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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-19 13:03:11 +01:00

Add a visible notification for missing KDialog/Zenity

This commit is contained in:
Krutonium
2017-10-14 16:16:51 -04:00
committed by Michael Steenbeek
parent 0313183d13
commit fd459f0791
4 changed files with 36 additions and 20 deletions

View File

@@ -280,9 +280,30 @@ namespace OpenRCT2
config_save_default();
}
// TODO add configuration option to allow multiple instances
// if (!gOpenRCT2Headless && !platform_lock_single_instance()) {
// log_fatal("OpenRCT2 is already running.");
// return false;
// } //This comment was relocated so it would stay where it was in relation to the following lines of code.
_objectRepository = CreateObjectRepository(_env);
_objectManager = CreateObjectManager(_objectRepository);
_trackDesignRepository = CreateTrackDesignRepository(_env);
_scenarioRepository = CreateScenarioRepository(_env);
if (!language_open(gConfigGeneral.language))
{
log_error("Failed to open configured language...");
if (!language_open(LANGUAGE_ENGLISH_UK))
{
log_fatal("Failed to open fallback language...");
return false;
}
}
if (platform_process_is_elevated())
{
std::string elevationWarning = "For security reasons, it is strongly recommended not to run OpenRCT2 with elevated permissions.";
std::string elevationWarning = language_get_string(STR_ADMIN_NOT_RECOMMENDED);
if (gOpenRCT2Headless)
{
Console::Error::WriteLine(elevationWarning.c_str());
@@ -305,26 +326,10 @@ namespace OpenRCT2
_uiContext->CreateWindow();
}
// TODO add configuration option to allow multiple instances
// if (!gOpenRCT2Headless && !platform_lock_single_instance()) {
// log_fatal("OpenRCT2 is already running.");
// return false;
// }
_objectRepository = CreateObjectRepository(_env);
_objectManager = CreateObjectManager(_objectRepository);
_trackDesignRepository = CreateTrackDesignRepository(_env);
_scenarioRepository = CreateScenarioRepository(_env);
if (!language_open(gConfigGeneral.language))
{
log_error("Failed to open configured language...");
if (!language_open(LANGUAGE_ENGLISH_UK))
{
log_fatal("Failed to open fallback language...");
return false;
}
}
// TODO Ideally we want to delay this until we show the title so that we can
// still open the game window and draw a progress screen for the creation