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Expose obj image offset and num images to plugins (#17567)

Co-authored-by: Duncan <duncans_pumpkin@hotmail.co.uk>
This commit is contained in:
Nikolas Parshook
2023-04-13 15:09:15 -04:00
committed by GitHub
parent d0c7d0f6fb
commit ef35dfa40a
22 changed files with 106 additions and 52 deletions

View File

@@ -14,7 +14,6 @@
#include "../core/Json.hpp"
#include "../core/String.hpp"
#include "../drawing/Drawing.h"
#include "../drawing/Image.h"
#include "../localisation/Localisation.h"
#include "ObjectManager.h"
@@ -22,7 +21,7 @@ void TerrainEdgeObject::Load()
{
GetStringTable().Sort();
NameStringId = LanguageAllocateObjectString(GetName());
IconImageId = GfxObjectAllocateImages(GetImageTable().GetImages(), GetImageTable().GetCount());
IconImageId = LoadImages();
// First image is icon followed by edge images
BaseImageId = IconImageId + 1;
@@ -31,7 +30,7 @@ void TerrainEdgeObject::Load()
void TerrainEdgeObject::Unload()
{
LanguageFreeObjectString(NameStringId);
GfxObjectFreeImages(IconImageId, GetImageTable().GetCount());
UnloadImages();
NameStringId = 0;
IconImageId = 0;