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https://github.com/OpenRCT2/OpenRCT2
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Add plugin API to get registered plugin metadata (#20709)
* Added API for getAllPlugins Added functionality to the Scripting API to allow Contexts to return a list of all registered plugins. * Fixed naming conventions, returning list of authors Changed function names to follow get/set convention. Removed unnecessary copies of shared pointers, now using auto instead. Changed the functionality to return an array of authors instead of a string. * Added changelog entry Also added myself to list of contributors * Moved all functionality to ScPlugin Created a ScPlugin class and moved the current getPlugins functionality there. * Changed from method to property Function names now match the get/set convention for properties. Also did some code cleanup. * Update copyright * Bump plugin version --------- Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
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@@ -34,6 +34,7 @@
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# include "bindings/game/ScConsole.hpp"
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# include "bindings/game/ScContext.hpp"
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# include "bindings/game/ScDisposable.hpp"
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# include "bindings/game/ScPlugin.hpp"
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# include "bindings/game/ScProfiler.hpp"
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# include "bindings/network/ScNetwork.hpp"
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# include "bindings/network/ScPlayer.hpp"
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@@ -443,6 +444,7 @@ void ScriptEngine::Initialise()
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ScScenarioObjective::Register(ctx);
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ScPatrolArea::Register(ctx);
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ScStaff::Register(ctx);
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ScPlugin::Register(ctx);
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dukglue_register_global(ctx, std::make_shared<ScCheats>(), "cheats");
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dukglue_register_global(ctx, std::make_shared<ScClimate>(), "climate");
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@@ -452,6 +454,7 @@ void ScriptEngine::Initialise()
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dukglue_register_global(ctx, std::make_shared<ScMap>(ctx), "map");
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dukglue_register_global(ctx, std::make_shared<ScNetwork>(ctx), "network");
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dukglue_register_global(ctx, std::make_shared<ScPark>(ctx), "park");
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dukglue_register_global(ctx, std::make_shared<ScPlugin>(), "pluginManager");
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dukglue_register_global(ctx, std::make_shared<ScProfiler>(ctx), "profiler");
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dukglue_register_global(ctx, std::make_shared<ScScenario>(), "scenario");
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dukglue_register_global(ctx, std::make_shared<ScObjectManager>(), "objectManager");
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