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Implement EntityLists (#13853)
* Implement EntityLists * Remove dead code * Use alternative name for iterator * Add comments * Increment network version * Update replays * Remove further dead code * Update replays again
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@@ -1231,7 +1231,7 @@ static int32_t cc_show_limits(InteractiveConsole& console, [[maybe_unused]] cons
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int32_t spriteCount = 0;
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for (int32_t i = 1; i < static_cast<uint8_t>(EntityListId::Count); ++i)
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{
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spriteCount += gSpriteListCount[i];
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spriteCount += GetEntityListCount(EntityListId(i));
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}
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int32_t staffCount = 0;
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