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Expose obj image offset and num images to plugins (#17567)

Co-authored-by: Duncan <duncans_pumpkin@hotmail.co.uk>
This commit is contained in:
Nikolas Parshook
2023-04-13 15:09:15 -04:00
committed by GitHub
parent d0c7d0f6fb
commit ef35dfa40a
22 changed files with 106 additions and 52 deletions

View File

@@ -17,7 +17,6 @@
#include "../core/Memory.hpp"
#include "../core/String.hpp"
#include "../drawing/Drawing.h"
#include "../drawing/Image.h"
#include "../entity/Staff.h"
#include "../localisation/Language.h"
#include "../world/Scenery.h"
@@ -58,14 +57,14 @@ void SceneryGroupObject::Load()
{
GetStringTable().Sort();
_legacyType.name = LanguageAllocateObjectString(GetName());
_legacyType.image = GfxObjectAllocateImages(GetImageTable().GetImages(), GetImageTable().GetCount());
_legacyType.image = LoadImages();
_legacyType.SceneryEntries.clear();
}
void SceneryGroupObject::Unload()
{
LanguageFreeObjectString(_legacyType.name);
GfxObjectFreeImages(_legacyType.image, GetImageTable().GetCount());
UnloadImages();
_legacyType.name = 0;
_legacyType.image = 0;