diff --git a/src/openrct2/actions/TrackDesignAction.cpp b/src/openrct2/actions/TrackDesignAction.cpp index 43976034a8..534d2003dd 100644 --- a/src/openrct2/actions/TrackDesignAction.cpp +++ b/src/openrct2/actions/TrackDesignAction.cpp @@ -139,7 +139,7 @@ GameActions::Result TrackDesignAction::Execute() const auto entryIndex = objManager.GetLoadedObjectEntryIndex(_td.vehicle_object); if (entryIndex != OBJECT_ENTRY_INDEX_NULL) { - // Force a fallback if the entry is not invented yet a track design using is selected. + // Force a fallback if the entry is not invented yet a track design using it is selected. // This can happen on rides with multiple vehicles where some have been invented and some haven’t. if (!ride_entry_is_invented(entryIndex) && !gCheatsIgnoreResearchStatus) { diff --git a/src/openrct2/management/Research.cpp b/src/openrct2/management/Research.cpp index 61d56895fa..2d53ddeb32 100644 --- a/src/openrct2/management/Research.cpp +++ b/src/openrct2/management/Research.cpp @@ -568,7 +568,7 @@ void ride_type_set_invented(uint32_t rideType) void ride_entry_set_invented(ObjectEntryIndex rideEntryIndex) { if (rideEntryIndex >= std::size(_researchedRideEntries)) - log_error("Try setting ride entry %u as invented", rideEntryIndex); + log_error("Tried setting ride entry %u as invented", rideEntryIndex); else _researchedRideEntries[rideEntryIndex] = true; }