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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-25 15:54:31 +01:00

Merge pull request #18359

This commit is contained in:
Hielke Morsink
2022-10-18 23:39:49 +02:00
committed by GitHub
97 changed files with 1237 additions and 1240 deletions

View File

@@ -153,16 +153,16 @@ static u8string GetLastDirectoryByType(int32_t type)
switch (type & 0x0E)
{
case LOADSAVETYPE_GAME:
return gConfigGeneral.last_save_game_directory;
return gConfigGeneral.LastSaveGameDirectory;
case LOADSAVETYPE_LANDSCAPE:
return gConfigGeneral.last_save_landscape_directory;
return gConfigGeneral.LastSaveLandscapeDirectory;
case LOADSAVETYPE_SCENARIO:
return gConfigGeneral.last_save_scenario_directory;
return gConfigGeneral.LastSaveScenarioDirectory;
case LOADSAVETYPE_TRACK:
return gConfigGeneral.last_save_track_directory;
return gConfigGeneral.LastSaveTrackDirectory;
default:
return u8string();
@@ -262,7 +262,7 @@ rct_window* WindowLoadsaveOpen(
// Bypass the lot?
auto hasFilePicker = OpenRCT2::GetContext()->GetUiContext()->HasFilePicker();
if (gConfigGeneral.use_native_browse_dialog && hasFilePicker)
if (gConfigGeneral.UseNativeBrowseDialog && hasFilePicker)
{
const u8string path = Browse(isSave);
if (!path.empty())
@@ -479,29 +479,29 @@ static void WindowLoadsaveMouseup(rct_window* w, WidgetIndex widgetIndex)
break;
case WIDX_SORT_NAME:
if (gConfigGeneral.load_save_sort == Sort::NameAscending)
if (gConfigGeneral.LoadSaveSort == Sort::NameAscending)
{
gConfigGeneral.load_save_sort = Sort::NameDescending;
gConfigGeneral.LoadSaveSort = Sort::NameDescending;
}
else
{
gConfigGeneral.load_save_sort = Sort::NameAscending;
gConfigGeneral.LoadSaveSort = Sort::NameAscending;
}
config_save_default();
ConfigSaveDefault();
WindowLoadsaveSortList();
w->Invalidate();
break;
case WIDX_SORT_DATE:
if (gConfigGeneral.load_save_sort == Sort::DateDescending)
if (gConfigGeneral.LoadSaveSort == Sort::DateDescending)
{
gConfigGeneral.load_save_sort = Sort::DateAscending;
gConfigGeneral.LoadSaveSort = Sort::DateAscending;
}
else
{
gConfigGeneral.load_save_sort = Sort::DateDescending;
gConfigGeneral.LoadSaveSort = Sort::DateDescending;
}
config_save_default();
ConfigSaveDefault();
WindowLoadsaveSortList();
w->Invalidate();
break;
@@ -713,9 +713,9 @@ static void WindowLoadsavePaint(rct_window* w, rct_drawpixelinfo* dpi)
// Name button text
StringId id = STR_NONE;
if (gConfigGeneral.load_save_sort == Sort::NameAscending)
if (gConfigGeneral.LoadSaveSort == Sort::NameAscending)
id = STR_UP;
else if (gConfigGeneral.load_save_sort == Sort::NameDescending)
else if (gConfigGeneral.LoadSaveSort == Sort::NameDescending)
id = STR_DOWN;
// Draw name button indicator.
@@ -727,9 +727,9 @@ static void WindowLoadsavePaint(rct_window* w, rct_drawpixelinfo* dpi)
{ COLOUR_GREY });
// Date button text
if (gConfigGeneral.load_save_sort == Sort::DateAscending)
if (gConfigGeneral.LoadSaveSort == Sort::DateAscending)
id = STR_UP;
else if (gConfigGeneral.load_save_sort == Sort::DateDescending)
else if (gConfigGeneral.LoadSaveSort == Sort::DateDescending)
id = STR_DOWN;
else
id = STR_NONE;
@@ -803,7 +803,7 @@ static bool ListItemSort(LoadSaveListItem& a, LoadSaveListItem& b)
if (a.type != b.type)
return a.type - b.type < 0;
switch (gConfigGeneral.load_save_sort)
switch (gConfigGeneral.LoadSaveSort)
{
case Sort::NameAscending:
return strlogicalcmp(a.name.c_str(), b.name.c_str()) < 0;
@@ -962,7 +962,7 @@ static void WindowLoadsaveInvokeCallback(int32_t result, const utf8* path)
static void SetAndSaveConfigPath(u8string& config_str, u8string_view path)
{
config_str = Path::GetDirectory(path);
config_save_default();
ConfigSaveDefault();
}
static bool IsValidPath(const char* path)
@@ -989,15 +989,15 @@ static void WindowLoadsaveSelect(rct_window* w, const char* path)
switch (_type & 0x0F)
{
case (LOADSAVETYPE_LOAD | LOADSAVETYPE_GAME):
SetAndSaveConfigPath(gConfigGeneral.last_save_game_directory, pathBuffer);
SetAndSaveConfigPath(gConfigGeneral.LastSaveGameDirectory, pathBuffer);
WindowLoadsaveInvokeCallback(MODAL_RESULT_OK, pathBuffer);
window_close_by_class(WindowClass::Loadsave);
gfx_invalidate_screen();
break;
case (LOADSAVETYPE_SAVE | LOADSAVETYPE_GAME):
SetAndSaveConfigPath(gConfigGeneral.last_save_game_directory, pathBuffer);
if (scenario_save(pathBuffer, gConfigGeneral.save_plugin_data ? 1 : 0))
SetAndSaveConfigPath(gConfigGeneral.LastSaveGameDirectory, pathBuffer);
if (scenario_save(pathBuffer, gConfigGeneral.SavePluginData ? 1 : 0))
{
gScenarioSavePath = pathBuffer;
gCurrentLoadedPath = pathBuffer;
@@ -1017,7 +1017,7 @@ static void WindowLoadsaveSelect(rct_window* w, const char* path)
break;
case (LOADSAVETYPE_LOAD | LOADSAVETYPE_LANDSCAPE):
SetAndSaveConfigPath(gConfigGeneral.last_save_landscape_directory, pathBuffer);
SetAndSaveConfigPath(gConfigGeneral.LastSaveLandscapeDirectory, pathBuffer);
if (Editor::LoadLandscape(pathBuffer))
{
gCurrentLoadedPath = pathBuffer;
@@ -1033,9 +1033,9 @@ static void WindowLoadsaveSelect(rct_window* w, const char* path)
break;
case (LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE):
SetAndSaveConfigPath(gConfigGeneral.last_save_landscape_directory, pathBuffer);
SetAndSaveConfigPath(gConfigGeneral.LastSaveLandscapeDirectory, pathBuffer);
gScenarioFileName = std::string(String::ToStringView(pathBuffer, std::size(pathBuffer)));
if (scenario_save(pathBuffer, gConfigGeneral.save_plugin_data ? 3 : 2))
if (scenario_save(pathBuffer, gConfigGeneral.SavePluginData ? 3 : 2))
{
gCurrentLoadedPath = pathBuffer;
window_close_by_class(WindowClass::Loadsave);
@@ -1051,12 +1051,12 @@ static void WindowLoadsaveSelect(rct_window* w, const char* path)
case (LOADSAVETYPE_SAVE | LOADSAVETYPE_SCENARIO):
{
SetAndSaveConfigPath(gConfigGeneral.last_save_scenario_directory, pathBuffer);
SetAndSaveConfigPath(gConfigGeneral.LastSaveScenarioDirectory, pathBuffer);
int32_t parkFlagsBackup = gParkFlags;
gParkFlags &= ~PARK_FLAGS_SPRITES_INITIALISED;
gEditorStep = EditorStep::Invalid;
gScenarioFileName = std::string(String::ToStringView(pathBuffer, std::size(pathBuffer)));
int32_t success = scenario_save(pathBuffer, gConfigGeneral.save_plugin_data ? 3 : 2);
int32_t success = scenario_save(pathBuffer, gConfigGeneral.SavePluginData ? 3 : 2);
gParkFlags = parkFlagsBackup;
if (success)
@@ -1076,7 +1076,7 @@ static void WindowLoadsaveSelect(rct_window* w, const char* path)
case (LOADSAVETYPE_LOAD | LOADSAVETYPE_TRACK):
{
SetAndSaveConfigPath(gConfigGeneral.last_save_track_directory, pathBuffer);
SetAndSaveConfigPath(gConfigGeneral.LastSaveTrackDirectory, pathBuffer);
auto intent = Intent(WindowClass::InstallTrack);
intent.putExtra(INTENT_EXTRA_PATH, std::string{ pathBuffer });
context_open_intent(&intent);
@@ -1087,7 +1087,7 @@ static void WindowLoadsaveSelect(rct_window* w, const char* path)
case (LOADSAVETYPE_SAVE | LOADSAVETYPE_TRACK):
{
SetAndSaveConfigPath(gConfigGeneral.last_save_track_directory, pathBuffer);
SetAndSaveConfigPath(gConfigGeneral.LastSaveTrackDirectory, pathBuffer);
const auto withExtension = Path::WithExtension(pathBuffer, "td6");
String::Set(pathBuffer, sizeof(pathBuffer), withExtension.c_str());