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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-21 05:53:02 +01:00

Rename rct_tile_element to TileElement

This commit is contained in:
Michael Steenbeek
2018-11-01 13:53:50 +01:00
committed by GitHub
parent f55f323723
commit f8add7f62e
170 changed files with 3947 additions and 3957 deletions

View File

@@ -103,7 +103,7 @@ void map_animation_invalidate_all()
*/
static bool map_animation_invalidate_ride_entrance(int32_t x, int32_t y, int32_t baseZ)
{
rct_tile_element* tileElement;
TileElement* tileElement;
Ride* ride;
const rct_ride_entrance_definition* entranceDefinition;
@@ -134,7 +134,7 @@ static bool map_animation_invalidate_ride_entrance(int32_t x, int32_t y, int32_t
*/
static bool map_animation_invalidate_queue_banner(int32_t x, int32_t y, int32_t baseZ)
{
rct_tile_element* tileElement;
TileElement* tileElement;
tileElement = map_get_first_element_at(x >> 5, y >> 5);
do
@@ -166,7 +166,7 @@ static bool map_animation_invalidate_queue_banner(int32_t x, int32_t y, int32_t
*/
static bool map_animation_invalidate_small_scenery(int32_t x, int32_t y, int32_t baseZ)
{
rct_tile_element* tileElement;
TileElement* tileElement;
rct_scenery_entry* sceneryEntry;
rct_sprite* sprite;
rct_peep* peep;
@@ -237,7 +237,7 @@ static bool map_animation_invalidate_small_scenery(int32_t x, int32_t y, int32_t
*/
static bool map_animation_invalidate_park_entrance(int32_t x, int32_t y, int32_t baseZ)
{
rct_tile_element* tileElement;
TileElement* tileElement;
tileElement = map_get_first_element_at(x >> 5, y >> 5);
do
@@ -265,7 +265,7 @@ static bool map_animation_invalidate_park_entrance(int32_t x, int32_t y, int32_t
*/
static bool map_animation_invalidate_track_waterfall(int32_t x, int32_t y, int32_t baseZ)
{
rct_tile_element* tileElement;
TileElement* tileElement;
tileElement = map_get_first_element_at(x >> 5, y >> 5);
do
@@ -292,7 +292,7 @@ static bool map_animation_invalidate_track_waterfall(int32_t x, int32_t y, int32
*/
static bool map_animation_invalidate_track_rapids(int32_t x, int32_t y, int32_t baseZ)
{
rct_tile_element* tileElement;
TileElement* tileElement;
tileElement = map_get_first_element_at(x >> 5, y >> 5);
do
@@ -319,7 +319,7 @@ static bool map_animation_invalidate_track_rapids(int32_t x, int32_t y, int32_t
*/
static bool map_animation_invalidate_track_onridephoto(int32_t x, int32_t y, int32_t baseZ)
{
rct_tile_element* tileElement;
TileElement* tileElement;
tileElement = map_get_first_element_at(x >> 5, y >> 5);
do
@@ -359,7 +359,7 @@ static bool map_animation_invalidate_track_onridephoto(int32_t x, int32_t y, int
*/
static bool map_animation_invalidate_track_whirlpool(int32_t x, int32_t y, int32_t baseZ)
{
rct_tile_element* tileElement;
TileElement* tileElement;
tileElement = map_get_first_element_at(x >> 5, y >> 5);
do
@@ -386,7 +386,7 @@ static bool map_animation_invalidate_track_whirlpool(int32_t x, int32_t y, int32
*/
static bool map_animation_invalidate_track_spinningtunnel(int32_t x, int32_t y, int32_t baseZ)
{
rct_tile_element* tileElement;
TileElement* tileElement;
tileElement = map_get_first_element_at(x >> 5, y >> 5);
do
@@ -423,7 +423,7 @@ static bool map_animation_invalidate_remove(
*/
static bool map_animation_invalidate_banner(int32_t x, int32_t y, int32_t baseZ)
{
rct_tile_element* tileElement;
TileElement* tileElement;
tileElement = map_get_first_element_at(x >> 5, y >> 5);
do
@@ -447,7 +447,7 @@ static bool map_animation_invalidate_banner(int32_t x, int32_t y, int32_t baseZ)
*/
static bool map_animation_invalidate_large_scenery(int32_t x, int32_t y, int32_t baseZ)
{
rct_tile_element* tileElement;
TileElement* tileElement;
rct_scenery_entry* sceneryEntry;
bool wasInvalidated = false;
@@ -477,7 +477,7 @@ static bool map_animation_invalidate_large_scenery(int32_t x, int32_t y, int32_t
*/
static bool map_animation_invalidate_wall_door(int32_t x, int32_t y, int32_t baseZ)
{
rct_tile_element* tileElement;
TileElement* tileElement;
rct_scenery_entry* sceneryEntry;
if (gCurrentTicks & 1)
@@ -540,7 +540,7 @@ static bool map_animation_invalidate_wall_door(int32_t x, int32_t y, int32_t bas
*/
static bool map_animation_invalidate_wall(int32_t x, int32_t y, int32_t baseZ)
{
rct_tile_element* tileElement;
TileElement* tileElement;
rct_scenery_entry* sceneryEntry;
bool wasInvalidated = false;