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https://github.com/OpenRCT2/OpenRCT2
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steam position modifier and animation speed properties (#11269)
* Add speed and frame properties * add steam position modifier * copy code from OpenLoco * update sin and cos * add computation function * finalize locomotion code * fix formatting * refine code * refactor things slightly * manually fix formatting * use PascalCase and rename * fix copyright notice * fix name again * rename function, move outt of namespace * fix rebase issues * remove pitch table derived from physics * rename some stuff * flip vertical component sign to make sense * change json structure * create steam particles based on number of animation frames * fix formatting * add slope for spiral lift hill down * fix formatting again * parens around bitwise and * make animations separate functions * rename MultiDimCoaster to MultiDimension * use EnumValue method * rework multidim frame count * bump network to be safe * fix formatting * move array out of function * make table const * move struct into RideObject.cpp * try new method to fix numbers in multidim * implement ZehMatt modulo * add documentation to new function * include Yaw.hpp * rename src/ride/SteamPosition.hpp to src/math/Trigonometry.hpp * actually add src/math/Trigonometry.hpp * move ComputeSteamOffset to Vehicle.cpp * use static asserts on arrays * fix changelog grammar * add more static asserts
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@@ -43,7 +43,7 @@
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// It is used for making sure only compatible builds get connected, even within
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// single OpenRCT2 version.
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#define NETWORK_STREAM_VERSION "11"
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#define NETWORK_STREAM_VERSION "12"
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#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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