bugs are now described in .parkpatch files, instead of inside the code.
- Change: [#21659] Increase the Hybrid Roller Coaster’s maximum lift speed to 17 km/h (11 mph).
- Change: [#22466] The Clear Scenery tool now uses a bulldozer cursor instead of a generic crosshair.
- Change: [#22490] The tool to change land and construction rights has been moved out of the Map window.
- Change: [#22490] In sandbox mode, changing land or construction rights now acts as buying or selling.
- Change: [#22491] Scrollbars are now hidden if the scrollable widget is not actually overflowing.
- Change: [#22541] In editor/sandbox mode, tool widgets now appear on the side of the map window, instead of the bottom.
- Change: [#22592] Cheats have been redistributed along three new tabs: date, staff, and nature/weather.
- Fix: [#21123] Transparency options are not respected on startup.
- Fix: [#21189] Additional missing/misplaced land & construction rights tiles in Schneider Shores and Urban Park.
- Fix: [#21908] Errors showing up when placing/moving track design previews.
- Fix: [#22307] Hover tooltips in financial charts are not invalidated properly.
- Fix: [#22316] Potential crash when switching the drawing engine while the game is running.
- Fix: [#22395, #22396] Misaligned tick marks in financial and guest count graphs (original bug).
- Fix: [#22457] Potential crash opening the scenario select window.
- Fix: [#22520] Virtual floor no longer appears when holding modifier keys during track construction.
- Fix: [#22527] Forcing an element type to “wall” via scripts can crash the game.
- Fix: [#22582] Lighting effects are not enabled/disabled correctly, making the game appear frozen.
- Fix: [#22598] Add several .parkpatch files to .sea scenarios with corresponding patches for RCT1 and RCT2 scenarios.
- Fix: [#22606] Virtual floor is sometimes drawn above the path when placing paths.
- Fix: [#22625] Fix compilation with orignal ride ratings.
- Fix: [#22663] Additional missing/misplaced land & construction rights tiles in Mystic Mountain, Build your own Six Flags Holland and Build your own Six Flags over Texas.
- Fix: [#22671] Game default to hide supports on startup.
- Fix: [#22671] Unchecking invisible option does not uncheck see-through option on transparency options and vice versa.
- Fix: [#22677] Hovering the file list in the load/save window causes a slowdown.
* Add new park entrance placement window
* Start entrance tool as soon as window opens;
* Rename constants to conform to current code standards
* Increment PARK_FILE_CURRENT_VERSION
* Increment kNetworkStreamVersion
Co-authored-by: Aaron van Geffen <aaron@aaronweb.net>
- Feature: [#19596] Allow for playing back a replay without camera movement or alert box.
- Feature: [#20831] The ride selection window now shows object authors if debugging tools are active.
- Feature: [#20832] The ride music tab now shows a track listing for the current music style.
- Feature: [#22172] [Plugin] Expose ride satisfaction ratings to the plugin API.
- Feature: [#22184] [Plugin] Expose staff statistics to the plugin API.
- Feature: [#22213] [Plugin] Allow plugins to focus on textboxes in custom windows.
- Feature: [#22272] [Plugin] Expose ride vehicle’s current track type via car trackLocation.
- Feature: [#22301] Loading save games or scenarios now indicates loading progress.
- Feature: [OpenMusic#54] Added Progressive ride music style (feat. Approaching Nirvana).
- Improved: [#22352] The object selection window now groups relevant object tabs together.
- Improved: [#22357] Error messages are now themeable and easier to read.
- Improved: [#22361, objects#342, objects#343] Add additional colour presets to the Observation Tower, Twist, and Ferris Wheel.
- Improved: [#22433] Increase the network timeout from 7 to 20 seconds, should help slow clients getting disconnected.
- Improved: [#22437] File indexing now properly uses all CPU power, improving object and scenario indexing.
- Improved: [#22449] Reduced the time it takes to load and index objects, scenarios and tracks.
- Change: [#12292] The ‘Toggle visibility of toolbars’ shortcut is no longer assigned by default.
- Change: [#21494] Display pixel density is now taken into account for the initial window scale setting.
- Change: [#22230] The plugin/script engine is now initialised off the main thread.
- Change: [#22251] Hide author info in the scenery window unless debug tools are active.
- Change: [#22283] Let heavy snow and blizzard increase chance of brakes failure.
- Change: [#22309] The scenario editor now supports loading landscapes from .sea save files.
- Fix: [#17390] Glitchy animations for the ride type tabs in the object selection window.
- Fix: [#19210] The load/save window executes the loading code twice, resulting in a slowdown.
- Fix: [#21175] Terraform tool hotkeys don't work when toolbars are hidden.
- Fix: [#22056] Potential crash upon exiting the game.
- Fix: [#22101] Wrong tunnel shapes on Log Flume and Giga, Hybrid, Single-Rail and Alpine Coasters.
- Fix: [#22208] Cursor may fail to register hits in some cases (original bug).
- Fix: [#22209] Water tool selection may disappear near edge of map.
- Fix: [#22222] Staff list may remain invalid when changing tabs.
- Fix: [#22265] Button for switching covered tracks on slides doesn’t stay pressed.
- Fix: [#22284] Unrated rides cause high amount of nausea.
- Fix: [#22292] Progress bar widgets in guest and ride windows are not updating correctly.
- Fix: [#22304] Graphs don’t draw lines on the left edge of the screen.
- Fix: [#22308] OpenGL draws lines incorrectly in some cases.
- Fix: [#22318] Water sparkles are missing if transparent water is enabled without RCT1 linked.
- Fix: [#22333] Tile inspector closes other tool windows.
- Fix: [#22339] Printing ui.tool.cursor in console crashes the game.
- Fix: [#22348] Progress bar screen doesn’t handle window resizing.
- Fix: [#22389] Alpine coaster has wrong tunnel entrance type.
- Fix: [#22435] [Plugin] Off-by-one pixel issue in active widget width and height setters.
- Feature: [#622] Add option to align the top toolbar buttons horizontally centred (off by default).
- Feature: [#20263] Ability to increase the size of the map in the (0, 0) direction.
- Feature: [#21714] [Plugin] Costume assignment is now tailored to each staff type.
- Feature: [#21853] Enlarged UI mode.
- Feature: [#21893, #22065] On launch, the game now indicates what system is being initialised.
- Feature: [#21913] [Plugin] Allow precise and safe control of peep animations.
- Feature: [#22046] [Plugin] Add interface for crashed vehicle particle.
- Feature: [#22085] [Plugin] The result of actions that create banners now includes the bannerIndex.
- Feature: [#22087] [Plugin] Expose guests’ favourite rides to the plugin API.
- Feature: [#22090] [Plugin] Allow writing of paused state in non-networked settings.
- Feature: [#22140] Add option to automatically close dropdown menus if Enlarged UI is enabled.
- Feature: [#22150] [Plugin] Expose monthly expenditure history to the plugin API.
- Feature: [#22210] [Plugin] Peeps can now be made stationary or completely frozen.
- Feature: [#22210] [Plugin] The direction in which a peep is facing can now be manipulated.
- Improved: [#19870] Allow using new colours in UI themes.
- Improved: [#21774] The Alpine Coaster now supports using the alternative colour schemes.
- Improved: [#21853] Dropdowns now automatically use multiple columns if they are too tall for the screen.
- Improved: [#21981] Rendering performance of the map window has been improved considerably.
- Improved: [#21981] The map window now defaults to showing as much of the map as fits the screen.
- Improved: [#21983] Taking a screenshot now shows a message again, closing when taking another.
- Improved: [#22026] The options window now stays centred when window scaling is changed.
- Improved: [#22060] [Plugin] The scroll wheel can now be used to modify spinner widget values in custom/script windows.
- Improved: [#22065] Joining a network game now indicates progress using coaster trains.
- Improved: [#22075] [Plugin] Plugins can now use G1 Icons.
- Improved: [#22084] The game now temporarily pauses while the load/save window is open.
- Improved: [#22217] See-through items are ignored again in viewport/pointer interaction.
- Improved: [objects#238] Add preview image for invisible queue.
- Improved: [objects#329] Add RCT1AA lay-down coaster trains (for import only).
- Change: [#7248] Small mini-maps are now centred in the map window.
- Change: [#20240] Heavy snow and blizzards now make guests buy and use umbrellas.
- Change: [#21043] The new music styles are no longer added to old parks automatically.
- Change: [#21214] Wacky Worlds and Time Twister’s scenario names now match their park names.
- Change: [#21991] UI themes JSON now use colour names and a translucency bool, instead of a number (old themes still work).
- Change: [#22057] Reorder Time Twister’s scenarios and adjust their difficulty classification.
- Change: [#22173] Patrol path selection is visible over existing patrol paths.
- Change: [#22196] Make track navigation buttons holdable.
- Change: [#22227] [Plugin] Ride prices are now constrained for plugins as well.
- Fix: [#13234] Vehicle weight sometimes wrong after using Remove All Guests cheat.
- Fix: [#13294] Map corners are cut off in some directions (original bug).
- Fix: [#14630] Non-ASCII thousands and decimal separators not processed correctly.
- Fix: [#21496] Some RCT1 scenery is hidden after saving and reloading.
- Fix: [#21533] Support glitches on Hybrid Coaster.
- Fix: [#21974] No reason specified when attempting to place benches, lamps, or bins on path with no unconnected edges (original bug).
- Fix: [#21987] [Plugin] API cannot handle negative removal prices.
- Fix: [#22008] Uninverted Lay-down roller coaster uses the wrong support type.
- Fix: [#22012] [Plugin] Images on ImgButton widgets cannot be updated.
- Fix: [#22121] Some news items in the “Recent Messages” window have the wrong text colour.
- Fix: [#22152] [Plugin] Negative signed integers are truncated.
- Fix: [#22161] Using arrow keys in textboxes crashes the game.
- Fix: [#22174] Cheats are reset when starting a server.
- Fix: [#22185] Intensity and nausea are incorrectly sorted in the rides list after ratings invalidation.
- Fix: [#22226] Red traffic light shows incorrect sprite when pressed.
- Fix: [objects#323] Incorrect wall boundaries on large WW/TT scenery objects.
- Fix: [objects#331] Incorrect hover car capacity string.
- Fix: [objects#334] Incorrect school bus capacity string.
- Fix: [objects#337] Swan Boats use an incorrect third remap colour (original bug).
* Part of #21421: refactor TUNNEL_MAX_COUNT
* Part of #21421: deleted unused OBJECT_SELECTION_NOT_...
* Part of #21421: refactor MAX_SERVER_DESCRIPTION_LENGTH
* Part of #21421: refactor EXPENDITURE_TABLE_MONTH_COUNT
* Part of #21421: refactor FINANCE_GRAPH_SIZE
* Part of #21421: refactor NETWORK_STREAM_VERSION and _ID
* Part of #21421: MONEY_STRING_MAXLENGTH
* Part of #21421: deleted MAX_USER_STRINGS
* Part of #21421: refactor USER_STRING_MAX_LENGTH
* Part of #21421: deleted USER_STRING_END
* Part of #21421: refactor REAL_NAME_START
* Part of #21421: refactor REAL_NAME_END
* Part of #21421: deleted FONT(X) and FONT_OPENRCT2_SPRITE
* Part of #21421: refactor CURRENCY_SYMBOL_MAX_SIZE
* Part of #21421: refactor CURRENCY_RATE_MAX_NUM_DIGITS
* Part of #21421: refactor SCROLLABLE_ROW_HEIGHT
* Part of #21421: refactor ADD_CLAMP_BODY
* Part of #21421: applied clang-format to Util.cpp
* Part of #21421: incorporate feedback from #21760
* Part of #21421: revert to nbsp in Currency.cpp
* Part of #21421: fix merge conflict
* Part of #21421: fix more merge conflict
* Part of #21421: apply clang format
* Part of #21421: using std::numerics for finding bounds
* Part of #21421: fix reference to kAddClampBody
* Part of #21421: improved on comments about AddClamp func
* Part of #21421: apply correct network stream version number
* Part of #21421: apply clang-format
- Feature: [#11512] Coloured usernames by group on multiplayer servers.
- Feature: [#21734] Park admittance price can now be set via text input.
- Feature: [#21957] [Plugin] Expose whether the game is paused to the plugin API.
- Improved: [#21728] “Fix all rides” cheat now also works if a mechanic is already fixing the ride.
- Improved: [#21769] Expose “animation is backwards” wall property in Tile Inspector.
- Improved: [#21855] Add a separator between “Load Game” and “Save Game”, to avoid accidental overwriting.
- Change: [#21715] [Plugin] Remove access to the internal `owner` property. Note: `ownership` is still accessible.
- Change: [#21855] Cheats menu dropdown no longer requires dragging.
- Change: [#21866] Hide the FPS Counter when the top toolbar/widgets have been toggled off.
- Change: [#21950] Construction and removal buttons can now be held down for repeated placement.
- Fix: [#866] Boat Hire boats get stuck entering track (original bug).
- Fix: [#10701] No reason specified when placing door over unsuitable track.
- Fix: [#18723, #21870] Attempting to demolish a flat ride in pause mode allows you to place multiple copies.
- Fix: [#19559] Custom rides with long descriptions extend into lower widgets.
- Fix: [#21696] Fullscreen window option not correctly applied on macOS.
- Fix: [#21749] Crash when loading park bigger than current limits.
- Fix: [#21787] Map generator heightmap should respect increased height limits.
- Fix: [#21829] When creating a new scenario, the default name contains formatting codes.
- Fix: [#21937] Build errors with the ORIGINAL_RATINGS flag.
- Fix: [objects#324] Cannot build Colosseum inside a turn or helix.
- Fix: [objects#325] Sloped castle walls are vertically offset by one pixel (original bug).
- Feature: [#18171] Add port of the RCT1 Stand-Up Roller Coaster.
- Feature: [#21590] [Plugin] Plugins can now read and write banner properties of tile elements.
- Feature: [#21636] Add shortcut key for sorting tile elements.
- Feature: [objects#294] Add scenery versions of wooden truss supports.
- Feature: [objects#295] Flipped version of wooden post.
- Improved: [#21424] Extra viewports can now rotate independently from the main viewport.
- Improved: [#21561, #21631] Enable more features in Android build (plugins, networking, multiplayer, audio formats).
- Improved: [#21599] Currency signs now use non-breaking spaces.
- Improved: [objects#157] Added sloped images for many walls.
- Improved: [objects#288] Better map colours and more sensible prices for RCT1 land surfaces.
- Improved: [objects#292] Vehicle colour cleanups for WW/TT vehicles.
- Improved: [objects#299] More accurate ratings modifiers for RCT1 vehicles.
- Improved: [objects#309] Updated names for dodgems and flying saucers vehicles.
- Improved: [objects#313] buildMenuPriority for dodgems and flying saucers vehicles.
- Change: [#21529] Classify “Southern Sands”, “Tiny Towers”, “Nevermore Park”, “Pacifica” as expert scenarios.
- Change: [#21545] Reorder Wacky Worlds scenarios and adjust their difficulty classification.
- Fix: [#910] Extra viewport does not preserve the location when rotating.
- Fix: [#18413] Crash when mouse over a hacked train.
- Fix: [#20338] Cannot select Scenery Picker or Scatter Tool when the scenery recolouring tool is active.
- Fix: [#21317] Track designer allows proceeding without an object selected.
- Fix: [#21360] If the object selection is missing certain types, the Object Selection window will switch to an incorrect tab.
- Fix: [#21419] Cannot place walls underground beneath sloped tiles with clearance checks disabled.
- Fix: [#21434] Number of guests overflows in objective text.
- Fix: [#21522] Supports for 3×3 turns and 45 degree turns on the Hybrid Coaster and Wooden Roller Coaster not drawn correctly.
- Fix: [#21543] Crash with creating a TrackIterator with invalid arguments.
- Fix: [#21635] Tile inspector hotkey can set wall slope for non-slopeable objects.
- Fix: [#21641] Crash when creating track iterator from an invalid tile element.
- Fix: [#21652] Dialog window to confirm overwriting files does not apply the theme colours correctly.
- Fix: [#21654] No sound effects when using RCT Classic as an asset base.
- Fix: [#21654] Extraneous reports of an object conflict between `rct2.audio.base` and `rct2.audio.base.rctc`.
- Fix: [#21664] Crash when switching between languages that use TTF.
- Fix: [#21668] Crash when on null ride in Guest::UpdateRideLeaveExit.
- Fix: [#21691] Crash when validating rides which can't contain banked track.
- Fix: [objects#290] “Haunted Mansion” cars have a non-functional third remap colour.
- Fix: [objects#296] Incorrect wall placement around large Kremlin/drab pieces.
- Fix: [objects#300] Incorrect Colosseum and volcano corner clearances.
- Fix: [objects#319] Incorrect diagonal slope images used for RCT1 corkscrew.
- Fix: [objects#320] Incorrect Mandarin Duck boats capacity.
Due to this overwriting of object IDs, loading the sound effects would not work on RCTC. This overwriting also caused object conflicts which weren’t always won by the RCTC one. This fixes both problems by using non-clashing names, and only renaming one to `rct2.audio.base`, the name expected by the asset packs.
* Close#21569: Remove 'Window' from Window Open function names
Windows are all under the OpenRCT2::Ui::Windows namespace. As such, "Window" is removed from the Open functions names.
* Update Contributors.md
* Fix formatting TrackMangeOpen
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
* Fix formatting TrackPlaceOpen
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
---------
Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
- Feature: [#20376] Add Ukrainian language.
- Feature: [#20709] [Plugin] Plugins can now check metadata from all registered plugins.
- Feature: [#21376] Add option to reload an object (for object developers).
- Feature: [#21413, OpenSFX#19] Add log flume lift sound effect (when “chainlift” is enabled).
- Feature: [#21455] Add option to control hidden scenery.
- Feature: [objects#282] Added RCT1 beta terrains.
- Improved: [#20093] Use new colours for guests’ clothing when they spawn.
- Improved: [#21356] Resize the title bar when moving between displays with different scaling factors on Windows systems.
- Improved: [#21388] Tooltips will now show even when an error message is present.
- Improved: [#21423] Add mechanism to allow building partly underground.
- Improved: [objects#272, objects#276, objects#277, objects#278, objects#279, objects#280, objects#281] Add most remaining ports of RCT1 ride and vehicle objects (for import only).
- Improved: [objects#275, objects#284, objects#286] Add remaining RCT1 walls (for import only).
- Change: [#21350] Group Dodgems and Flying Saucers vehicles.
- Change: [#21453] Reintroduce lost RCT1 Jet skis colour presets to the boat hire.
- Change: [objects#285] Mark old reversed train objects as compatibility objects.
- Fix: [#17610] Some scenery items are unavailable in RCT1 scenarios.
- Fix: [#18963] Research table in parks from Loopy Landscapes is imported incorrectly.
- Fix: [#20164] Grass and Rock terrain objects cannot be de-selected.
- Fix: [#20907] RCT1/AA scenarios use the 4-across train for the Inverted Roller Coaster.
- Fix: [#21037] Map animations in the title sequence are stuck.
- Fix: [#21208] Error message will stay open only for a brief moment when the game has been running a while.
- Fix: [#21220] When creating a new park from a SC4 file, the localised park name is not applied.
- Fix: [#21286] Cannot build unbanking turns with RCT1 vehicles.
- Fix: [#21288] Text overlaps in the “About ‘OpenRCT2’” window for Arabic, Chinese, Japanese, Korean and Vietnamese.
- Fix: [#21310] Some half loop elements require more clearance than their upward/downward counterparts.
- Fix: [#21318] Virtual Floor for building scenery is not properly invalidated.
- Fix: [#21330] Tooltips from dropdown widgets have the wrong position.
- Fix: [#21332] Mini Helicopters and Monorail Cycles ride types are swapped in research within RCT1 scenarios.
- Fix: [#21343] “Pause” and “Build Path” hotkeys do not work if top toolbar is hidden.
- Fix: [#21347] Too many options are hidden if the platform has no file picker.
- Fix: [#21350] Maze and Mini Golf track designs from RCT1 not shown in track designs list.
- Fix: [#21425] Additional missing/misplaced land & construction rights tiles in Japanese Coastal Reclaim.
- Fix: [#21484] Upkeep costs for some rides/facilities/shops are not calculated correctly.
- Fix: [#21498] Crash when the size of text can’t be determined.
- Fix: [objects#262, objects#263, objects#265, objects#266, objects#267, objects#268, objects#270, objects#271, objects#283] Various errors in expansion pack objects (original bug).
- Fix: [OpenSFX#18] B&M Roar sound effect not looping correctly.
- Feature: [#21062] [Plugin] Add API for managing a guest's items.
- Improved: [#18632, #21306] Land ownership and construction rights are now shown on top of the water.
- Improved: [#20951] Activate OpenRCT2 window after using native file dialog on macOS.
- Improved: [#21184] The construction marker for rides, paths and large scenery is now shown on top of the water.
- Improved: [#21192] Tooltips will now follow the cursor.
- Improved: [#21227] Entrance style dropdown is now sorted alphabetically everywhere.
- Change: [#21200] Raise maximum lift speeds of the Reverser Coaster, Side Friction Coaster, and Virginia Reel for RCT1 parity.
- Change: [#21225] Raise maximum allowed misc entities to 1600.
- Fix: [#19494] RCT1 fence gate walls not imported properly if they were placed on slopes.
- Fix: [#20196] New scenarios start with an incorrect temperature.
- Fix: [#20255] Images from the last hovered-over coaster in the object selection are not freed.
- Fix: [#20616] Confirmation button in the track designer’s quit prompt has the wrong text.
- Fix: [#20628] Moving caret using Ctrl+left can move too far when using a multibyte grapheme.
- Fix: [#20631] IME window not positioned correctly.
- Fix: [#20845] Trying to save under a folder with no write permissions causes a crash.
- Fix: [#21054] “No entrance” style is selected by default in the track designer.
- Fix: [#21145] [Plugin] setInterval/setTimeout handle conflict.
- Fix: [#21157] [Plugin] Widgets do not redraw correctly when updating disabled or visibility state.
- Fix: [#21158] [Plugin] Potential crash using setInterval/setTimeout within the callback.
- Fix: [#21171] [Plugin] Crash creating entities with no more entity slots available.
- Fix: [#21178] Inca Lost City’s scenario description incorrectly states there are height restrictions.
- Fix: [#21179] Additional missing land/construction rights tiles in Inca Lost City & Renovation.
- Fix: [#21198] [Plugin] Setting brake or booster speeds on a tile element doesn’t work.
- Fix: [#21290] Sound keeps playing when paused from fast-forward mode.
- Fix: [#21291] Hungry guests heading to any flat ride do not count for warning threshold (original bug).
- Fix: [#21309] Africa - Oasis & Blackpool Pleasure Beach’s monorails are built outside the park’s land rights.
- Fix: [#21316] Isolated land for sale tile on Extreme Hawaiian Island.