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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-24 00:03:11 +01:00

Use u8string in Path/File; replace Path::Append with Path::Combine

This commit is contained in:
Gymnasiast
2022-01-27 13:10:59 +01:00
parent 149b164ee8
commit f8c74fe2f8
13 changed files with 114 additions and 143 deletions

View File

@@ -104,9 +104,9 @@ using namespace OpenRCT2;
static void network_chat_show_connected_message();
static void network_chat_show_server_greeting();
static void network_get_keys_directory(utf8* buffer, size_t bufferSize);
static void network_get_private_key_path(utf8* buffer, size_t bufferSize, const std::string& playerName);
static void network_get_public_key_path(utf8* buffer, size_t bufferSize, const std::string& playerName, const utf8* hash);
static u8string network_get_keys_directory();
static u8string network_get_private_key_path(u8string_view playerName);
static u8string network_get_public_key_path(u8string_view playerName, u8string_view hash);
NetworkBase::NetworkBase(OpenRCT2::IContext& context)
: OpenRCT2::System(context)
@@ -276,20 +276,18 @@ bool NetworkBase::BeginClient(const std::string& host, uint16_t port)
// risk of tick collision with the server map and title screen map.
GameActions::SuspendQueue();
utf8 keyPath[MAX_PATH];
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
auto keyPath = network_get_private_key_path(gConfigNetwork.player_name);
if (!File::Exists(keyPath))
{
Console::WriteLine("Generating key... This may take a while");
Console::WriteLine("Need to collect enough entropy from the system");
_key.Generate();
Console::WriteLine("Key generated, saving private bits as %s", keyPath);
Console::WriteLine("Key generated, saving private bits as %s", keyPath.c_str());
utf8 keysDirectory[MAX_PATH];
network_get_keys_directory(keysDirectory, sizeof(keysDirectory));
if (!platform_ensure_directory_exists(keysDirectory))
const auto keysDirectory = network_get_keys_directory();
if (!platform_ensure_directory_exists(keysDirectory.c_str()))
{
log_error("Unable to create directory %s.", keysDirectory);
log_error("Unable to create directory %s.", keysDirectory.c_str());
return false;
}
@@ -300,14 +298,14 @@ bool NetworkBase::BeginClient(const std::string& host, uint16_t port)
}
catch (const std::exception&)
{
log_error("Unable to save private key at %s.", keyPath);
log_error("Unable to save private key at %s.", keyPath.c_str());
return false;
}
const std::string hash = _key.PublicKeyHash();
const utf8* publicKeyHash = hash.c_str();
network_get_public_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name, publicKeyHash);
Console::WriteLine("Key generated, saving public bits as %s", keyPath);
keyPath = network_get_public_key_path(gConfigNetwork.player_name, publicKeyHash);
Console::WriteLine("Key generated, saving public bits as %s", keyPath.c_str());
try
{
@@ -316,7 +314,7 @@ bool NetworkBase::BeginClient(const std::string& host, uint16_t port)
}
catch (const std::exception&)
{
log_error("Unable to save public key at %s.", keyPath);
log_error("Unable to save public key at %s.", keyPath.c_str());
return false;
}
}
@@ -326,13 +324,13 @@ bool NetworkBase::BeginClient(const std::string& host, uint16_t port)
bool ok = false;
try
{
log_verbose("Loading key from %s", keyPath);
log_verbose("Loading key from %s", keyPath.c_str());
auto fs = FileStream(keyPath, FILE_MODE_OPEN);
ok = _key.LoadPrivate(&fs);
}
catch (const std::exception&)
{
log_error("Unable to read private key from %s.", keyPath);
log_error("Unable to read private key from %s.", keyPath.c_str());
return false;
}
@@ -2126,11 +2124,10 @@ std::string NetworkBase::MakePlayerNameUnique(const std::string& name)
void NetworkBase::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet)
{
utf8 keyPath[MAX_PATH];
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
auto keyPath = network_get_private_key_path(gConfigNetwork.player_name);
if (!File::Exists(keyPath))
{
log_error("Key file (%s) was not found. Restart client to re-generate it.", keyPath);
log_error("Key file (%s) was not found. Restart client to re-generate it.", keyPath.c_str());
return;
}
@@ -2144,7 +2141,7 @@ void NetworkBase::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPack
}
catch (const std::exception&)
{
log_error("Failed to load key %s", keyPath);
log_error("Failed to load key %s", keyPath.c_str());
connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE);
connection.Disconnect();
return;
@@ -3840,11 +3837,10 @@ void network_send_game_action(const GameAction* action)
void network_send_password(const std::string& password)
{
auto& network = OpenRCT2::GetContext()->GetNetwork();
utf8 keyPath[MAX_PATH];
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
const auto keyPath = network_get_private_key_path(gConfigNetwork.player_name);
if (!File::Exists(keyPath))
{
log_error("Private key %s missing! Restart the game to generate it.", keyPath);
log_error("Private key %s missing! Restart the game to generate it.", keyPath.c_str());
return;
}
try
@@ -3854,7 +3850,7 @@ void network_send_password(const std::string& password)
}
catch (const std::exception&)
{
log_error("Error reading private key from %s.", keyPath);
log_error("Error reading private key from %s.", keyPath.c_str());
return;
}
const std::string pubkey = network._key.PublicKeyString();
@@ -3885,25 +3881,21 @@ void network_append_server_log(const utf8* text)
network.AppendServerLog(text);
}
static void network_get_keys_directory(utf8* buffer, size_t bufferSize)
static u8string network_get_keys_directory()
{
platform_get_user_directory(buffer, "keys", bufferSize);
auto env = GetContext()->GetPlatformEnvironment();
return Path::Combine(env->GetDirectoryPath(DIRBASE::USER), "keys");
}
static void network_get_private_key_path(utf8* buffer, size_t bufferSize, const std::string& playerName)
static u8string network_get_private_key_path(u8string_view playerName)
{
network_get_keys_directory(buffer, bufferSize);
Path::Append(buffer, bufferSize, playerName.c_str());
String::Append(buffer, bufferSize, ".privkey");
return Path::Combine(network_get_keys_directory(), u8string(playerName) + ".privkey");
}
static void network_get_public_key_path(utf8* buffer, size_t bufferSize, const std::string& playerName, const utf8* hash)
static u8string network_get_public_key_path(u8string_view playerName, u8string_view hash)
{
network_get_keys_directory(buffer, bufferSize);
Path::Append(buffer, bufferSize, playerName.c_str());
String::Append(buffer, bufferSize, "-");
String::Append(buffer, bufferSize, hash);
String::Append(buffer, bufferSize, ".pubkey");
const auto filename = u8string(playerName) + "-" + u8string(hash) + ".pubkey";
return Path::Combine(network_get_keys_directory(), filename);
}
const utf8* network_get_server_name()