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Track missing objects when selecting scenery groups (#19131)
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@@ -582,6 +582,7 @@ ResultWithMessage WindowEditorObjectSelectionSelectObject(
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if (!selectionResult.Successful)
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{
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_gSceneryGroupPartialSelectError = selectionResult.Message;
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LOG_ERROR("Could not find object: %s", std::string(sgEntry.GetName()).c_str());
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}
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}
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}
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