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fix #3314: save custom objects when quick-saving
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@@ -998,7 +998,7 @@ void save_game()
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SDL_RWops* rw = SDL_RWFromFile(gScenarioSavePath, "wb+");
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if (rw != NULL) {
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scenario_save(rw, 0x80000000);
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scenario_save(rw, 0x80000000 | (gConfigGeneral.save_plugin_data ? 1 : 0));
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log_verbose("Saved to %s", gScenarioSavePath);
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SDL_RWclose(rw);
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