diff --git a/src/cheats.c b/src/cheats.c index 821577692c..19daa5d689 100644 --- a/src/cheats.c +++ b/src/cheats.c @@ -259,6 +259,12 @@ static void cheat_set_guest_parameter(int parameter, int value) switch(parameter) { case GUEST_PARAMETER_HAPPINESS: peep->happiness = value; + // Clear the 'red-faced with anger' status if we're making the guest happy + if (value > 0) + { + peep->peep_flags &= ~PEEP_FLAGS_ANGRY; + peep->angriness = 0; + } break; case GUEST_PARAMETER_ENERGY: peep->energy = value; diff --git a/src/peep/peep.c b/src/peep/peep.c index 2c8a491337..cba8f6b7b1 100644 --- a/src/peep/peep.c +++ b/src/peep/peep.c @@ -977,8 +977,8 @@ static void sub_68F41A(rct_peep *peep, int index) if (peep->nausea <= 130)peep->nausea = 130; } - if (peep->var_F3 != 0) - peep->var_F3--; + if (peep->angriness != 0) + peep->angriness--; if (peep->state == PEEP_STATE_WALKING || peep->state == PEEP_STATE_SITTING){ peep->var_F2++; @@ -5364,7 +5364,7 @@ static void peep_update_walking_break_scenery(rct_peep* peep){ (map_element->base_height << 3) + 32, map_element->base_height << 3); - peep->var_F3 = 0x10; + peep->angriness = 0x10; return; } @@ -7031,7 +7031,7 @@ rct_peep *peep_generate(int x, int y, int z) peep->no_of_drinks = 0; peep->no_of_souvenirs = 0; peep->var_F2 = 0; - peep->var_F3 = 0; + peep->angriness = 0; peep->var_F4 = 0; uint8 tshirt_colour = scenario_rand() % countof(tshirt_colours); @@ -7297,7 +7297,7 @@ const int face_sprite_large[] = { static int get_face_sprite_offset(rct_peep *peep){ // ANGRY - if (peep->var_F3) return PEEP_FACE_OFFSET_ANGRY; + if (peep->angriness) return PEEP_FACE_OFFSET_ANGRY; // VERY_VERY_SICK if (peep->nausea > 200) return PEEP_FACE_OFFSET_VERY_VERY_SICK; diff --git a/src/peep/peep.h b/src/peep/peep.h index 4269aaa27f..911e1f548e 100644 --- a/src/peep/peep.h +++ b/src/peep/peep.h @@ -551,7 +551,7 @@ typedef struct rct_peep { uint8 voucher_type; // 0xF0 uint8 voucher_arguments; // 0xF1 ride_id or string_offset_id uint8 var_F2; - uint8 var_F3; + uint8 angriness; uint8 var_F4; uint8 days_in_queue; // 0xF5 uint8 balloon_colour; // 0xF6