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Remove GameState class
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@@ -138,10 +138,9 @@ static void RecordGameStateSnapshot(std::unique_ptr<IContext>& context, MemorySt
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static void AdvanceGameTicks(uint32_t ticks, std::unique_ptr<IContext>& context)
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{
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auto* gameState = context->GetGameState();
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for (uint32_t i = 0; i < ticks; i++)
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{
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gameState->UpdateLogic();
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gameStateUpdateLogic();
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}
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}
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