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https://github.com/OpenRCT2/OpenRCT2
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fixes #1445, now checks for existance of g1.dat files in the game path rather than just for the folder
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@@ -713,7 +713,7 @@ static bool config_find_rct2_path(char *resultPath)
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};
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for (i = 0; i < countof(searchLocations); i++) {
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if (platform_directory_exists(searchLocations[i]) ) {
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if (platform_original_game_data_exists(searchLocations[i])) {
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strcpy(resultPath, searchLocations[i]);
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return true;
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}
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@@ -87,6 +87,7 @@ void platform_stop_text_input();
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char platform_get_path_separator();
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int platform_file_exists(const char *path);
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int platform_directory_exists(const char *path);
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int platform_original_game_data_exists(const char *path);
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time_t platform_file_get_modified_time(char* path);
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int platform_ensure_directory_exists(const char *path);
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int platform_lock_single_instance();
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@@ -101,6 +101,14 @@ int platform_directory_exists(const char *path)
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return dwAttrib != INVALID_FILE_ATTRIBUTES && (dwAttrib & FILE_ATTRIBUTE_DIRECTORY);
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}
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int platform_original_game_data_exists(const char *path)
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{
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char checkPath[MAX_PATH];
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sprintf(checkPath, "%s%c%s%c%s", path, platform_get_path_separator(), "data", platform_get_path_separator(), "g1.dat");
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DWORD dwAttrib = GetFileAttributes(checkPath);
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return dwAttrib != INVALID_FILE_ATTRIBUTES;
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}
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int platform_ensure_directory_exists(const char *path)
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{
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if (platform_directory_exists(path))
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