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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-24 07:14:31 +01:00
Clean up tile element usage, introduce struct methods
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@@ -23,29 +23,64 @@
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#include "TileElement.h"
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#include "Scenery.h"
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uint8 tile_element_get_scenery_quadrant(const rct_tile_element * element)
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uint8 rct_tile_element::getType() const
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{
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return (element->type & TILE_ELEMENT_QUADRANT_MASK) >> 6;
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return this->type & TILE_ELEMENT_TYPE_MASK;
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}
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void rct_tile_element::setType(uint8 newType)
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{
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this->type |= (newType & TILE_ELEMENT_TYPE_MASK);
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}
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uint8 rct_tile_element::getDirection() const
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{
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return this->type & TILE_ELEMENT_DIRECTION_MASK;
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}
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void rct_tile_element::setDirection(uint8 direction)
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{
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this->type |= (direction & TILE_ELEMENT_DIRECTION_MASK);
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}
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uint8 rct_tile_element::getDirectionWithOffset(uint8 offset) const
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{
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return ((this->type & TILE_ELEMENT_DIRECTION_MASK) + offset) & TILE_ELEMENT_DIRECTION_MASK;
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}
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bool rct_tile_element::isLastForTile() const
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{
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return (this->flags & TILE_ELEMENT_FLAG_LAST_TILE) != 0;
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}
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bool rct_tile_element::isGhost() const
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{
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return (this->flags & TILE_ELEMENT_FLAG_GHOST) != 0;
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}
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uint8 rct_tile_element::getSceneryQuadrant() const
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{
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return (this->type & TILE_ELEMENT_QUADRANT_MASK) >> 6;
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}
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sint32 tile_element_get_type(const rct_tile_element * element)
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{
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return element->type & TILE_ELEMENT_TYPE_MASK;
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return element->getType();
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}
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sint32 tile_element_get_direction(const rct_tile_element * element)
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{
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return element->type & TILE_ELEMENT_DIRECTION_MASK;
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return element->getDirection();
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}
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sint32 tile_element_get_direction_with_offset(const rct_tile_element * element, uint8 offset)
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{
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return ((element->type & TILE_ELEMENT_DIRECTION_MASK) + offset) & TILE_ELEMENT_DIRECTION_MASK;
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return element->getDirectionWithOffset(offset);
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}
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bool tile_element_is_ghost(const rct_tile_element * element)
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{
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return element->flags & TILE_ELEMENT_FLAG_GHOST;
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return element->isGhost();
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}
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bool tile_element_is_underground(rct_tile_element * tileElement)
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@@ -58,9 +93,9 @@ bool tile_element_is_underground(rct_tile_element * tileElement)
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return true;
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}
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bool tile_element_is_last_for_tile(const rct_tile_element *element)
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bool tile_element_is_last_for_tile(const rct_tile_element * element)
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{
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return (element->flags & TILE_ELEMENT_FLAG_LAST_TILE) != 0;
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return element->isLastForTile();
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}
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sint32 tile_element_get_banner_index(rct_tile_element * tileElement)
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