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Start refactoring pathfinding to use tileCoords

This commit is contained in:
duncanspumpkin
2018-04-18 19:34:34 +01:00
parent d15c782ca7
commit fcb66b7449
26 changed files with 262 additions and 248 deletions

View File

@@ -188,8 +188,8 @@ static bool map_animation_invalidate_small_scenery(sint32 x, sint32 y, sint32 ba
// Peep, looking at scenery
if (!(gCurrentTicks & 0x3FF) && game_is_not_paused()) {
sint32 direction = tile_element_get_direction(tileElement);
sint32 x2 = x - TileDirectionDelta[direction].x;
sint32 y2 = y - TileDirectionDelta[direction].y;
sint32 x2 = x - CoordsDirectionDelta[direction].x;
sint32 y2 = y - CoordsDirectionDelta[direction].y;
uint16 spriteIdx = sprite_get_first_in_quadrant(x2, y2);
for (; spriteIdx != SPRITE_INDEX_NULL; spriteIdx = sprite->unknown.next_in_quadrant) {