Ted John
4350e53392
Integrate gS6Info
2016-09-10 18:30:53 +01:00
Michał Janiszewski
163e314379
Remove unused or set-but-not-read variables
2016-09-07 13:39:29 +01:00
Ted John
8cf7e87b5c
Fix many warnings for x64
2016-08-27 23:32:15 +01:00
Michał Janiszewski
634fc12875
Add assert for widget index invalidation
2016-08-21 15:20:30 +01:00
LRFLEW
aa962b2cc8
Fix Warning in Xcode ( #4241 )
2016-08-12 09:34:05 +02:00
Aaron van Geffen
807d53e43c
Prevent undefined behaviour in zooming functions. ( #4249 )
2016-08-07 23:12:09 +02:00
Ted John
1abc4a1915
Integrate and clean up rest of guest list window vars
2016-08-06 01:52:03 +01:00
Ted John
c2db79919d
Integrate gWindowUpdateTicks
2016-08-06 01:35:46 +01:00
Ted John
252a00c35f
Integrate gCurrentWindowColours
2016-08-06 01:32:40 +01:00
Ted John
d5cb647c3a
Remove unused GLOBALs from window.c
2016-08-06 01:27:18 +01:00
Michał Janiszewski
a71e60bed5
Make window_start_textbox accept pointer argument
2016-08-01 23:14:42 +02:00
Aaron van Geffen
29b0b4885e
Reduce code verbosity.
...
This introduces the function `platform_get_cursor_position_scaled` as a common means of getting the cursor position compensated for window scaling.
2016-07-30 22:05:13 +02:00
Aaron van Geffen
8ac1b79799
Remember and apply cursor position relative to tile.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
34bef11f75
Compensate mouse position for window scaling.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
ccdd7bec4f
Compensate for zoom level and base height.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
f035bfdecd
Try to keep the current tile under the mouse cursor.
...
This still doesn't work as well as I'd like yet, most notably when zooming out.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
a1b8bdfa11
Make zooming to cursor optional.
...
This adds a checkbox to the interface settings panel to enable zooming around the cursor.
If disabled, which it is by default, vanilla RCT2 behaviour is retained.
2016-07-30 21:18:59 +02:00
Aaron van Geffen
38b59b6c31
WIP: zoom towards cursor rather than centre.
2016-07-30 21:17:48 +02:00
wolfreak99
67d4ff83e5
Fix window limit count accuracy ( #4144 )
2016-07-26 09:45:26 +02:00
Michał Janiszewski
9f57c82653
Refactor access to g_sprite_list
...
Hide g_sprite_list behind accessor function with a check. `assert` is
temporarily disabled, as it breaks nearly every park.
2016-07-17 22:19:34 +02:00
Michał Janiszewski
601f344b40
Integrate g_music_tracking_viewport
2016-07-16 13:07:01 +01:00
Ted John
fbcaf735b9
Merge pull request #3805 from wolfreak99/window_limit
...
Add option to set window limit.
2016-07-15 20:54:50 +01:00
Sijmen Schoon
2d24678c05
Fix #4081 : Scrolling over non-scroll areas causes other areas to scroll
2016-07-15 16:50:18 +01:00
wolfreak99
d879192542
travisci fix
2016-07-15 10:38:38 -04:00
wolfreak99
3b8bd8ce93
rename max_window_count to window_limit_max
2016-07-15 10:25:59 -04:00
wolfreak99
44202d0bd1
Allow setting limit on maximum windows allowed
...
This provides an option to set a limit on the number of windows that can
be open. Originally, the game had somewhere around 12, but was bumped up
to 64 for OpenRCT2. While this provides some value, this is for people who
prefer less windows at a time, and also for people with older computers.
The limit can be set anywhere between 8 and 64, (8 being chosen to still
preserve in-game toolbars that are counted as windows, and 64 to not
overshoot the maximum hard-coded value). This can be set in both options
and the in-game-console.
2016-07-15 07:07:34 -04:00
Michał Janiszewski
a6d0e6916e
Fix function definitions to match their declarations
...
This makes sure every function is properly declared, which includes
proper `extern` wrappers.
2016-07-14 14:11:49 +02:00
Marijn van der Werf
5204fb0ce9
Clean up string and sprite ID's ( #3977 )
2016-07-14 14:07:49 +02:00
Charles Cook
5c9110b99a
Prevent viewport_invalidate from causing covered viewports to redraw and cache window and viewport visibility.
2016-07-05 18:02:23 -04:00
Charles Cook
19d873fedf
Prevent rendering of hidden windows.
2016-07-05 12:54:28 -04:00
Ted John
83fc6ec4af
remove usages of gScreenDPI and gWindowDPI
2016-06-07 22:45:36 +01:00
Ted John
85557d169d
reinstate all drawing and fix resize
2016-06-07 22:45:36 +01:00
CraigCraig
3f9afb9744
Various Spellchecks ( #3741 )
2016-05-26 09:49:19 +02:00
Ted John
25ac99e04a
add variable for gS6Info
2016-05-20 23:26:19 +01:00
Ted John
781c422c76
integrate tick variables
2016-05-20 22:56:45 +01:00
Ted John
8d4e4ed0e9
remove unread RCT2_GLOBALs
2016-05-17 23:39:37 +01:00
Hielke Morsink
8c1395bd46
declaring local variables where needed instead of at the top ( #3599 )
2016-05-15 10:25:24 +01:00
Ted John
81efb92d53
integrate map selection variables
2016-05-14 00:54:13 +01:00
Ted John
3fcb337c7b
integrate variable: gWindowMapFlashingFlags
2016-05-13 22:51:16 +01:00
janisozaur
ca430e1b23
Drop unused variables ( #3586 )
2016-05-13 18:21:58 +01:00
Ted John
b5c0913b76
add global macros for a few more things, ride rating related and misc
2016-05-09 22:54:22 +01:00
janisozaur
68bad6505c
Add and correct licence headers to all sources ( #3108 )
2016-05-04 18:24:41 +01:00
Ted John
870a8b55e5
add global macros for viewport variables
2016-04-25 21:53:21 +01:00
Ted John
652b1c83db
integrate variables for lightning and toolbar dirty flags
2016-04-24 21:49:09 +01:00
Ted John
a97533228c
integrate window DPI variable
2016-04-24 01:40:55 +01:00
Ted John
98f732aaf7
integrate screen variables ( #3411 )
2016-04-24 00:36:39 +01:00
Ted John
ee509caf35
integrate game paused variable and refactor
2016-04-23 13:34:55 +01:00
Ted John
4cdb2df9dc
integrate screen variables
2016-04-23 11:16:46 +01:00
janisozaur
e9bf2a742f
widget_index is sint16, make sure the check is valid ( #3335 )
2016-04-20 18:08:05 +01:00
Yaroslav Tretyakov
c3ba519a6e
Integrate audio related variables ( #3322 )
2016-04-17 14:20:26 +01:00