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Implement EntityLists (#13853)

* Implement EntityLists

* Remove dead code

* Use alternative name for iterator

* Add comments

* Increment network version

* Update replays

* Remove further dead code

* Update replays again
This commit is contained in:
Duncan
2021-01-21 18:36:34 +00:00
committed by GitHub
parent 3321720d4a
commit f80531070b
13 changed files with 234 additions and 341 deletions

View File

@@ -1231,7 +1231,7 @@ static int32_t cc_show_limits(InteractiveConsole& console, [[maybe_unused]] cons
int32_t spriteCount = 0;
for (int32_t i = 1; i < static_cast<uint8_t>(EntityListId::Count); ++i)
{
spriteCount += gSpriteListCount[i];
spriteCount += GetEntityListCount(EntityListId(i));
}
int32_t staffCount = 0;