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Expose obj image offset and num images to plugins (#17567)
Co-authored-by: Duncan <duncans_pumpkin@hotmail.co.uk>
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@@ -12,7 +12,6 @@
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#include "../core/IStream.hpp"
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#include "../core/Json.hpp"
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#include "../drawing/Drawing.h"
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#include "../drawing/Image.h"
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#include "../localisation/Language.h"
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#include "../world/Footpath.h"
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@@ -38,7 +37,7 @@ void FootpathObject::Load()
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{
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GetStringTable().Sort();
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_legacyType.string_idx = LanguageAllocateObjectString(GetName());
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_legacyType.image = GfxObjectAllocateImages(GetImageTable().GetImages(), GetImageTable().GetCount());
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_legacyType.image = LoadImages();
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_legacyType.bridge_image = _legacyType.image + 109;
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_pathSurfaceDescriptor.Name = _legacyType.string_idx;
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@@ -63,7 +62,7 @@ void FootpathObject::Load()
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void FootpathObject::Unload()
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{
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LanguageFreeObjectString(_legacyType.string_idx);
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GfxObjectFreeImages(_legacyType.image, GetImageTable().GetCount());
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UnloadImages();
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_legacyType.string_idx = 0;
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_legacyType.image = 0;
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