Ted John
3096c4de00
Remove window internals from TileInspector logic
2018-06-11 00:09:00 +01:00
Ted John
bc1d2252aa
Remove window dependency from Ride.cpp
2018-06-10 23:34:36 +01:00
Andy Ford
1acb1c4b35
Fix #7434 : Diagonal ride segments cannot be deleted if they are isolated
...
Mimic vanilla RCT2:
- If the isolated track is the last piece on the ride, delete and
set the construction mode to a straight piece. Rotate said piece
45 degrees anti-clockwise.
- If other track still exists, delete and rotate as above but
set the track type to station-platform.
- If banked, set track type to the turn that entered the previous
orientation. For example, north west banked track would continue
with a banked 45 degree turn starting facing west.
2018-06-10 17:34:37 +02:00
Hielke Morsink
204dd4439b
Mark unused arguments in the libopenrct2 project
...
For dummy classes and functions with empty bodies I've only commented out the arguments, for all others I used C++17's [[maybe_unused]].
2018-06-06 21:03:11 +02:00
Hielke Morsink
fe40005372
Automatically set the correct page
...
Instead of having to set the page and setup the widgets correctly when a new elements gets selected, it now switches automatically on invalidation to the correct tab. This fixes the issue where pasted elements were selected but the page for them not shown, and removes two of the intents that were made for the tile inspector.
2018-05-25 00:46:20 +02:00
Ted John
5a803d2551
Implement game action for park set research funding
2018-03-20 09:31:39 +01:00
Michał Janiszewski
67f74119cf
Fix missing headers
2018-03-20 00:27:58 +01:00
Michał Janiszewski
cd065d4f41
Reduce includes in common header
2018-03-20 00:27:58 +01:00
Michał Janiszewski
8cf8db01d3
Fix #7180 : Compiler error: trackType may be used uninitialised
2018-03-10 07:49:24 +01:00
Michael Steenbeek
88af2d3954
Rename sub_6CA2DF() to window_ride_construction_update_state()
2018-03-09 09:17:24 +01:00
ZehMatt
e3708c0593
Split special direction to new parameter.
2018-03-05 00:17:34 +01:00
ZehMatt
bdc1cf8adc
Refactor GAME_COMMAND_MAZE_SET_TRACK to game action.
2018-03-05 00:17:34 +01:00
ZehMatt
c8328610ee
Optimise the algorithm for virtual floor invalidation.
2018-03-04 19:28:56 +01:00
Aaron van Geffen
ba1d269227
Move all Virtual Floor code from Map to its own file.
2018-03-04 19:28:56 +01:00
Hielke Morsink
55979a3fff
Remove and replace C typedefs
...
`typedef struct/union/enum name { ... } name_again;` is not needed whe compiling C++, moving the name at the back to be in front of the object and removing `typedef` makes it usable the very same way.
This also replaces typedefs with the using keyword. They have better readability, especially for function pointer types, and would allow more flexibility when used with templates.
2018-02-14 09:42:26 +01:00
Gymnasiast
cc4f7e144a
Remove most usages of 'new Intent'
2018-02-05 23:23:26 +01:00
Gymnasiast
e3c0f6606d
Clean up Intent.{cpp,h}
...
This gets rid of the C transfer functions, add licence and does some alignment fixes
2018-02-05 23:23:26 +01:00
Gymnasiast
778ba466c5
Remove almost every extern C block
2018-02-05 16:20:15 +01:00
Michael Steenbeek
9bd812c855
Move most of _legacy.c to C++ ( #7117 )
2018-02-02 23:11:41 +01:00
Marijn van der Werf
7efaf3dd80
Decrease dependency of world on windows
2018-02-01 13:59:46 +01:00
Marijn van der Werf
d09134e64a
Decrease Window dependencies in Vehicle.cpp
2018-01-18 22:57:55 +01:00
Marijn van der Werf
7aa2cd7ac5
Move peep list refreshing to UI module
2018-01-18 22:57:55 +01:00
Michael Steenbeek
cd5a1ba888
Compile files in world folder as C++
2018-01-11 13:25:09 +01:00
Aaron van Geffen
0527f50c7f
Take previous virtual floor area into account when invalidating.
2018-01-11 10:37:40 +01:00
Aaron van Geffen
cccaab37fe
Fix track height computation for non-track rides.
2018-01-11 10:37:40 +01:00
Jeroen D Stout
dd2e69cf7a
Place virtual floor at the effective z-position when placing track pieces
2018-01-11 10:37:40 +01:00
Ted John
c3eab7ead6
Refactor window.c to C++
2018-01-07 12:39:58 +01:00
Ted John
f18595a1c1
Refactor viewport.c to C++
2018-01-07 12:39:58 +01:00
Michael Steenbeek
347ff702d0
Refactor objects
2018-01-03 10:16:51 +01:00
Marijn van der Werf
1e946fc0fe
Move Dropdown to UI project
2017-12-16 15:47:38 +02:00
Marijn van der Werf
0193ea4fdc
Move tooltip to UI project
2017-12-16 15:47:38 +02:00
Michael Steenbeek
1a9975d683
Compile util and cheats as C++
2017-12-14 10:03:21 +01:00
Michael Steenbeek
6dc49d643a
Compile files in base dir as C++
2017-12-13 08:03:48 +01:00
Marijn van der Werf
862ab26cc1
Move object selection window to UI module
2017-12-07 17:52:03 +01:00
Michael Steenbeek
60d8865efb
Compile game.c and game.h as C++
2017-12-05 09:10:27 +01:00
Michael Steenbeek
3f8556c85a
Fix #6294 : Refactor Editor::SelectedObjects
2017-11-28 13:38:54 +01:00
Marijn van der Werf
f19344aea6
Move tile inspector to UI module
2017-11-23 23:12:25 +01:00
Hielke Morsink
ce6d7415e5
Add ability to search object by filename
...
This commit increases the max length of the filter string from 40 to
MAX_PATH, so that entire paths can be pasted inside the search box.
2017-11-23 12:08:04 +01:00
Ted John
323b8dd352
Partially fix #6129 : Guest List not updating after a ride rename
...
- Force refresh of ride list and guest list for both rename ride and demolish ride actions.
2017-11-23 09:40:39 +01:00
Michael Steenbeek
dd8464f907
Refactor small, large and wall scenery
2017-11-20 14:40:56 +01:00
Michael Steenbeek
005ce63a0f
Compile tile_inspector.c as C++
2017-11-20 14:27:32 +01:00
Michael Steenbeek
ed05d45072
Clean up ride groups and related functions
2017-11-20 13:40:03 +01:00
Michael Steenbeek
bf69b2e682
Make terminology use more consistent
2017-11-20 11:20:04 +01:00
Ted John
3251af4f30
Refactor entertainer invented logic
...
Remove hard dependency on scenery window by calling a new is scenery set invented function. I don't think this the performance is any worse as it called init_scenery anyway for every call to get_available_entertainers.
2017-11-19 16:06:10 +00:00
Marijn van der Werf
67ebf40f83
Move main editor window to UI project
2017-11-18 21:07:21 +01:00
Marijn van der Werf
dceb403ca9
Move editor bottom toolbar to UI module
2017-11-18 21:07:21 +01:00
Marijn van der Werf
8b7322ad6e
Move bottom toolbar to UI module
2017-11-18 21:07:21 +01:00
Marijn van der Werf
3d7867791d
Move scenery window to UI module
2017-11-18 21:07:21 +01:00
platipo
789b47b7bb
Refactor slope flags and path type flag
2017-11-18 12:58:27 +01:00
Michael Steenbeek
bb483b0c5f
Replace direct access to large scenery colour with helper functions
2017-11-17 22:54:54 +01:00