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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-26 08:14:38 +01:00

Compile input.c as C++

This commit is contained in:
Michał Janiszewski
2017-10-10 10:56:36 +02:00
committed by Michael Steenbeek
parent 83bb8721f8
commit f04c871515

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#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include <ctype.h>
#include <openrct2/common.h>
#include <SDL.h>
#include <openrct2/config/Config.h>
#include <openrct2/Context.h>
#include <openrct2/input.h>
#include <openrct2/interface/chat.h>
#include <openrct2/interface/console.h>
#include <openrct2/interface/window.h>
#include <openrct2/OpenRCT2.h>
#include "input.h"
#include "KeyboardShortcuts.h"
static void input_handle_console(sint32 key)
{
CONSOLE_INPUT input = CONSOLE_INPUT_NONE;
switch (key) {
case SDL_SCANCODE_ESCAPE:
input = CONSOLE_INPUT_LINE_CLEAR;
break;
case SDL_SCANCODE_RETURN:
input = CONSOLE_INPUT_LINE_EXECUTE;
break;
case SDL_SCANCODE_UP:
input = CONSOLE_INPUT_HISTORY_PREVIOUS;
break;
case SDL_SCANCODE_DOWN:
input = CONSOLE_INPUT_HISTORY_NEXT;
break;
case SDL_SCANCODE_PAGEUP:
input = CONSOLE_INPUT_SCROLL_PREVIOUS;
break;
case SDL_SCANCODE_PAGEDOWN:
input = CONSOLE_INPUT_SCROLL_NEXT;
break;
}
if (input != CONSOLE_INPUT_NONE) {
console_input(input);
}
}
static void input_handle_chat(sint32 key)
{
CHAT_INPUT input = CHAT_INPUT_NONE;
switch (key) {
case SDL_SCANCODE_ESCAPE:
input = CHAT_INPUT_CLOSE;
break;
case SDL_SCANCODE_RETURN:
input = CHAT_INPUT_SEND;
break;
}
if (input != CHAT_INPUT_NONE) {
chat_input(input);
}
}
static void game_handle_key_scroll()
{
rct_window *mainWindow;
sint32 scrollX, scrollY;
mainWindow = window_get_main();
if (mainWindow == NULL)
return;
if ((mainWindow->flags & WF_NO_SCROLLING) || (gScreenFlags & (SCREEN_FLAGS_TRACK_MANAGER | SCREEN_FLAGS_TITLE_DEMO)))
return;
if (mainWindow->viewport == NULL)
return;
rct_window *textWindow;
textWindow = window_find_by_class(WC_TEXTINPUT);
if (textWindow || gUsingWidgetTextBox) return;
if (gChatOpen) return;
scrollX = 0;
scrollY = 0;
const uint8 * keysState = context_get_keys_state();
get_keyboard_map_scroll(keysState, &scrollX, &scrollY);
// Scroll viewport
if (scrollX != 0) {
mainWindow->saved_view_x += scrollX * (12 << mainWindow->viewport->zoom);
input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, true);
}
if (scrollY != 0) {
mainWindow->saved_view_y += scrollY * (12 << mainWindow->viewport->zoom);
input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, true);
}
}
static sint32 input_scancode_to_rct_keycode(sint32 sdl_key)
{
char keycode = (char)SDL_GetKeyFromScancode((SDL_Scancode)sdl_key);
// Until we reshuffle the text files to use the new positions
// this will suffice to move the majority to the correct positions.
// Note any special buttons PgUp PgDwn are mapped wrong.
if (keycode >= 'a' && keycode <= 'z')
keycode = toupper(keycode);
return keycode;
}
void input_handle_keyboard(bool isTitle)
{
if (gOpenRCT2Headless) {
return;
}
if (!gConsoleOpen) {
if (!isTitle) {
// Handle mouse scrolling
if (input_get_state() == INPUT_STATE_NORMAL && gConfigGeneral.edge_scrolling) {
if (!(gInputPlaceObjectModifier & (PLACE_OBJECT_MODIFIER_SHIFT_Z | PLACE_OBJECT_MODIFIER_COPY_Z))) {
game_handle_edge_scroll();
}
}
}
// Handle modifier keys and key scrolling
gInputPlaceObjectModifier = PLACE_OBJECT_MODIFIER_NONE;
const uint8 * keysState = context_get_keys_state();
if (keysState[SDL_SCANCODE_LSHIFT] || keysState[SDL_SCANCODE_RSHIFT]) {
gInputPlaceObjectModifier |= PLACE_OBJECT_MODIFIER_SHIFT_Z;
}
if (keysState[SDL_SCANCODE_LCTRL] || keysState[SDL_SCANCODE_RCTRL]) {
gInputPlaceObjectModifier |= PLACE_OBJECT_MODIFIER_COPY_Z;
}
if (keysState[SDL_SCANCODE_LALT] || keysState[SDL_SCANCODE_RALT]) {
gInputPlaceObjectModifier |= 4;
}
#ifdef __MACOSX__
if (keysState[SDL_SCANCODE_LGUI] || keysState[SDL_SCANCODE_RGUI]) {
gInputPlaceObjectModifier |= 8;
}
#endif
if (!isTitle) {
game_handle_key_scroll();
}
}
// Handle key input
sint32 key;
while (!gOpenRCT2Headless && (key = get_next_key()) != 0) {
if (key == 255)
continue;
// Reserve backtick for console
if (key == SDL_SCANCODE_GRAVE) {
if ((gConfigGeneral.debugging_tools && !context_is_input_active()) || gConsoleOpen) {
window_cancel_textbox();
console_toggle();
}
continue;
} else if (gConsoleOpen) {
input_handle_console(key);
continue;
} else if (!isTitle && gChatOpen) {
input_handle_chat(key);
continue;
}
key |= gInputPlaceObjectModifier << 8;
rct_window * w = window_find_by_class(WC_TEXTINPUT);
if (w != NULL) {
char keychar = input_scancode_to_rct_keycode(key & 0xFF);
window_text_input_key(w, keychar);
} else if (!gUsingWidgetTextBox) {
w = window_find_by_class(WC_CHANGE_KEYBOARD_SHORTCUT);
if (w != NULL) {
keyboard_shortcuts_set(key);
window_close_by_class(WC_CHANGE_KEYBOARD_SHORTCUT);
window_invalidate_by_class(WC_KEYBOARD_SHORTCUT_LIST);
} else {
keyboard_shortcut_handle(key);
}
}
}
}