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Fix #10582: Low clearance tunnels below water draw incorrectly

This commit is contained in:
mix
2025-03-07 18:48:12 +00:00
committed by GitHub
parent 0426f85688
commit fd148356c8
2 changed files with 7 additions and 0 deletions

View File

@@ -573,6 +573,9 @@ static void ViewportSurfaceDrawTileSideBottom(
return;
}
neighbourCornerHeight1 = std::max(cornerHeight1, neighbourCornerHeight1);
neighbourCornerHeight2 = std::max(cornerHeight2, neighbourCornerHeight2);
cornerHeight1 = height;
cornerHeight2 = height;
}
@@ -763,6 +766,9 @@ static void ViewportSurfaceDrawTileSideTop(
return;
}
neighbourCornerHeight1 = std::max(cornerHeight1, neighbourCornerHeight1);
neighbourCornerHeight2 = std::max(cornerHeight2, neighbourCornerHeight2);
cornerHeight1 = height;
cornerHeight2 = height;
}