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Rename Peep::window_invalidate_flags to use TitleCase
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@@ -296,7 +296,7 @@ rct_sprite_checksum sprite_checksum()
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// We set this to 0 because as soon the client selects a guest the window will remove the
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// invalidation flags causing the sprite checksum to be different than on server, the flag does not affect
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// game state.
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copy.peep.window_invalidate_flags = 0;
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copy.peep.WindowInvalidateFlags = 0;
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}
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_spriteHashAlg->Update(©, sizeof(copy));
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