Kevin Singh
3feefb09b1
Close #12443 : Refactor TITLE_SCRIPT to use strong enum ( #13540 )
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Close #12443 : Refactor TITLE_SCRIPT to use strong enum
2020-12-10 08:01:54 -03:00
ffrogman
7ed1804e61
Fix #12410 : Refactor WINDOW_WIDGET_TYPES to use strong enum ( #13453 )
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* Fix #12410 : Refactor WINDOW_WIDGET_TYPES to use strong enum
2020-11-27 00:14:20 -03:00
pizza2004
2015acd4c0
Refactor UI/Interface Window to Title Case ( #13367 )
2020-11-04 04:52:23 +00:00
pizza2004
b0fd5f93d7
Refactor UI/Interface misc to TitleCase ( #13354 )
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* Refactor LandTool to Namespace
* Refactor Theme to TitleCase
* Refactor ViewportInteraction to TitleCase
2020-11-03 10:59:00 +00:00
pizza2004
68bd035f12
Refactor Dropdown to TitleCase ( #13352 )
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* Refactor Dropdown Namespace
* Refactor Dropdown to TitleCase
2020-11-03 08:16:06 +00:00
Duncan
2063aea5ef
Remove common format formatter where possible ( #13034 )
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* Remove common format formatter where possible
Eventually should have it limited to tooltips, window titles and widget args
* Remove remaining paint functions using common
* Remove misuse of gCommonFormatArgs
2020-09-30 22:42:04 +01:00
Matt
612249bd74
Use vector for TitleSequence commands
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Co-authored-by: Gabriel Guedes <gabriel.guedesaz@gmail.com >
2020-09-29 23:21:58 +03:00
Matt
7245f23422
Use vector for TitleSequence saves
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Co-authored-by: Gabriel Guedes <gabriel.guedesaz@gmail.com >
2020-09-29 23:21:42 +03:00
Matt
ccb6eb06f8
Use unique_ptr for TitleSequence instances
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Co-authored-by: Gabriel Guedes <gabriel.guedesaz@gmail.com >
2020-09-29 23:21:27 +03:00
Aaron van Geffen
d27e14f45b
Compact, statically initialized syntax for event lists ( #12973 )
2020-09-28 20:36:15 +02:00
Matt
2639349925
Move storage into Formatter class and refactor usage
2020-09-17 22:14:36 +03:00
Gymnasiast
d140dd72c6
Remove const void* overload from DrawTextEllipsised()
2020-09-10 18:13:13 +02:00
Gymnasiast
b788a099b5
Replace gfx_draw_string_clipped() calls with DrawTextEllipsised
2020-09-10 18:13:13 +02:00
Tulio Leao
731a93dc39
Create WindowColour enum for widget definition calls ( #12722 )
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* Make MakeWidget* functions take enum colour
* Make windows A-D use WindowColour enum
* Make windows E-G use WindowColour enum
* Make windows I-M use WindowColour enum
* Make windows N-P use WindowColour enum
* Make windows R-S use WindowColour enum
* Make windows T use WindowColour enum
* Make windows V-W use WindowColour enum
2020-08-28 23:31:31 -03:00
Duncan
733bc5a981
Close #12518 : Viewport Refactor ( #12541 )
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* Remove viewport pointer from get_map_coordinates_from_pos
* Removed viewport from get_window
* Return a InteractionInfo from get_map_coord...
* Remove viewport_interaction_info struct
* Add Entity union to simplify code
* Name the enum used for viewport interaction
* Simplify functions further by returning the info struct
* Add default switches
2020-08-02 08:32:59 +01:00
Duncan
6d11825e1a
Reduce the use of rct_sprite ( #12530 )
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* Reduce the use of rct_sprite
* Pass the correct types in S4 importer
* Add additional nullptr checks
* Simplify the viewport interaction
* Apply review comments
* Small cleanup of GetEntity
* Fix test paint
2020-08-01 11:29:54 +01:00
Duncan
c6e26267a4
Reduce the use of GET_VEHICLE ( #12494 )
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* Start removing GET_VEHICLE macro use
* Further work
* Remove further GET_VEHICLE's
* Further removal of GET_VEHICLE
* Remove the last of GET_VEHICLE
* Fix testpaint
* Fix nullptr deref
* Make review changes
Also swapped in helper functions and used a standard patern for iterating the train cars
* Further simplify loops for train cars
2020-07-31 07:48:27 +01:00
Aaron van Geffen
16ad1d18fb
Refactor another set of widget definitions ( #12503 )
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* Refactor TopToolbar
* Refactor TrackDesignManage
* Refactor TrackDesignPlace
* Refactor TrackList
* Refactor ViewClipping
* Refactor Viewport
* Refactor TitleEditor
* Refactor TitleCommandEditor
* Refactor Themes
* Refactor TextInput
2020-07-30 22:58:49 +02:00
Duncan
8a378ad236
Remove uses of GET_PEEP macro and replace with GetEntity ( #12467 )
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* Use TryGetEntity and GetEntity instead of macro
* Use GetEntity for ui guest window
* Remove final GET_PEEP macro uses
* Fix remaining issues
2020-07-26 17:42:02 +01:00
Aaron van Geffen
7b5087f057
Update copyright year to 2020
2020-07-21 15:04:34 +02:00
frutiemax
508344a088
Close #12174 : Remove Formatter additions with uintptr_t
2020-07-11 18:56:12 +02:00
frutiemax
280a21fa30
Fix #12095 : Use ScreenRect on gfx_set_dirty_blocks ( #12106 )
2020-07-08 13:16:24 -03:00
Michał Janiszewski
8c88f3c6c0
Fix potential null derference ( #12151 )
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The error is reported by launchpad.net from its PPA builds
2020-07-07 19:57:32 +01:00
Aaron van Geffen
681b8d7938
Introduce widget::width and widget::height helper functions ( #12053 )
2020-06-24 22:44:00 -03:00
frutiemax
14a07359b3
Part of #11389 : Use formatter class for Ride::FormatNameTo ( #12041 )
2020-06-24 21:02:08 -03:00
frutiemax
6e47385b90
Part of #11389 : in peep class, FormatTo* use Formatter class ( #12035 )
2020-06-23 14:52:08 +01:00
Hudson Oliveira
ef5f117373
Part of #9473 : Create Vehicle::GetRide ( #12002 )
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* Part of #9473 : Create Vehicle::GetRide
* Redefine Vehicle::GetRide in Compat.cpp
2020-06-21 08:38:53 +01:00
TomasZilinek
c1546059ad
Close #11571 - Remove <x,y> gfx_draw_string_left overload ( #12010 )
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Third and final part. replaces the rest of the calls to x,y overload
2020-06-20 16:09:45 -03:00
duncanspumpkin
904e6c6987
Implement GetSprite and use it in a number of places
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This will eventually replace all of the get_sprite and try_get_sprite calls
Further use of GetSprite
Use GetSprite in all remaining easy to use functions
Correct formatting
Rename GetSprite to GetEntity
Make suggested changes
Remove const to allow for building
Fix crashes due to next sprite
2020-06-16 20:21:56 +01:00
Michael Steenbeek
a0c6752ff3
Merge pull request #11882 from tupaschoal/prevent-shadow-peep-4
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Rename some Peep member variables to use TitleCase
2020-06-07 23:35:23 +02:00
Tulio Leao
4cdfccb338
Rename Peep::id to Id
2020-06-06 11:53:51 -03:00
duncanspumpkin
517ed57593
Remove IsPeep
2020-06-06 11:36:48 +01:00
duncanspumpkin
f5772fae48
Remove IsDuck
2020-06-06 11:36:47 +01:00
duncanspumpkin
4485937560
Remove IsBalloon
2020-06-06 11:36:47 +01:00
TusharSariya
2cf95adc4b
Fix #11565 : gfx_draw_string_left_clipped to use ScreenCoordsXY ( #11765 )
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* Issue #11565 , created overload for gfx_draw_string_left_clipped
Co-authored-by: Tushar <tushar.97@hotmail.com >
Co-authored-by: Tulio Leao <tupaschoal@gmail.com >
2020-05-17 19:30:58 -03:00
Gymnasiast
6fd83fd006
Make WW and WH static
2020-05-09 18:07:16 +02:00
Tulio Leao
4933785b1c
Make window_dropdown_show_text_custom_width() use ScreenCoordsXY
2020-05-01 15:48:20 -03:00
duncanspumpkin
fed148648c
Use IsPeep in more places
2020-04-28 07:57:47 +01:00
Breno Guimaraes
2019fa4655
Replay set_format_arg calls in favor of using Formatter
2020-04-25 19:35:49 -03:00
Tulio Leao
935cfe90fc
Use named casts on openrct2-ui/windows ( #11136 )
2020-04-18 13:32:48 +02:00
Ted John
d34dec9c27
Create ZoomLevel struct to add two new zoom levels
2020-03-23 15:54:03 +00:00
Tulio Leao
724a6d4dcf
Make rct_window use ScreenCoordsXY
2020-03-02 20:51:01 -03:00
Tulio Leao
87f724d038
Use Coords objects for viewport_create()
2020-03-02 20:49:59 -03:00
Tulio Leao
9bcd20e0e6
Prefer const ref to send ScreenCoordsXY over
2020-02-29 08:25:48 -03:00
duncanspumpkin
164acc85cc
Rename sprites to newer style naming
2020-01-19 17:10:53 +00:00
Tulio Leao
c91bdadb47
Use ScreenCoordsXY on viewport interactions
2019-11-21 17:53:28 -03:00
duncanspumpkin
e4ee91f5ff
Refactor get_map_coordiantes to enforce Coords struct
2019-11-14 20:28:54 +00:00
Duncan
219046af14
Merge pull request #10136 from tupaschoal/constexpr-for-openrct2ui-define
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Use constexpr on openrct2-ui/*
2019-10-30 06:44:11 +00:00
Tulio Leao
afc14183e7
Use ScreenCoordsXY for tool_* functions
2019-10-29 19:02:58 -03:00
Tulio Leao
d1cec43065
Use constexpr on openrct2-ui/*
2019-10-29 18:48:04 -03:00