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Rename SPRITE_LIST_TRAIN_HEAD to reduce car head confusion (#11105)

A single car on a coaster can comprise of multiple vehicles. One of those vehicles will be the car head vehicle. The train can comprise of multiple cars. Therefore not all vehicle->IsHead 's will be in SPRITE_LIST_TRAIN_HEAD. This rename makes that slightly more clear
This commit is contained in:
Duncan
2020-03-29 09:23:24 +01:00
committed by GitHub
parent 7d18b647be
commit f64ea65d03
7 changed files with 8 additions and 8 deletions

View File

@@ -4561,7 +4561,7 @@ static void vehicle_create_trains(ride_id_t rideIndex, int32_t x, int32_t y, int
lastTrain = train;
// Add train to ride vehicle list
move_sprite_to_list(train.head, SPRITE_LIST_VEHICLE_HEAD);
move_sprite_to_list(train.head, SPRITE_LIST_TRAIN_HEAD);
for (int32_t i = 0; i <= MAX_VEHICLES_PER_RIDE; i++)
{
if (ride->vehicles[i] == SPRITE_INDEX_NULL)