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Part of #11569: Use gfx_draw_string_right with ScreenCoordsXY

This commit is contained in:
Tulio Leao
2020-06-11 09:38:02 -03:00
parent 1ea1d24f00
commit fab0ea131f
12 changed files with 30 additions and 32 deletions

View File

@@ -1092,14 +1092,14 @@ static void window_editor_object_selection_paint(rct_window* w, rct_drawpixelinf
if (get_selected_object_type(w) == OBJECT_TYPE_RIDE)
{
stringId = get_ride_type_string_id(listItem->repositoryItem);
gfx_draw_string_right(dpi, stringId, nullptr, COLOUR_WHITE, w->windowPos.x + w->width - 5, y);
gfx_draw_string_right(dpi, stringId, nullptr, COLOUR_WHITE, { w->windowPos.x + w->width - 5, y });
}
y += 12;
// Draw object source
stringId = object_manager_get_source_game_string(listItem->repositoryItem->GetFirstSourceGame());
gfx_draw_string_right(dpi, stringId, nullptr, COLOUR_WHITE, w->windowPos.x + w->width - 5, y);
gfx_draw_string_right(dpi, stringId, nullptr, COLOUR_WHITE, { w->windowPos.x + w->width - 5, y });
y += 12;
// Draw object dat name
@@ -1107,7 +1107,8 @@ static void window_editor_object_selection_paint(rct_window* w, rct_drawpixelinf
ft = Formatter::Common();
ft.Add<rct_string_id>(STR_STRING);
ft.Add<const char*>(path);
gfx_draw_string_right(dpi, STR_WINDOW_COLOUR_2_STRINGID, gCommonFormatArgs, COLOUR_BLACK, w->windowPos.x + w->width - 5, y);
gfx_draw_string_right(
dpi, STR_WINDOW_COLOUR_2_STRINGID, gCommonFormatArgs, COLOUR_BLACK, { w->windowPos.x + w->width - 5, y });
}
/**