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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-23 14:54:30 +01:00

Rename CheatSetAction to fit naming pattern

This commit is contained in:
Stephan Spengler
2023-01-02 14:19:46 +01:00
committed by Gymnasiast
parent 32dd535044
commit f8ab17749d
13 changed files with 76 additions and 76 deletions

View File

@@ -16,13 +16,13 @@
#include "../PlatformEnvironment.h"
#include "../ReplayManager.h"
#include "../Version.h"
#include "../actions/CheatSetAction.h"
#include "../actions/ClimateSetAction.h"
#include "../actions/ParkSetParameterAction.h"
#include "../actions/RideFreezeRatingAction.h"
#include "../actions/RideSetPriceAction.h"
#include "../actions/RideSetSettingAction.h"
#include "../actions/ScenarioSetSettingAction.h"
#include "../actions/SetCheatAction.h"
#include "../actions/StaffSetCostumeAction.h"
#include "../config/Config.h"
#include "../core/Console.hpp"
@@ -764,14 +764,14 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
money32 money = ToMoney64FromGBP(double_val[0]);
if (gCash != money)
{
auto setCheatAction = SetCheatAction(CheatType::SetMoney, money);
setCheatAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
auto cheatSetAction = CheatSetAction(CheatType::SetMoney, money);
cheatSetAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
if (res->Error != GameActions::Status::Ok)
console.WriteLineError("set money command failed, likely due to permissions.");
else
console.Execute("get money");
});
GameActions::Execute(&setCheatAction);
GameActions::Execute(&cheatSetAction);
}
else
{
@@ -938,14 +938,14 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
}
else if (argv[0] == "no_money" && invalidArguments(&invalidArgs, int_valid[0]))
{
auto setCheatAction = SetCheatAction(CheatType::NoMoney, int_val[0] != 0);
setCheatAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
auto cheatSetAction = CheatSetAction(CheatType::NoMoney, int_val[0] != 0);
cheatSetAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
if (res->Error != GameActions::Status::Ok)
console.WriteLineError("set no_money command failed, likely due to permissions.");
else
console.Execute("get no_money");
});
GameActions::Execute(&setCheatAction);
GameActions::Execute(&cheatSetAction);
}
else if (argv[0] == "difficult_park_rating" && invalidArguments(&invalidArgs, int_valid[0]))
{
@@ -1094,14 +1094,14 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
{
if (gCheatsSandboxMode != (int_val[0] != 0))
{
auto setCheatAction = SetCheatAction(CheatType::SandboxMode, int_val[0] != 0);
setCheatAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
auto cheatSetAction = CheatSetAction(CheatType::SandboxMode, int_val[0] != 0);
cheatSetAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
if (res->Error != GameActions::Status::Ok)
console.WriteLineError("Network error: Permission denied!");
else
console.Execute("get cheat_sandbox_mode");
});
GameActions::Execute(&setCheatAction);
GameActions::Execute(&cheatSetAction);
}
else
{
@@ -1112,14 +1112,14 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
{
if (gCheatsDisableClearanceChecks != (int_val[0] != 0))
{
auto setCheatAction = SetCheatAction(CheatType::DisableClearanceChecks, int_val[0] != 0);
setCheatAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
auto cheatSetAction = CheatSetAction(CheatType::DisableClearanceChecks, int_val[0] != 0);
cheatSetAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
if (res->Error != GameActions::Status::Ok)
console.WriteLineError("Network error: Permission denied!");
else
console.Execute("get cheat_disable_clearance_checks");
});
GameActions::Execute(&setCheatAction);
GameActions::Execute(&cheatSetAction);
}
else
{
@@ -1130,14 +1130,14 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
{
if (gCheatsDisableSupportLimits != (int_val[0] != 0))
{
auto setCheatAction = SetCheatAction(CheatType::DisableSupportLimits, int_val[0] != 0);
setCheatAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
auto cheatSetAction = CheatSetAction(CheatType::DisableSupportLimits, int_val[0] != 0);
cheatSetAction.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
if (res->Error != GameActions::Status::Ok)
console.WriteLineError("Network error: Permission denied!");
else
console.Execute("get cheat_disable_support_limits");
});
GameActions::Execute(&setCheatAction);
GameActions::Execute(&cheatSetAction);
}
else
{