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Rename SPRITE_LIST_TRAIN_HEAD to reduce car head confusion (#11105)
A single car on a coaster can comprise of multiple vehicles. One of those vehicles will be the car head vehicle. The train can comprise of multiple cars. Therefore not all vehicle->IsHead 's will be in SPRITE_LIST_TRAIN_HEAD. This rename makes that slightly more clear
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@@ -4561,7 +4561,7 @@ static void vehicle_create_trains(ride_id_t rideIndex, int32_t x, int32_t y, int
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lastTrain = train;
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// Add train to ride vehicle list
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move_sprite_to_list(train.head, SPRITE_LIST_VEHICLE_HEAD);
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move_sprite_to_list(train.head, SPRITE_LIST_TRAIN_HEAD);
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for (int32_t i = 0; i <= MAX_VEHICLES_PER_RIDE; i++)
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{
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if (ride->vehicles[i] == SPRITE_INDEX_NULL)
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