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Remove GameState class
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@@ -59,7 +59,7 @@ static exitcode_t HandleSimulate(CommandLineArgEnumerator* argEnumerator)
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Console::WriteLine("Running %d ticks...", ticks);
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for (uint32_t i = 0; i < ticks; i++)
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{
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context->GetGameState()->UpdateLogic();
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gameStateUpdateLogic();
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}
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Console::WriteLine("Completed: %s", GetAllEntitiesChecksum().ToString().c_str());
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}
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