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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-20 05:23:04 +01:00

Remove headless servers from the player list UI

This commit is contained in:
Fruitsalad
2022-02-15 13:31:59 +01:00
committed by Gymnasiast
parent 5bdcd06dec
commit f17b1a970e
4 changed files with 31 additions and 12 deletions

View File

@@ -42,7 +42,7 @@
// This string specifies which version of network stream current build uses.
// It is used for making sure only compatible builds get connected, even within
// single OpenRCT2 version.
#define NETWORK_STREAM_VERSION "13"
#define NETWORK_STREAM_VERSION "14"
#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
static Peep* _pickup_peep = nullptr;
@@ -1607,6 +1607,7 @@ void NetworkBase::Server_Send_GAMEINFO(NetworkConnection& connection)
packet.WriteString(jsonObj.dump());
packet << _serverState.gamestateSnapshotsEnabled;
packet << IsServerPlayerInvisible;
# endif
connection.QueuePacket(std::move(packet));
@@ -3121,6 +3122,7 @@ void NetworkBase::Client_Handle_GAMEINFO([[maybe_unused]] NetworkConnection& con
{
auto jsonString = packet.ReadString();
packet >> _serverState.gamestateSnapshotsEnabled;
packet >> IsServerPlayerInvisible;
json_t jsonData = Json::FromString(jsonString);
@@ -3761,6 +3763,11 @@ int32_t network_get_pickup_peep_old_x(uint8_t playerid)
return -1;
}
bool network_is_server_player_invisible()
{
return OpenRCT2::GetContext()->GetNetwork().IsServerPlayerInvisible;
}
int32_t network_get_current_player_group_index()
{
auto& network = OpenRCT2::GetContext()->GetNetwork();