mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-23 15:52:55 +01:00
* Fix #23781: Changing weather does not update state for next weather * Bump up network version
This commit is contained in:
@@ -49,7 +49,7 @@ using namespace OpenRCT2;
|
||||
// It is used for making sure only compatible builds get connected, even within
|
||||
// single OpenRCT2 version.
|
||||
|
||||
constexpr uint8_t kNetworkStreamVersion = 0;
|
||||
constexpr uint8_t kNetworkStreamVersion = 1;
|
||||
|
||||
const std::string kNetworkStreamID = std::string(kOpenRCT2Version) + "-" + std::to_string(kNetworkStreamVersion);
|
||||
|
||||
|
||||
@@ -223,7 +223,7 @@ void ClimateForceWeather(WeatherType weather)
|
||||
gameState.ClimateCurrent.Temperature = pattern.baseTemperature + trait.temperatureDelta;
|
||||
gameState.ClimateUpdateTimer = 1920;
|
||||
|
||||
ClimateUpdate();
|
||||
ClimateDetermineFutureWeather(ScenarioRand());
|
||||
|
||||
// In case of change in gloom level force a complete redraw
|
||||
GfxInvalidateScreen();
|
||||
@@ -311,8 +311,8 @@ static void ClimateDetermineFutureWeather(uint32_t randomValue)
|
||||
// Generate a random index with values 0 up to randomBias-1
|
||||
// and choose weather from the distribution table accordingly
|
||||
const auto& pattern = kClimatePatterns[EnumValue(gameState.Climate)][month];
|
||||
size_t randomIndex = ((randomValue % 256) * pattern.randomBias) / 256;
|
||||
auto nextWeather = pattern.distribution[randomIndex];
|
||||
const auto randomIndex = ((randomValue % 256) * pattern.randomBias) / 256;
|
||||
const auto nextWeather = pattern.distribution[randomIndex];
|
||||
gameState.ClimateNext.Weather = nextWeather;
|
||||
|
||||
const auto& nextWeatherTrait = kClimateWeatherTraits[EnumValue(nextWeather)];
|
||||
|
||||
Reference in New Issue
Block a user