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https://github.com/OpenRCT2/OpenRCT2
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Compile input.c as C++
This commit is contained in:
committed by
Michael Steenbeek
parent
83bb8721f8
commit
f04c871515
198
src/openrct2-ui/input/Input.cpp
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198
src/openrct2-ui/input/Input.cpp
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#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include <ctype.h>
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#include <openrct2/common.h>
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#include <SDL.h>
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#include <openrct2/config/Config.h>
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#include <openrct2/Context.h>
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#include <openrct2/input.h>
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#include <openrct2/interface/chat.h>
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#include <openrct2/interface/console.h>
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#include <openrct2/interface/window.h>
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#include <openrct2/OpenRCT2.h>
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#include "input.h"
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#include "KeyboardShortcuts.h"
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static void input_handle_console(sint32 key)
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{
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CONSOLE_INPUT input = CONSOLE_INPUT_NONE;
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switch (key) {
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case SDL_SCANCODE_ESCAPE:
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input = CONSOLE_INPUT_LINE_CLEAR;
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break;
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case SDL_SCANCODE_RETURN:
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input = CONSOLE_INPUT_LINE_EXECUTE;
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break;
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case SDL_SCANCODE_UP:
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input = CONSOLE_INPUT_HISTORY_PREVIOUS;
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break;
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case SDL_SCANCODE_DOWN:
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input = CONSOLE_INPUT_HISTORY_NEXT;
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break;
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case SDL_SCANCODE_PAGEUP:
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input = CONSOLE_INPUT_SCROLL_PREVIOUS;
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break;
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case SDL_SCANCODE_PAGEDOWN:
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input = CONSOLE_INPUT_SCROLL_NEXT;
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break;
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}
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if (input != CONSOLE_INPUT_NONE) {
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console_input(input);
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}
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}
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static void input_handle_chat(sint32 key)
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{
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CHAT_INPUT input = CHAT_INPUT_NONE;
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switch (key) {
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case SDL_SCANCODE_ESCAPE:
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input = CHAT_INPUT_CLOSE;
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break;
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case SDL_SCANCODE_RETURN:
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input = CHAT_INPUT_SEND;
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break;
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}
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if (input != CHAT_INPUT_NONE) {
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chat_input(input);
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}
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}
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static void game_handle_key_scroll()
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{
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rct_window *mainWindow;
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sint32 scrollX, scrollY;
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mainWindow = window_get_main();
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if (mainWindow == NULL)
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return;
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if ((mainWindow->flags & WF_NO_SCROLLING) || (gScreenFlags & (SCREEN_FLAGS_TRACK_MANAGER | SCREEN_FLAGS_TITLE_DEMO)))
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return;
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if (mainWindow->viewport == NULL)
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return;
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rct_window *textWindow;
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textWindow = window_find_by_class(WC_TEXTINPUT);
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if (textWindow || gUsingWidgetTextBox) return;
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if (gChatOpen) return;
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scrollX = 0;
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scrollY = 0;
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const uint8 * keysState = context_get_keys_state();
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get_keyboard_map_scroll(keysState, &scrollX, &scrollY);
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// Scroll viewport
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if (scrollX != 0) {
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mainWindow->saved_view_x += scrollX * (12 << mainWindow->viewport->zoom);
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input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, true);
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}
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if (scrollY != 0) {
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mainWindow->saved_view_y += scrollY * (12 << mainWindow->viewport->zoom);
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input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, true);
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}
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}
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static sint32 input_scancode_to_rct_keycode(sint32 sdl_key)
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{
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char keycode = (char)SDL_GetKeyFromScancode((SDL_Scancode)sdl_key);
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// Until we reshuffle the text files to use the new positions
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// this will suffice to move the majority to the correct positions.
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// Note any special buttons PgUp PgDwn are mapped wrong.
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if (keycode >= 'a' && keycode <= 'z')
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keycode = toupper(keycode);
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return keycode;
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}
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void input_handle_keyboard(bool isTitle)
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{
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if (gOpenRCT2Headless) {
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return;
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}
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if (!gConsoleOpen) {
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if (!isTitle) {
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// Handle mouse scrolling
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if (input_get_state() == INPUT_STATE_NORMAL && gConfigGeneral.edge_scrolling) {
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if (!(gInputPlaceObjectModifier & (PLACE_OBJECT_MODIFIER_SHIFT_Z | PLACE_OBJECT_MODIFIER_COPY_Z))) {
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game_handle_edge_scroll();
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}
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}
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}
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// Handle modifier keys and key scrolling
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gInputPlaceObjectModifier = PLACE_OBJECT_MODIFIER_NONE;
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const uint8 * keysState = context_get_keys_state();
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if (keysState[SDL_SCANCODE_LSHIFT] || keysState[SDL_SCANCODE_RSHIFT]) {
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gInputPlaceObjectModifier |= PLACE_OBJECT_MODIFIER_SHIFT_Z;
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}
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if (keysState[SDL_SCANCODE_LCTRL] || keysState[SDL_SCANCODE_RCTRL]) {
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gInputPlaceObjectModifier |= PLACE_OBJECT_MODIFIER_COPY_Z;
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}
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if (keysState[SDL_SCANCODE_LALT] || keysState[SDL_SCANCODE_RALT]) {
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gInputPlaceObjectModifier |= 4;
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}
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#ifdef __MACOSX__
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if (keysState[SDL_SCANCODE_LGUI] || keysState[SDL_SCANCODE_RGUI]) {
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gInputPlaceObjectModifier |= 8;
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}
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#endif
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if (!isTitle) {
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game_handle_key_scroll();
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}
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}
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// Handle key input
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sint32 key;
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while (!gOpenRCT2Headless && (key = get_next_key()) != 0) {
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if (key == 255)
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continue;
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// Reserve backtick for console
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if (key == SDL_SCANCODE_GRAVE) {
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if ((gConfigGeneral.debugging_tools && !context_is_input_active()) || gConsoleOpen) {
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window_cancel_textbox();
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console_toggle();
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}
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continue;
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} else if (gConsoleOpen) {
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input_handle_console(key);
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continue;
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} else if (!isTitle && gChatOpen) {
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input_handle_chat(key);
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continue;
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}
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key |= gInputPlaceObjectModifier << 8;
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rct_window * w = window_find_by_class(WC_TEXTINPUT);
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if (w != NULL) {
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char keychar = input_scancode_to_rct_keycode(key & 0xFF);
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window_text_input_key(w, keychar);
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} else if (!gUsingWidgetTextBox) {
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w = window_find_by_class(WC_CHANGE_KEYBOARD_SHORTCUT);
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if (w != NULL) {
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keyboard_shortcuts_set(key);
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window_close_by_class(WC_CHANGE_KEYBOARD_SHORTCUT);
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window_invalidate_by_class(WC_KEYBOARD_SHORTCUT_LIST);
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} else {
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keyboard_shortcut_handle(key);
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}
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}
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}
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}
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