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Mistake made in refactor
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@@ -974,7 +974,7 @@ void S6Exporter::RebuildEntityLinks()
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}
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else
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{
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_s6.sprite_lists_head[EnumValue(list)] = entity.unknown.sprite_index;
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_s6.sprite_lists_head[EnumValue(list) >> 1] = entity.unknown.sprite_index;
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}
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_s6.sprites[entity.unknown.sprite_index].unknown.next = SPRITE_INDEX_NULL;
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previous = entity.unknown.sprite_index;
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