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Close #12434: Refactor ENTERTAINER_COSTUME to use strong enum (#12865)

This commit is contained in:
Jacob Schwartz
2020-09-08 15:29:18 -04:00
committed by GitHub
parent 30ffced8b9
commit fe71ce437d
9 changed files with 75 additions and 65 deletions

View File

@@ -449,7 +449,7 @@ static int32_t cc_staff(InteractiveConsole& console, const arguments_t& argv)
{
console.WriteFormatLine("staff set energy <staff id> <value 0-255>");
console.WriteFormatLine("staff set costume <staff id> <costume id>");
for (int32_t i = 0; i < ENTERTAINER_COSTUME_COUNT; i++)
for (int32_t i = 0; i < static_cast<uint8_t>(EntertainerCostume::Count); i++)
{
char costume_name[128] = { 0 };
rct_string_id costume = StaffCostumeNames[i];
@@ -499,13 +499,13 @@ static int32_t cc_staff(InteractiveConsole& console, const arguments_t& argv)
console.WriteLineError("Specified staff is not entertainer");
return 1;
}
if (!int_valid[1] || int_val[1] < 0 || int_val[1] >= ENTERTAINER_COSTUME_COUNT)
if (!int_valid[1] || int_val[1] < 0 || int_val[1] >= static_cast<uint8_t>(EntertainerCostume::Count))
{
console.WriteLineError("Invalid costume ID");
return 1;
}
uint8_t costume = int_val[1];
EntertainerCostume costume = static_cast<EntertainerCostume>(int_val[1]);
auto staffSetCostumeAction = StaffSetCostumeAction(int_val[0], costume);
GameActions::Execute(&staffSetCostumeAction);
}