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Commit Graph

19 Commits

Author SHA1 Message Date
Michał Janiszewski
00fd18809c Move extern "C" {} blocks to headers (#6282) 2017-09-18 17:05:28 +02:00
Ted John
8b2eb8a13e Move screen variables to OpenRCT2.h 2017-07-29 20:29:29 +01:00
Ted John
01b0047675 Invert Painter dependency
Make painter call into the drawing engine, rather than the drawing engine create and call the painter.
2017-07-16 23:25:11 +01:00
William Wallace
ae110a9159 Allow switching between OpenGL and other renderers without restarting 2017-07-13 19:04:37 +01:00
Ted John
7e9f7df7d1 Use standard platform defines 2017-06-12 18:01:51 +01:00
Ted John
fc899d15ef Remove SDL_Window from IDrawingEngine and UiContext 2017-06-10 22:18:54 +01:00
Ted John
97d68957f0 Fix segfault in screenshot command 2017-06-10 15:48:05 +01:00
Michał Janiszewski
79d76759bb Fix #5516: Update copyrights for 2017
Not all files were necessarily _changed_, but all were touched, see
https://github.com/OpenRCT2/OpenRCT2/pull/4932
2017-06-01 21:55:10 +02:00
Ted John
e2a7189663 Do not use SDL_Colour for gPalette 2017-05-29 22:38:44 +02:00
Ted John
bd9839ff50 Get the game working
Mostly just needed to resolve screen size which is now retrieved via ui context.
2017-05-29 22:38:43 +02:00
Ted John
7163973bd2 Start moving code from OpenRCT2 to Context 2017-05-29 22:38:42 +02:00
Ted John
10182879da Invert Context and UiContext dependencies 2017-05-29 22:38:42 +02:00
Ted John
fedb8917c7 Create new CMake project for libopenrct2 2017-05-29 22:38:42 +02:00
Ted John
006a76c099 Refactor registration of drawing engines 2017-05-29 22:38:42 +02:00
Ted John
bf3749833d Allow drawing engine registration via context interfaces 2017-05-29 22:38:42 +02:00
Ted John
fb2c835d52 Include new config header 2017-02-18 15:45:10 +00:00
Ted John
efb64603eb Only create OpenGL window when necessary
Currently the game window is always created with an OpenGL context which then means that opengl32.dll and other modules are loaded. The OpenGL window flag will now only be used if the config drawing engine is set to OpenGL. This now means that a restart of the game is required when switching to the OpenGL drawing engine for Windows.

#5104
2017-01-22 21:38:08 +00:00
Broxzier
60603ae10a Use types from common.h 2017-01-14 12:37:31 +01:00
Ted John
25bc798ff8 Move contents of src into project sub directory 2017-01-04 17:44:12 +00:00